Tag Archives: Switch

NCG Review – Sakuna: of rice and ruin (Switch, PS4, PC)

I won’t lie to everyone, but Animal Crossing: New Horizon has basically gotten me through the entire COVID-19 pandemic. After many months of playing, I eventually needed to break away. I needed a new adventure and just a little more action, and yet, I wasn’t able to easily break away. That is, until Sakuna: Of Rice and Ruin. Developed by Edelwise and published by XSEED, Sakuna: Of Rice and Ruin is a farming simulator/side-scrolling action game. Combined with a new take on Japanese lore, this title is a fantastic combination of story-telling and gameplay.

Story

The story starts with a small group of humans who have had a tough lot in life. Somehow, they make it to the Lofty Realm; the land of the gods. Meanwhile, the goddess, Princess Sakuna, is living her best life celebrating , eating tons of food, and drinking lots of sake. Upon discovering that humans have made it to the Lofty Realm, Sakuna goes to send them back to the human realm lest their appearance cause an uproar amongst the other gods. The humans are just a little bit too clever and end of up getting the best of Sakuna, so much so, that Sakuna ends up blowing up Lady Kamuhitsuki’s store of rice!

Upset to have lost her rice offerings, head goddess Lady Kamuhitsuki bans Sakuna from the lofty realm to the Isle of Demons, where Sakuna must clear the island of all demons before sending the group of humans back to the human realm.

From there, the game progresses. Through the story, we learn about Sakuna’s hertiage, the cause of the demons on the island, the past of the humans, and, of course, about growing rice! The story has a wonderful touch of Japanese mythology and really brings perspective to the rice cultivating culture – it’s a lot of work!

Gameplay

There are two methods of game play: farming and side-scrolling action.

For farming, you need to pay attention to the seasons. Depending on what time of the year it is, you will need to know how to maintain your rice. In the spring time, you need to plant the rice; in the summer time you need to maintain it; by autumn you need to have harvested all of the rice; and by winter you will need to hull the rice, sift out the good seeds, and till the land. Meanwhile, you will need to keep the field weed-free, fertilized, and properly watered! Whew, that’s a lot, isn’t it? You can pass the tasks off to the other characters in the game, however, the quality of the rice is diminished and you won’t have the best results.

The farming, being one of the key parts of the game, feels somewhat clunky to me. I love growing my own rice, but I hate doing the physical actions involved in it. This is mostly because of the controls. The way Sakuna moves in the field, overall, feels very awkward to me and it’s hard to grasp her body position with how I want to use my controller. If I move forward, I want Sakuna to move forward, but instead her body position flips and the task I was trying to do messes up. It takes a lot of getting used to. I’m not sure if this is to emphasize just how difficult growing rice can be, but it definitely made this part of the game hard to get through.

The side-scrolling action part is just that, side-scrolling action. On the Isle of Demons, Sakuna needs to clear each area and learn more about the demons. Sakuna wields two weapons, uses normal attacks, uses heavy attacks, and uses skill attacks. Sakuna also has the divine raiment, a magical sash that assists attacks and helps traverse through the different terrains.

The game play is easy, and I like how I can mix up my buttons to unleash different attacks. Attacks can also be customized so you can put them in for whichever input is most comfortable for you. My least favorite part of the gameplay is the divine raiment. The divine raiment is great for battle to block, counter, and move around the screen to better position Sakuna, but I hate using it to traverse the terrain. This might be personal, but I hate having to jump around in stages! Although, I really like how they created this aspect of Sakuna, since the divine raiment has meaning within the story.

Through growing the rice and fighting demons, Sakuna collects food and supplies that help sustain life on the island.

Another important aspect of the game is food. Sakuna needs to eat. When she is hungry, her health won’t recover. Food also provides extra skills to Sakuna, giving her buffs and extra health. These are especially important when certain stages have challenges such as poison or lava.

This game has a lot of balance. You can’t just focus on farming or grind all the areas. Night will bring stronger demons, Sakuna will get hungry and her health will not recover, and, if you’re up too late you end up being too exhausted to explore new areas the next day. Luckily, there is no shortage of things to keep Sakuna busy. While playing you really have to balance farming and exploring. I think this balance helps pace the game and story.

Graphics/Music

The graphics on this game has a waterpaint cell shaded look. The characters are beautiful and the game runs incredibly smooth. I popped it on the PS5 and was awed by just how amazing the game looked. You get the same effect on a PS4 Pro. The overall look of the game is stunning!

