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NCG Review – Guilty Gear -Strive- (PS4, PS5, and PC)

Title: Guilty Gear™ -Strive-
Release: June 11, 2021 (Deluxe and Ultimate Editions on June 8, 2021)*
Developer: Arc System Works
Publisher: Arc System Works
Genre: Fighting
Platforms: PlayStation®4, PlayStation®5, Steam® (PC)

Discover the Smell of the Game

Guilty Gear is a series known for its in depth combo system, unique heavy metal themed characters, and all around fast-pace game play. Two years after the last installment, Guilty Gear -Strive– was announced to the world and is introducing a slower-paced game play for new players to join the battle. Arc System Works showed off a trailer that stunned the Fighting Game Community back in Summer 2019 teasing the new addition to the series and fans were excited to get their hands on a new Guilty Gear title as the last game was fading out. Now, after two years, two open betas and a few delays –Strive– is finally here!

Presentation/ Visuals

Arc System Works is GODLIKE when it comes to pulling off unique visuals, simple menus, and an all around amazing presentation in the fighting game genre. Arc System work does not disappoint with Guilty Gear -Strive-. It’s simple and easy to navigate menus and lobbies in the immersive menus.

The graphics during game play are also stunning. In Battle, although there is so much going on with the character animation and battleground, it does not feel chaotic while playing a match. Despite the particle effects as well as the moving camera angles, the game looks amazing. In addition, the story mode looks like you are watching an anime with smooth frames and animation. All in all, the visuals are stunning from beginning to “EDGE”!

Story

The story of Guilty Gear -Strive- is just as incredible as the previous titles. Join Sol Badguy and the 15 unique characters to finish the story that was 20 years in the making with stunning graphics and English dubbed cut scenes. Or, in Japanese with subs if that’s more your style.

A few new characters are introduced and we have a final confrontation with The Man, the mastermind responsible for the destruction of the world. From start to finish, players will find themselves jumping into over 4 hours of straight cut scenes with no game play, and will instead be presented with a deep and unique story that will have players wanting more. The story is the usual Guilty Gear anime style plot line and doesn’t fall flat, the game also explains the plot and characters in the main menu under the GG World section, so if new players need to know what is going on . I really enjoyed the unique personalities of each character as the story progressed, and the dubbing was actually not that bad. Players will definitely enjoy the story and the -Strive-.

Audio

The OST is very different this time around. Instead of amazing metal instrumentals iconic to the Guilty Gear series, they’ve added vocal tracks to each characters theme. The tracks are not bad but they are very distracting when playing each match. I feel it lacks the creative “oomph” of previous OSTs, detracts from overall feel of the game, and deters from the heavy metal foundation Guilty Gear is known for. To an extent it does match the current title, but it’s not something I want to keep playing in the background or rock out to on car rides. The plus side? You have the ability to unlock tracks from past titles.

The audio of the story line, however, works well for the game. Both English and Japanese options are available and the dub fits each character and the overall feel of the game.

Gameplay

Ok, now to read about what really matters for the game: the mechanics and how good it feels. First, the game play is a lot slower than any Guilty Gear title that has come before it. This is both good and bad depending on how the development goes through the lifespan of the game.

Game play has taken a step backwards in order for the game to be more accessible to new players. Removing air combos and long combos altogether, the game wants players to learn how to do player match ups and to learn all of the simple mechanics to progress and get better at the game. One of the main mechanics of the game that will take new players to get use to is the Roman cancels, There are four types of Roman cancels: all are set for defensive, offensive, and recovery. The best way to learn these would be to do the mission modes where the game shows you how to do each one and when it will work best. The Roman Cancel is one of the main ways to make combos and, with the slower game play, make the player strategize how and when to use them to make combos work or to get out of sticky situations.

The next difference from other Guilty Gear titles is that the air dashes, that made older games so fast paced, does not exist in this game. The mechanic has changed to focus on neutral (players being in the state of no attack) game play. This makes the game feel more like Street Fighter but with a small twist. The game play is addicting and fun but it is missing the fast pace dodging and blocking that made Guilty Gear stand out compared to other titles.

What I can say is that the game is unique and I feel like the Fighting Game Community will make this game become more unique, as the developer intended. Both new and old players of the series will enjoy the accessibility of the game play.

Verdict

-Strive- is not what I expected, and after beta testing to where the game is at now, I can say I can accept the game of Guilty Gear -Strive- for what it is and I can see both fighting game players and causal players enjoy where the series is at. I give Guilty Gear -Strive- a 9 out of 10. The game is fun, addicting, the presentation is amazing, and the soundtrack is what a fan would want.

Be sure to pick up the title for PS4,PS5 or PC.

Review copy was provided from Arc System Work, and was written by two NCG Staff Members

NCG Review – Sakuna: of rice and ruin (Switch, PS4, PC)

I won’t lie to everyone, but Animal Crossing: New Horizon has basically gotten me through the entire COVID-19 pandemic. After many months of playing, I eventually needed to break away. I needed a new adventure and just a little more action, and yet, I wasn’t able to easily break away. That is, until Sakuna: Of Rice and Ruin. Developed by Edelwise and published by XSEED, Sakuna: Of Rice and Ruin is a farming simulator/side-scrolling action game. Combined with a new take on Japanese lore, this title is a fantastic combination of story-telling and gameplay.

Story

The story starts with a small group of humans who have had a tough lot in life. Somehow, they make it to the Lofty Realm; the land of the gods. Meanwhile, the goddess, Princess Sakuna, is living her best life celebrating , eating tons of food, and drinking lots of sake. Upon discovering that humans have made it to the Lofty Realm, Sakuna goes to send them back to the human realm lest their appearance cause an uproar amongst the other gods. The humans are just a little bit too clever and end of up getting the best of Sakuna, so much so, that Sakuna ends up blowing up Lady Kamuhitsuki’s store of rice!

Upset to have lost her rice offerings, head goddess Lady Kamuhitsuki bans Sakuna from the lofty realm to the Isle of Demons, where Sakuna must clear the island of all demons before sending the group of humans back to the human realm.

From there, the game progresses. Through the story, we learn about Sakuna’s hertiage, the cause of the demons on the island, the past of the humans, and, of course, about growing rice! The story has a wonderful touch of Japanese mythology and really brings perspective to the rice cultivating culture – it’s a lot of work!

Gameplay

There are two methods of game play: farming and side-scrolling action.

For farming, you need to pay attention to the seasons. Depending on what time of the year it is, you will need to know how to maintain your rice. In the spring time, you need to plant the rice; in the summer time you need to maintain it; by autumn you need to have harvested all of the rice; and by winter you will need to hull the rice, sift out the good seeds, and till the land. Meanwhile, you will need to keep the field weed-free, fertilized, and properly watered! Whew, that’s a lot, isn’t it? You can pass the tasks off to the other characters in the game, however, the quality of the rice is diminished and you won’t have the best results.

The farming, being one of the key parts of the game, feels somewhat clunky to me. I love growing my own rice, but I hate doing the physical actions involved in it. This is mostly because of the controls. The way Sakuna moves in the field, overall, feels very awkward to me and it’s hard to grasp her body position with how I want to use my controller. If I move forward, I want Sakuna to move forward, but instead her body position flips and the task I was trying to do messes up. It takes a lot of getting used to. I’m not sure if this is to emphasize just how difficult growing rice can be, but it definitely made this part of the game hard to get through.

The side-scrolling action part is just that, side-scrolling action. On the Isle of Demons, Sakuna needs to clear each area and learn more about the demons. Sakuna wields two weapons, uses normal attacks, uses heavy attacks, and uses skill attacks. Sakuna also has the divine raiment, a magical sash that assists attacks and helps traverse through the different terrains.

The game play is easy, and I like how I can mix up my buttons to unleash different attacks. Attacks can also be customized so you can put them in for whichever input is most comfortable for you. My least favorite part of the gameplay is the divine raiment. The divine raiment is great for battle to block, counter, and move around the screen to better position Sakuna, but I hate using it to traverse the terrain. This might be personal, but I hate having to jump around in stages! Although, I really like how they created this aspect of Sakuna, since the divine raiment has meaning within the story.

Through growing the rice and fighting demons, Sakuna collects food and supplies that help sustain life on the island.

Another important aspect of the game is food. Sakuna needs to eat. When she is hungry, her health won’t recover. Food also provides extra skills to Sakuna, giving her buffs and extra health. These are especially important when certain stages have challenges such as poison or lava.