The sound track mixes well with the overall style of the game. It has a traditional sound that places you right on the Isle of Demons.

Verdict

Pros: This game is beautiful! The story is it’s own blend of Japanese mythology with it’s own original story added into it. It also makes something that might not be that interesting (rice harvesting), into a rich storyscape. The characters are all memorable with their own quirks. The game play is fun and balanced so you can’t easily grind through the whole game. You really do need to take your time and cultivate your own land.

Cons: The farming can be clunky, and tedious. It sucks when you’re on a roll exploring a new area and then suddenly you have to go harvest your rice and get it hulled and ready before the spring time. On top of that, Sakuna is difficult to control during these farming actions.

Overall, I would give this game an 8 out of 10. I love the story, characters, gameplay, and overall look and feel of the game. I also love how it makes growing rice a unique experience. If I felt tired by having to farm in the game, can I even begin to imagine what it would be like to grow rice just to live?

Have you had a chance to pick up this title? If so, what do you think? Are there any games you have played that have made something you didn’t even think could be interesting, interesting? Let us know in the comments!

NCG REVIEW – SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM (SWITCH)

This title was given to the NCG team for review purposes

OVERVIEW

Back in 1999, the handheld system the NeoGeo Pocket Color by SNK was released. SNK is known for their reputable arcade titles, sprite work, and addicting gameplay. SNK, at the time, released a number of ports and original titles for the handheld system. These title’s sold pretty well over seas, but did not gain much attraction in North America, which might be why many Westerners have never heard of the handheld, or even SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM – a spin off title from the Capcom vs SNK Series, which was a big hit in the arcades.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM had a lot of positive feedback from reviewers back when it was launched on the handheld, but we can see if it matches up to modern standards, if the game has aged well enough to meet the expectations of an audience new to the Fighting Game Community (FGC), and players that just enjoy old fighting game titles.

Presentation

When turning on SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM players will be greeted to welcoming fists! The nostalgic presentation of classic SNK/CAPCOM fighting title screens of the mid to late 90’s, awesome animations, and sprite work immediate jumps out at the player. The title sequence has aged pretty well, and this is the same when it comes to actual gameplay. The animation of each fighter represents them well for a handheld from the era, and has not disappointed expectations for a re-release .

That does not mean there aren’t some flaws with the visuals for this port. The main gripe I had is that the game has a small aspect ratio, and the default borders that are supposed to replicate the Neo Geo Pocket Color. Sure you can take these off, and fix the aspect ratio, but I feel like they should of had it full screen to start with, especially since the Switch has such a large screen.

Sound

Not much to say other than the sound and music score is excellent for the title since it pulled music from a lot of SNK and Capcom titles in the form of chiptunes. Every hit feels good because of the SFX’s, and with that mixed with the music score. you can lose yourself to some familiar songs.

Gameplay

Gameplay is actually fluent and feels great for this title. It only offers two buttons, one for punch and one for kick, but the button response are fast. Best of all, the game has a tag team mechanic, which some veteran players will be accustomed to. With this mechanic, players can switch between two of the available characters from the SNK and Capcom games, just like the Marvel vs Capcom series, as well as a few unlockable characters.

Verdict

All in all the game has aged pretty well, everyone who enjoyed SNK and Capcom games will love the mashup. I recommend this title to anyone who has missed it when it was released, as well as anyone who is just a fan of the fighting game genre. My score for this port is an 8 out of 10, mainly because this title is not for everyone, but catered toward long-time fans.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM is avaiable now for the Nintendo Switch.

Be sure to leave comments below and let us know what you think of the title, or if you will be adding this game to your collection.

A List Of Everything from the “Nintendo Direct 9-4-19”

  • Overwatch Legendary Edition: Tracer, Mei, Hanzo and all the other colorful characters from massively popular online game Overwatch are coming to Nintendo Switch. The fast-paced multiplayer game is scheduled to hit Nintendo Switch on Oct. 15. Pre-purchase in Nintendo eShop starts today.
  • Terry Bogard Comes to Super Smash Bros. Ultimate: Releasing in November, Terry Bogard from the classic SNK fighting franchise Fatal Fury joins Super Smash Bros. Ultimate as a playable fighter. Terry Bogard is part of the Super Smash Bros. Ultimate Fighters Pass, which includes five Challenger Packs as they are released, each with one DLC fighter, one stage and multiple music tracks. The Fighters Pass can be purchased at a suggested retail price of $24.99, with individual Challenge Packs available for $5.99 each.
  • Banjo & Kazooie Join the Battle: Starting today, Banjo & Kazooie from the popular Banjo-Kazooie series of games are joining Super Smash Bros. Ultimate. The new fighters are part of the third Challenger Pack DLC (sold separately). In addition to the characters, players will also get to enjoy the Spiral Mountain stage, as well as music tracks from the classic games.
  • Xenoblade Chronicles: Definitive Edition: MONOLITHSOFT’s epic Xenoblade Chronicles game, which originally launched in 2012 on the Wii system, is destined to be reborn on Nintendo Switch as Xenoblade Chronicles: Definitive Edition. The game, which chronicles the adventures of Shulk and Fiora, is scheduled to launch for Nintendo Switch in 2020.
  • Super Nintendo Entertainment System – Nintendo Switch Online: Super NES games are coming to Nintendo Switch – and they are free for anyone who has a Nintendo Switch Online membership! Starting tomorrow, Sept. 5, 20 classic Super NES games will launch for the Nintendo Switch Online service:
  1. Super Mario World
  2. Super Mario Kart
  3. The Legend of Zelda: A Link to the Past
  4. Super Metroid
  5. Stunt Race FX (Available for the first time since its original Super NES release!)
  6. Kirby’s Dream Land 3
  7. Super Mario World 2: Yoshi’s Island
  8. Star Fox
  9. F-ZERO
  10. Pilotwings
  11. Kirby’s Dream Course
  12. BRAWL BROTHERS
  13. Breath of Fire
  14. Demon’s Crest
  15. Joe & Mac 2: Lost in the Tropics
  16. SUPER E.D.F. EARTH DEFENSE FORCE
  17. Super Ghouls ’n Ghosts
  18. Super Puyo Puyo 2 (Available for the first time in the U.S.!)
  19. Super Soccer (Available for the first time since its original Super NES release!)
  20. Super Tennis (Available for the first time since its original Super NES release!)

All of these Super NES games can be played with online functionality on Nintendo Switch Online, including multiplayer gameplay in select games and voice chat via the Nintendo Switch Online app*. Suspend points and an easy-to-use Rewind feature that lets players replay sections of the game will also be available at launch. More Super NES games will join the collection in the future, adding to the growing library of classic games available to Nintendo Switch Online members, including more than 40 games from the original Nintendo Entertainment System. To access the games, Nintendo Switch owners must have an active membership to the Nintendo Switch Online service.