This game has a lot of balance. You can’t just focus on farming or grind all the areas. Night will bring stronger demons, Sakuna will get hungry and her health will not recover, and, if you’re up too late you end up being too exhausted to explore new areas the next day. Luckily, there is no shortage of things to keep Sakuna busy. While playing you really have to balance farming and exploring. I think this balance helps pace the game and story.

Graphics/Music

The graphics on this game has a waterpaint cell shaded look. The characters are beautiful and the game runs incredibly smooth. I popped it on the PS5 and was awed by just how amazing the game looked. You get the same effect on a PS4 Pro. The overall look of the game is stunning!

The sound track mixes well with the overall style of the game. It has a traditional sound that places you right on the Isle of Demons.

Verdict

Pros: This game is beautiful! The story is it’s own blend of Japanese mythology with it’s own original story added into it. It also makes something that might not be that interesting (rice harvesting), into a rich storyscape. The characters are all memorable with their own quirks. The game play is fun and balanced so you can’t easily grind through the whole game. You really do need to take your time and cultivate your own land.

Cons: The farming can be clunky, and tedious. It sucks when you’re on a roll exploring a new area and then suddenly you have to go harvest your rice and get it hulled and ready before the spring time. On top of that, Sakuna is difficult to control during these farming actions.

Overall, I would give this game an 8 out of 10. I love the story, characters, gameplay, and overall look and feel of the game. I also love how it makes growing rice a unique experience. If I felt tired by having to farm in the game, can I even begin to imagine what it would be like to grow rice just to live?

Have you had a chance to pick up this title? If so, what do you think? Are there any games you have played that have made something you didn’t even think could be interesting, interesting? Let us know in the comments!

NCG Review: Hatsune Miku: Project Diva Mega Mix (Switch)

Hatsune Miku is back on the Switch for Hatsune Miku: Project Diva Mega Mix.  Loaded with tons of songs from your favorite virtual pop idol, the real question is whether the Switch is a good home for the Vocaloids.

Story

Since this is a rhythm game, no story included! This is a fantastic thing since I feel that the last installment (Project Diva X) fell flat with their attempt at a story.   You can turn on the game and go straight to game play.

Gameplay

Project Diva is a rhythm game featuring top virtual pop idol Hatsune Miku and friends.  To play the game, you need to press buttons in sync with the melody icons on the screen.  The melody icons will follow the vocals or background music of the song.   The melody icons are represented as the buttons on the Switch controller (A, B, Y, X) and incorporate “bumper” buttons (L, R buttons or the joystick swiped in the noted direction).  Depending on the level of game play you select (Easy, Normal, Hard, Extreme, Extra Extreme) the icons will appear to match that difficulty. With higher difficulties, you’ll need to hit more icons with a variation of button presses.  This is the “Arcade Mode” of the game.

As you play, the song is graded by the amount of notes you hit and can range from Cool, Good, Safe, Bad, Wrong.  Your score is based on how your perform the song.  You can pass the song with an average score (meaning you can miss notes or have bad/safe hits) and retry the song as many times as you’d like to aim for perfection or at least an “Excellent” pass (hitting a majority of Cool/Good notes). Missing too many notes or getting a majority of them wrong causes you to fail the song.

Completion of songs will allot you an X amount of Vocaloid Points (VP) which can be used to buy accessories and modules for your Vocaloids.

If you’re looking to add a challenge to the game, you can use modifiers which will speed up, hide, or limit the number of melody icons on the screen.  This is actually a minimal amount compared to previous titles which, in addition to challenge modifiers, included helping modifiers (which gave you a game play advantage for less amount of points earned).

Aside from the Arcade Mode, the game includes a Mix Mode where you use the joy con motion controllers and trigger buttons to hit notes. You’ll need to move your joy cons Left/Right and press the trigger to hit the note as it comes toward you.  This gets you up and moving.  The higher the difficulty, the more variety of notes you’ll have.  I’ll be totally honest, I didn’t really enjoy the Mix Mode very much. I just can’t get in tune with the motion controls. This is an issue I have, not because of the game, but with joy cons and joy con calibration.  If you can get the joy cons aligned just right, the new mode isn’t that bad.

Features

Customization

What really made this game a huge win for me, and what might help veterans of the series, was the ability to switch the melody icons to PlayStation icons.  Miku has, so far, only been on Sony products (PlayStation, PSP, Vita).  I am used to the X, Triangle, Square, and Circle icons that my brain can’t comprehend which console I’m on; I get X wrong every time.  Not having the option in the last Nintendo console installment (Project Mirai) was the main reason I didn’t spend 100+ hours on it.

If PlayStation icons aren’t your thing, there are other options that can help you feel more comfortable with the melody icons such as arrows, Switch buttons, and other options.   There’s a variety of ways to ensure the game play feels comfortable from button timing, sound, and a few other options to try out.

Costumes, or in Project Diva terms, “Modules”, are a staple of the game.  It’s fun to put the singers in wacky costumes with ridiculous accessories or a module that matches the music video of the song you’re playing.  Aside from the classic modules and accessories we’ve seen in all previous titles, you can now modify the hairstyles of the module.  You won’t be committed to the entire module! This gives you more opportunity to mix and customize the Vocaloids.

In addition to more module options, you can create your own t-shirt for your Vocaloids! Miku can now become YOUR biggest fan!  You can use a stylus or utilize the touch screen options to create your own designs for the Vocaloids to wear during their “performance”. However, this feature has a lot of bugs in it, particularly a lot of lag.  Changing the background of a t-shirt stopped the game for a few seconds which caused my inspiration to dwindle and my t-shirt to be made at a later date…

Playlist

If you don’t really want to play the game, but would prefer to just put on a few of your favorite jams and videos, you can create your own playlist.  Pick your favorite songs from the library and let them run in the background.  You can create multiple playlists based on your mood, favorite Vocaloid, or whatever floats your boat.

As awesome as it is to create your own playlist, this is an extremely clunky feature for a few reasons.  You can’t skip to the next song if you aren’t feeling it’s vibes.  While the song is playing you can only pause it, or restart it.  You can play your playlist randomly, but you can’t select which song to start with.  Overall, the playlist is good if you’re not feeling particular and don’t mind letting it just run in the background.

If you’re not feeling the playlist, you can also just play individual music videos in the game menu.

Song list

The most exciting part of the game is its massive playlist! The base game will give you 101 songs to play, but the title will include up to 141 from additional DLC song packs.  There will be 6 DLC packs with 6 songs in each.  The song options are just incredible! However… If you are not new to the Project Diva series, the 100+ song options are pretty much all the songs you have played multiple times before.  There are only 10 new songs to learn, master, and love.

Practice

Veterans to the game have probably spent countless hours trying to master songs.  From my experience, there has always been that one technical zone I could never hit and I just didn’t want to go back and play the entire song over again just to master it.  In the song menu you have a chance to Practice a song.  You can run through the entire song, or find the place in the song that trips you up to practice.  This is an awesome feature because my patience is limited and I can only play a song so many times before I get tired of it.

Graphics

Project Diva Mega Mix is like a port of Future Tone, which a port of the Arcade version.  The Vocaloids look beautiful and clear, which is a major upgrade from the PS4 versions. Overall, the game looks fantastic.

Verdict

Pros

There are a lot of new features to the game that I wish I had before.  The ability to practice (without having to be a super fan with hacked this- and-that on the PC) technical zones that trip you up is a major plus and something I with I had in the F series.  Since this is on the Switch, the ability to change my melody icons to PlayStation icons is a huge relief; I can actually play the game! I am certain this a feature veterans will appreciate. As I mentioned before, Project Mirai just ended up collecting dust because I hated the icons.

Although all of the songs are from previous titles with minimal new additions and the total exclusion of Gumi, it’s nice to have all of my favorite titles in one game without having to switch between consoles.

Cons

As much praise as I give the game for adding PlayStation melody icons, I just can’t, for the life of me, get comfortable with the controller.  Since PlayStation button layout has the press buttons parallel, it was difficult to get my hands adjusted to the non-parallel layout of the Switch.  My hands hurt and hitting the bumpers kind of sucks on my left hand.  I felt the most comfortable playing with the joy cons detached from the console, but I feel like this ruins the portability aspect of the title.  Even mix mode, for me, was difficult to enjoy because the joy cons and calibration of controllers are just, overall, awful on the Switch.  However, this isn’t an issue I have with just the Mega Mix title, it’s with a majority of my games overall.