  • Super Nintendo Entertainment System Controller: To recapture the original feel of Super NES games, a wireless Super Nintendo Entertainment System Controller will soon be available as a special offer only to Nintendo Switch Online members**. Once the controller is available for purchase, it will be possible to order up to four controllers per Nintendo Account at https://www.nintendo.com/super-nes-controller/, at a price of $29.99 each.
  • Tokyo Mirage Sessions #FE Encore: The game that brought together the worlds of Fire Emblem and ATLUS is coming to Nintendo Switch. Tokyo Mirage Sessions #FE Encore is the Nintendo Switch version of the acclaimed RPG that originally launched on the Wii U system. This new version of the game contains a new song that wasn’t in the original, new story elements and the ability to take it on the go! Tokyo Mirage Sessions #FE Encore launches for Nintendo Switch on Jan. 17.
  • Tetris® 99 – Ver. 2.0 + DLC Update: The digital version of the Tetris 99 game is getting an update! Tetris 99 Invictus mode is here … but it’s not for the faint of heart. Players can’t even play it unless they achieve TETRIS MAXIMUS status, which means getting first place at least once in the traditional online mode of Tetris 99. In addition to Invictus mode, Daily Missions will be added to Tetris 99 for everyone to enjoy. By clearing these missions, players will acquire in-game tickets to exchange for a variety of custom themes. To show off accomplishments, new player icons will be added as well! Beyond all this, the second wave of content is coming for those who purchased the Big Block DLC. In 2P Share Battle mode, share Joy-Con controllers for a two-player game against each other and the CPU. In Local Arena mode, friends can get together in person to battle via new local wireless multiplayer. The version 2.0 update and new paid DLC for Tetris 99 will launch tomorrow, Sept. 5. Also, a physical version of Tetris 99 will be available starting Sept. 6, and will include all Big Block DLC plus a 12-month individual membership to Nintendo Switch Online at a suggested retail price of $29.99.
  • Pokémon Sword / Pokémon Shield: New details (and two new Pokémon!) were revealed for the Pokémon Sword and Pokémon Shield games, launching exclusively for Nintendo Switch on Nov. 15.
    Polteageist is a ghost-type Pokémon, and makes a home for itself by hiding among dishes at hotels and restaurants. Its body is made of tea, and it may even let a trusting Trainer have a taste of its tea. The flying- and water-type Pokémon Cramorant will swallow absolutely anything that looks hearty enough. It has an exclusive ability called Gulp Missile. While using Surf or Dive in battle, it will counter when attacked.
    Players will be able to travel through the new Galar region in style. In this game, players can outfit their main Trainer in tops, bottoms, outerwear, gloves, new hairstyles and even a little makeup. During their journey, players can camp any time at Pokémon Camp. While there, players can play with Pokémon and get to know them better. In the new Wild Area, players can visit other players’ camps as well. Up to four players and their Pokémon can hang out at a camp together. Pokémon Camp is also a great place to cook up some Curry on Rice. In Pokémon Sword and Pokémon Shield, there are many types of delicious Curry on Rice that can be registered to the Curry Dex.
  • The Legend of Zelda: Link’s Awakening: Link’s latest adventure is almost here! In The Legend of Zelda: Link’s Awakening, players can place chambers earned in the adventure to create custom Chamber Dungeons. Finished dungeons can be saved to a compatible amiibo figure in The Legend of Zelda series or Super Smash Bros. series so they can be shared with friends. A new Link amiibo figure inspired by the style of the game will launch on Sept. 20, the same day as the game.
  • Luigi’s Mansion 3: Every floor of the haunted hotel in Luigi’s Mansion 3 is a different theme, including the pyramid setting of Tomb Suites, a disco floor and a pirate-themed restaurant. In the newly announced ScreamPark party mode, two to eight players can battle against each other as a Luigi team and a Gooigi team even with only one Nintendo Switch system.*** The teams will compete to see who can defeat the most ghosts, collect the most coins or break the most targets. Luigi’s Mansion 3 opens the doors of its haunted hotel on Oct. 31.
  • Animal Crossing: New Horizons: Players join the Deserted Island Getaway Package by Nook Inc, and start a relaxing new life full of creativity, charm and freedom in this next installment in the Animal Crossing series, launching for Nintendo Switch on March 20, 2020.
  • DAEMON X MACHINA: This new action-mech game launches on Sept. 13, but players that want to take those powerful mechs for a spin can try out the free demo version of the game starting today. In the Prologue demo, players will pilot their mechs through the beginning of the game, and all progress earned will carry over to the main game. A key feature of the demo is the ability to play in local co-op mode with up to four players***.
  • Super Kirby Clash: To defeat bosses this wicked, it’ll take a whole team of Kirbys! In this free-to-start multiplayer*** action game, players can choose from four unique Roles and join up to three other players to take down tough bosses. Puff up power by crafting weapons, or use Gem Apples, which can be earned as in-game currency or purchased using real-world money, to recharge Vigor (a resource that recharges over time), unlock new quests or trade for weapons, armor, support items or stickers. Pass a Joy-Con controller to a friend to play locally, and if you have a Nintendo Switch Online membership, you can even play online****! Super Kirby Clash launches exclusively in Nintendo eShop on Nintendo Switch later today!
  • Divinity: Original Sin 2 – Definitive Edition: This critically beloved and fan-favorite role-playing game is available on Nintendo Switch beginning today! With the power of Nintendo Switch, players can slay monsters and unleash magic with up to three other friends at home or on the go.
  • Return of the Obra Dinn: The critically acclaimed, stylish indie game is coming to Nintendo Switch this fall. As an insurance investigator for the East India Company, players must board a ship, explore its surroundings, turn back time with the Memento Mortem pocket watch and record logical deductions to solve the ship’s mysteries.
  • Little Town Hero: In this new RPG from Game Freak, the developers of the Pokémon games, players must battle monsters and gather support from townspeople, all while staying within the borders of a single town. Little Town Hero, which also features music by Undertale creator Toby Fox, makes a stand on Nintendo Switch on Oct. 16. Little Town Hero is available today for pre-purchase in Nintendo eShop.
  • Deadly Premonition 2: A Blessing in Disguise: A sequel to the cult classic Deadly Premonition is headed to Nintendo Switch. When FBI agent Aaliyah Davis opens an investigation into an old serial-killer case, she also opens a door to the unknown. Deadly Premonition 2: A Blessing in Disguise boggles and beguiles on Nintendo Switch in 2020. The original game in the series will launch in Nintendo eShop as Deadly Premonition Origins starting today!
  • Rogue Company: Introducing Rogue Company, a 5-v-5 online**** shooter from Hi-Rez Studios. In this new IP, players can play against friends or instantly match up online with a similarly skilled team in a variety of objective-based modes. Mercenaries can be fully customized to match the player’s style. Rogue Company sneaks up to Nintendo Switch in 2020.
  • Star Wars: Jedi Knight II: Jedi Outcast: May the Force be with this Star Wars classic. Kyle Katarn, agent of the New Republic, is our only hope to stop a rogue Jedi. Get your lightsaber at the ready, Star Wars: Jedi Knight II: Jedi Outcast is coming to Nintendo Switch on Sept. 24.
  • DOOM 64: There are at least 64 reasons for fans to get excited about classic first-person shooter DOOM 64 coming to Nintendo Switch, with the ability to play it anywhere being one of them. DOOM 64 launches on Nintendo Switch on Nov. 22.
  • The Witcher 3: Wild Hunt – Complete Edition: As Geralt of Rivia, players have a massive world to explore at home or on the go. In this version of the game, all DLC and story expansions are along for the ride. The Witcher 3: Wild Hunt – Complete Edition comes to Nintendo Switch on Oct. 15.
  • Assassin’s Creed: The Rebel Collection: Become the most feared pirate in the Caribbean in Assassin’s Creed IV: Black Flag and then transform into the ultimate assassin hunter in Assassin’s Creed: Rogue. That’s two action-packed games from the award-winning Assassin’s Creed series for one great value! All past single-player DLC is included, as well as new features like touch control and motion aiming. Assassin’s Creed: The Rebel Collection launches for Nintendo Switch on Dec. 6.
  • Dauntless: Battle for survival at the edge of a savage frontier in the online, free-to-play action-RPG Dauntless. Whether they’re a veteran looking to take slaying on the go, or a rookie ready to forge a legacy, players can craft hundreds of gear options and team up with others to take down boss-sized Behemoths. The Nintendo Switch version of Dauntless launches this year and features full cross-play, cross-compatibility and feature parity, so players on Nintendo Switch can join a global community millions strong and, for the first time ever, take their Slayers on the go.
  • Trials of Mana: A remastered version of this fantasy adventure will come to Nintendo Switch on April 24, 2020. This new version of the classic game features fully voiced characters and upgraded graphics. Players who want to play the original can enjoy it as part of the currently available Collection of Mana game for Nintendo Switch.
  • Mario & Sonic at the Olympic Games Tokyo 2020: In addition to playing classic multiplayer events with Mario, Sonic and all their friends, Mario & Sonic at the Olympic Games Tokyo 2020 also features a single-player story mode, new minigames and 10 retro-style events. These new events are displayed in old-school 2D graphics, perfect for retro fans around the world. Mario & Sonic at the Olympic Games Tokyo 2020 goes for the gold medal on Nov. 5.
  • New amiibo – Three new amiibo figures in the Super Smash Bros. series – Incineroar, Chrom and Simon Belmont – will launch in stores on Nov. 15.
  • NBA 2K20 – In two days (Sept. 6), players can take to the court in NBA 2K20 for Nintendo Switch.
  • The Outer Worlds – Explore the furthest reaches of space and encounter a host of factions all vying for power in The Outer Worlds, bounding to Nintendo Switch soon.
  • Just Dance 2020 – Bust a move to some of the hottest music hits today in Just Dance 2020, headed to Nintendo Switch on Nov. 5.
  • Ni no Kuni: Wrath of the White Witch Remastered – The critically acclaimed and fan-favorite RPG can be taken anywhere when it launches for Nintendo Switch on Sept. 20.
  • Devil May Cry 2 – Starring iconic video game character Dante, classic action game Devil May Cry 2 launches for Nintendo Switch on Sept. 19. Pre-purchase in Nintendo eShop starts today!
  • GRID Autosport – Vroom! The high-speed racing game GRID Autosport comes to Nintendo Switch on Sept. 19. Pre-purchase in Nintendo eShop starts today!
  • Vampyr – Players who have a thirst for … moody third-person action-RPGs are in for a bloody treat when Vampyr launches for Nintendo Switch on Oct. 29.
  • Call of Cthulhu – Answer the call in this survival horror RPG game when Call of Cthulhu launches for Nintendo Switch on Oct. 8.
  • Farming Simulator 20 – Hop on a tractor, bite on some straw and pick up a Nintendo Switch system. Farming Simulator 20 plants itself on Nintendo Switch this winter.