A lot of the new features are very clunky.  The playlist option is clunky and the customization options are slow.  They definitely needed just a little bit of extra work to make them running and functional.  These features just didn’t feel like they were very thought out.

There is no story, which is a plus, but the reward factor of the game isn’t satisfying.  When you start the game, you already have a majority of the songs unlocked and ready to play.  I felt no reward for beating a song and no desire to grind to get all the collectibles.  Sure, you get to skip out on songs that you wouldn’t enjoy normally, but what kept me so hooked to previous titles was going through and unlocking all of the songs and earning enough points to buy every single Module, accessory, and gift option. It’s pretty easy for me to put Mega Mix down.

I’d rank the game as a 7 out of 10.  There are plenty of new features, but none of these have been perfected. It’s awesome to have all the songs in one portable platform, but Switch felt very uncomfortable and difficult to adjust to.  Not only that, but I just didn’t feel rewarded with my overall game play.  I can beat a song and try to get a better score next time, but my effort doesn’t unlock a thing.  This may because I’ve played this game so much on Sony products but I feel this might be something veterans to the title can relate to.  Newer players may not have this struggle.  There are tons of perks if you’re new to the series and will likely be an incredibly enjoyable experience for first timers.

Have you picked up this title? What did you think? Is this your first title from the Project Diva series?  Let me know your thoughts in the comments!

NCG Review – Persona 5 Royal

I remember the teaser trailer: the same cast, but a new female character? Would the game get a release with a female protagonist like Person 3? Would Yuusuke finally be my partner in romance?!  Most of us were likely pretty disappointed to find out that the re-release of Persona 5 would not include a female protagonist, but instead, a new character for your team.

persona-5-royal-kasumi-yoshizawa-all-out-attack-finish

I can see why a female protagonist would not work out for a variety of reasons; the entire story would need to be overhauled and that may have been more work than the team wanted. For example, the Kamoshida arc just would not work with a female protagonist because his character would address the female protagonist differently. Kamoshida would need a complete overhaul and the initial bonds between characters would not make sense. However, that is purely my personal opinion.

The real question is, would it be worth it to pick up the game just to have a new character on your team?

Story

For those new to the series, Persona 5 follows the Protagonist and his group of friends as they infiltrate Palaces (places of an individuals distorted desire) and force corrupted people to have a change of heart – confess to their bad deeds. The player maintains a regular life, going to school, taking exams, working part time, etc. (basically, however you want to play) while infiltrating palaces after school.

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Persona 5 Royal switches up the story quite a bit. The new character appears in the beginning and her role in the game starts to reveal itself. For the most part, the core of the story is the initial release of P5, but there is a variety of additions on the side. If you played the game before, you will be able to identify where the story goes off track to fit the characters in. If you are new to the game, you would not be able to tell the difference.

Fortunately, the female character is not the only new character in the game. We also have a chance to meet Jose, the white haired robot-boy who resides in the Thieves Den and Mementos as well as some other faces.

Gameplay

I will be honest; I was not interested in picking up Persona 5 Royal because I was not up for playing the game again. My first play through took me 1 year and 100+ hours before beating the game, so I wasn’t sure if I wanted to fit this into my schedule (I really do wish I had that sort of time to dedicate to games!) However, the new features added to the game are worth another play through.

P5 Royal has eliminated many things that I found downright annoying in the first game. For starters, when a Shadow is defeated, I can skip the entire results screen animation. My original play through, I mashed X in hope that the game would just go… a little bit faster… Although commentary from Morgana can really get on my nerves, it is now helpful when it comes to bargaining with Shadows. I usually went in not knowing which way to respond. Morgana gives you a hint to the temperament of a Shadow so you can better guess how to get them to join your team – without resorting to one of the various walkthroughs. I also hated the limitations Morgana had on your actions at night. Rather than only being able to sleep after visiting a Palace/Mementos, the protagonist has options that expand the character skills in the cafe before going to sleep. This is helpful when it comes to building skills since visiting a Palace/Mementos is basically your activity for the entire day in the original version.

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Battles have been modified to encourage you to use the baton pass. I never used this feature in my first play through because the button to trade off was not so easily accessible. And even if it was, I did not have much motivation to use it. And bullet usage! I never used my gun because ammo ran out too fast and it was basically, pointless.  Bullets re-load and you’re no longer wandering through the palaces ammo-less.