 

NCG Review: The Caligula Effect: Overdose (Switch, PS4, PC)

Wanting to forget about the pain of our daily lives is something a majority of us are familiar with, after all, we spend countless hours glued to our phones mindlessly browsing through social media or playing games.  But what would happen if a sentient being created a world for us to live in and be forever happy? Would you want to live in this paradise?21.png

The Caligula Effect: Overdose takes us into the world of Mobius where the lines of fantasy and reality are blurred.  Will you want to live in Mobius?

Story

Created by the sentient vocaloid program, μ (Mu), Mobius is a place for people to forget about their everyday problems and re-live a blissful high school life.  In a setting where fantasy and reality are blurred, the “Go Home Club”, who have awaken to the falsehoods of Mobius, attempt to escape this false paradise.

To be honest, I wasn’t quite familiar with the premise of The Caligula Effect, but I had watched the first couple episodes of the anime and completely forgot about it.  After picking up the game I decided to revisit the anime series.14.png

I played the game for about 5 hours before jumping into the anime series, which was a decent amount of time spent on the game.  In many instances, I usually say the game is better since there is a lot of time to build the story, however, I hate to admit that the anime captures the emotional impact of the game in a clearer and more concise way.

While playing, I found it difficult to balance my interest in the story with the variety of game play elements.  When presented with story line topics, the game fell flat.  The characters want to escape Mobius, but in game there’s an overall apathy about actually trying to escape.  The characters don’t quite come off quite as strong in the video game.

Gameplay

What makes the Caligula Effect: Overdose stand out is the unique combat system.  Although battles are a turn-based, you have the option to customize your battle.  You can pick from your character skills and attack with a single character up to three times.  What’s really cool is that the game will go into a prediction mode and you can watch how the actions and battle moves will play out before you commit to them.  In addition to seeing how moves will play out, you have the option to adjust the timing of your moves.  You can adjust the timing of a hit to be delayed or for the character to attack sooner; it’s like crafting your own battle.  You can do this for each character on your team and strategize your attacks based on the character skills.  Of course, predictions are not 100% accurate and sometimes will not indicate when the opponent will be defeated.  You have to pay close attention and take some risks when designing your battle. Overall, this was an element I really enjoyed since it takes basic “turn based” game play to a different level.08.png

The Caligula Effect: Overdose is your basic RPG game so you have the options to complete missions and side quests.  Accessing side quests is a bit unique since it’s based on your relationship with NPCs.  All the students walking around are the people that inhabit Mobius.  Based on your social connections and reputation you can talk to them and learn about their problems and struggles.  When you reach a certain level of friendship you’ll learn more about what is troubling them and will have to help them resolve their issues. To take it a step further, you can access a sub menu called “LINE” and communicate with the friends you have made by sending texts.  However, the prompts are repetitive and even if you’ve already asked the question the prompt will reappear.  Responses are all generic and you can get the gist of the character personality, but there are so many characters to chat with it’s easy to get overwhelmed and bored with this function of the game.06.png

Audio

μ (Mu) is the creator of Mobius so it’s fitting to have her songs performing in the background.  It’s her music, after all, that influences the characters and keeps them brainwashed.  You get a really fun J-pop track playing throughout the level.  While the songs are all fun and catchy, I didn’t feel inclined to stay in a particular area too long since the chorus is on permanent loop throughout the level.

Verdict

Pros: The battle system is a lot of fun and the game offers a variety of game play elements to delve into.17.png

Cons: The story doesn’t hit quite as hard during game play.  After a while the music can start to irk your nerves.

Overall score:

I’d give it a 5.  It isn’t a must-have, but might be something worth picking up on sale. You might have a better time catching the anime instead.Score

Have you played this game? What did you think? Are you a fan of the anime?

Let me know in the comments!

 

NCG Review – Steins;Gate Elite (PS4, Switch, PC)

Steins;Gate Elite is a remastered version of the original titled. Based on the original game, 80,000 lines of text and over 7,000 anime scenes were analyzed in order to piece together this Elite version of the game.

I attempted picking up the original Steins;Gate visual novel, but struggled to make it through to the end.  Can players find themselves making it to the end of the Elite version?

Story

If you are unfamiliar with the story, Okabe Rintaro AKA Hououin Kyouma is a mad scientist set to oppose “The Organization”.  Most of this is part of his own self-created delusions, but his lab mems (lab members) Mayushii and Daru go along with his flow.  After discovering the body of Makise Kurisu at a conference about time-travel, something strange happens to Okabe when he makes it back to the streets of Akihabara.  After sending a text message to fellow lab mem, Daru, about Makise Kurisu’s death, Okabe finds himself alone on the streets of Akihabara. As the people come back, Okabe notices that his memories of the events at the Radio Kaikan building, where the conference took place, do not seem to match those around him.  Instead, the Radio Kaikan building has been closed down because a satellite has crashed into it and Mayushii, who attended the even with him, has no recollection of being inside of the building.

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It isn’t until Okabe finds Makise Kurisu, alive and well, that he starts questioning what has happened.  Events start to unfold after the re-appearance of a mysterious self-proclaimed time traveler (who no one remembers from 10 years prior), strange phenomena occurring with the use of the latest gadget “Phone Wave (name subject to change), and a living breathing Makise Kurisu.  What has happened to Okabe Rintaro? This story has a very clever use of time travel theories and the butterfly effect.  If you haven’t watched the series, you’ll find yourself wondering how the events unfold, diverge and reconnect together.

Graphics

Deviating for normal graphic novel story telling, Steins;Gate Elite incorporates anime into the overall game play.  Rather than looking at a static figure and dialogue, you experience the scene as though watching an anime.  This approach to visual novels makes the story so much more engaging! I struggled to stay awake while playing the previous game. The Elite version just feels more satisfying to play.

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My only gripe about this transition from static to moving is that the overall style of the original visual novel is removed.  The hand-drawn representation and unique look is removed in the Elite version and comes off very bland. I would have liked to see the original style in-tact.  This, of course, makes sense since scenes were taken from the anime itself.

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Gameplay

Graphic novels follow the same formula.  You are presented with dialogue, and when the protagonist needs to make a choice, you choose between 2 or 3 responses.  In turn, these responses determine which kind of ending you’ll get.

Steins:Gate is unique in that, rather than a pop up of multiple responses, the outcome of your story is determined by how you respond to other characters via text message.  This is a creative device since so much of the story is based around the usage of cellphones and text messaging.  Choosing a response, or lack thereof, can set you down your ending path.

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Steins:Gate Elite uses a very similar mechanic to the original.  However, the responses you will need to make will not align with the original game since new communications between characters have been added; this makes the game feel a bit newer and less like the original but still maintains the original story and pattern.  Elite adds new animations and scenes for each character route.  This will have you going back to see the variety of ways the story could end.  I am aiming for a Mayuri route! Needing to check the cellphone is a bit more guided.  When I first jumped into the original Steins;Gate I didn’t even look at messages because I didn’t realize you were supposed to! This takes away from the exploration aspect, but it also emphasizes the relevance of the communications, which wasn’t very clear in the original title.

SGE Phone SS 1

Verdict

Pros: Steins;Gate is definitely one of my favorite series.  I like all of the characters, and although the series is very harem, it’s not overly fan-servicey and sticks to the main plot.  The exploration of time travel through these characters is unforgettable.

Using animation for the story telling aspect is basically what I have wanted for every visual novel I have played. This is a win, hands down.

The addition of new animations to unlock and different story routes are what brings you back to the game; you want to get all endings.  The new animations are going to keep me hooked since I want to see scenes that were not in the anime.

Cons: While I really like the animated story telling, the overall style of the series is lost.  I felt the characters were really beautiful in the original title, but their overall design was lost in the transition.  I guess some sacrifices needed to be made.

I would rate Steins:Gate Elite a 9 out of 10.  Sure, you know what you’re expecting, but the Elite version is a new approach to visual novels that I thoroughly enjoyed.

Score