The game has also added special Shadows that act like bombs. Defeat them and they explode, damaging the surrounding Shadows. The battles are strategic, but also too easy.

The Velvet room also has an additional challenge mode. The protagonist and team battle personas for prizes, aiming to get a high score for more in game item swag.

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The Thieves Den is a side location to kill time. You can view videos and other achievements. This part is not that exciting, but the part I do like is playing Tycoon. Tycoon is a card game you can play with the other characters. So far, I have spent an absurd amount of time trying to master the game.  The more you progress, more things get added to the Thieves Den.

tycoon

The new character, Jose, mentioned above also adds more to Mementos. Reflecting back, there were many things I did not care for in the original release. The additions bring us back and add a little more to the tedium. I did not enjoy going through Mementos. The collector in me needed to unlock all sections of the map for hidden treasures, grind for cash, and level up, but the player side just wanted the story to progress. Jose brings more activities to Mementos by asking the protagonist to collect flowers. X amount of flowers will buy special items and each of the items are definitely worthwhile! SP replenishers help when you want to grind through a castle.

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More characters means more social links means more side stories and more persona types to unlock which means there are new skills you can use throughout the game! P5: Royal gives you so much new content that while you are comfortable with the interface and know what you need to do, the game still feels “new”.

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Audio/Graphics

I cannot say I have noticed much difference in audio in and graphics. The game, overall, maintains its attractive style, snazzy UI, and P5 soundtrack.

Verdict

Pros: There is so much new content to the game; it is worth going back, going down old routes, but also visiting new ones. P5 Royal removes all of the mechanics that felt tedious and annoying from the original release, making a second play through (or even a first play through) more enjoyable.

Cons: Some of the new additions to the game do not really do anything. I like the addition of Jose and the Thieves Den, but his role does not really do much. It’s the same game, but with more things added to it.  If you’re not a huge fan, a second play through may not be desired.

I would rate this a 9/10. At its core, Persona 5 is a fantastic game. It was still fun to play, all of the things I hated, mechanic wise, were removed, and you get another chance to play through the game and make different decisions!

Score

Have you picked up P5 Royal? Do you plan to? What are your thoughts? Let me know in the comments!

NCG Review – AI: Somnium Files (Switch, PC, PS4)

Basic Info

“The mind never lies…

In a near-future Tokyo, Special Agent Kaname Date is on the case of a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues. From the mind of Kotaro Uchikoshi (Zero Escape series director), with character design by the Yusuke Kozaki (NO MORE HEROES, Fire Emblem series), a thrilling neo-noir detective adventure is about to unfold.”

TITLE AI: THE SOMNIUM FILES
RELEASE DATE Digital (PSN, NSW, STEAM): September 17, 2019
Retail (PS4, NSW) : September 24, 2019
PLATFORM(S) PlayStation®4, Nintendo Switch™, Steam® (PC)
PRICE Standard Edition: $59.99/ €59.99

Special Agent Edition: $89.99/ €99.99

PLAYER(S) 1 player
GENRE Adventure
WEBSITE http://spike-chunsoft.com/ai | Steam Store
RATING ESRB: M/ PEGI: 18 / USK: 16
LANGUAGE(S) English/Traditional Chinese text, Japanese audio/English audio
DEVELOPER Spike Chunsoft, Co., Ltd.
COPYRIGHT ©Spike Chunsoft Co., Ltd. All Rights Reserved. Licensed to and Published by Spike Chunsoft, Inc.

Story

A woman’s body is found with multiple stab wounds and missing her left eye.  She is bound to a merry-go-round in a long abandon amusement park. When the main character, Kaname Date, arrives he immediately recognizes the woman. Shoko Nadami, the ex-wife of his close friend and mother to the young girl he is housing.

You mission? Solve the mysteries around this murder. Can you find the truth behind the incident and capture the killer?90

Throughout the game you play as Kaname Date.  With no memories from 6 years prior and missing his left eye, Kaname Date encounters Boss.  Boss helps Date get hired at the Metro Police as a detective in the Advanced Brain Investigation Squad (ABIS) and replaces his left eye with Aiba, an artificial intelligence directly wired to his brain.  Aiba, who has been with Date for 6 years, assists him with his work as a detective by providing him with instant information, x ray vision, the ability to see long distances, and predict actions that will get Date out of some sticky situations.   Aiba also acts as Date’s avatar when he needs to “Psync” into another person’s consciousness within Somnium (the subconscious world of another character).  Along with Aiba, Date investigates Shoko’s murder to find her killer.c00

There are many twists and turns as you meet new characters and learn their connection and/or involvement in the murder. One story line, based on your choices in Somnium, will play out in a completely different way compared to another route.  Some characters will live in one line, and some characters will die in another.  Can you make it to the “true” ending?

Gameplay

AI: Somnium Files is a mash-up of visual novel and puzzle game.  The basic story line carries core elements of a visual novel, however, rather than reading text on the screen you’re given an opportunity to interact with the room and characters around you. This is all presented to you in a limited way (your character cannot get up and walk around the room or explore new areas on your own), but you have the ability to look around you and take in the environment.01

In additional to visual-novel elements, you’ll be presented with the ability to “psync”.  The concept of this is diving into the sub consciousness of another character and unlock a repressed/hidden memory, which you will need to do in order to further your investigation.  During the Psync, you need to solve puzzles to find the secret hidden in a characters sub consciousness.  In order to solve the puzzle you interact, through Aiba, with the items in an area.  Unlike the limited presentation of the “investigation” aspect of the story, you can control Aiba and move her through the Somnium space.  How you interact with the objects is the key to unlocking the “mental blocks” put in place.  A Psync can only last for 6 minutes (game time), but each interaction you make with an object depletes the remaining time you have.  There are TIMIEs you can use which will decrease the amount of time spent on an action but there are also Negative TIMIEs which will increase the time for your next interaction.  Interactions with the objects are not obvious and you’ll end up burning through time to find the correct interaction.  Fortunately, you get 3 retries but sometimes finding the right order of interaction will take you more than 3 attempts.  There are some actions you perform that will have a Negative TIMIE in order to progress so on your next action so you need to figure out how to maximize the use of your time.10

How you complete the puzzles in Somnium determines the path of story.  Based on which “Mental locks” you open, the story will proceed down that path. Not every Somnium puzzle has separate paths, but ones that have two will lead you down a different story line.AI: THE SOMNIUM FILES_20190417131431

What really sets this game apart from similar titles is that you do not have to repeat the entire story to take a different path in the game.  Instead, you can go back to a “psync” and replay it. This increases the replay value and doesn’t make the game feel so tedious, which tends to happen with visual novels if you don’t know where and when to save.

Visuals/Graphics and Audio

Most visual novels can be very bland and fall flat when it comes to animation and graphics, however, the all dialogue of the game is voiced over which makes the story that much more engaging.  Characters are also animated when talking, moving their arms, making facial expressions and simple gestures, and this is a nice touch since it brings the characters to life.13

Verdict

Pros: Unlike most visual novels, the game doesn’t fall flat.  The story line itself is enough to keep the player intrigued and curious to know all the secrets of the game. Although frustrating at times, the puzzles are challenging.  You’re given hints on what you need to do, but finding the next action isn’t obvious. Although graphics aren’t “triple A” status, the animation and voice overs give enough to the player to bring the story to life.  While in Somnium, when performing an action, rather than the game telling you you’ve made a bad choice, the dialogue between the characters becomes ridiculous, either with Date and Aiba mocking each other or making jokes at Date’s expense.

Cons: The only real qualm I had with the game is the lack of opportunity to save before jumping into a Somnium puzzle.  Save points in games are incredibly important to me because I have to jump on and off of a game (hours of sit through game play? Not in my adult life!).  Sometimes a “Psync” will just start (it will be obvious when it does but almost unexpected) and I do not have the chance to save the game before jumping in.  You cannot save before or during a “psync” so I’m either stuck putting my game in “Sleep Mode” until I can play again, or hope that AutoSave will take me back where I left off.

I would rate this game an 8 out of 10.Score

Overall, I really enjoyed the story and even though the Somnium puzzles took me a few attempts, I found myself going back to unlock different story lines without much hesitation or feeling “too drained” to keep going.

Have you heard of this game? Will you pick up this title? Let me know your thoughts in the comments!