Category Archives: game review

NCG REVIEW – SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM (SWITCH)

This title was given to the NCG team for review purposes

OVERVIEW

Back in 1999, the handheld system the NeoGeo Pocket Color by SNK was released. SNK is known for their reputable arcade titles, sprite work, and addicting gameplay. SNK, at the time, released a number of ports and original titles for the handheld system. These title’s sold pretty well over seas, but did not gain much attraction in North America, which might be why many Westerners have never heard of the handheld, or even SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM – a spin off title from the Capcom vs SNK Series, which was a big hit in the arcades.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM had a lot of positive feedback from reviewers back when it was launched on the handheld, but we can see if it matches up to modern standards, if the game has aged well enough to meet the expectations of an audience new to the Fighting Game Community (FGC), and players that just enjoy old fighting game titles.

Presentation

When turning on SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM players will be greeted to welcoming fists! The nostalgic presentation of classic SNK/CAPCOM fighting title screens of the mid to late 90’s, awesome animations, and sprite work immediate jumps out at the player. The title sequence has aged pretty well, and this is the same when it comes to actual gameplay. The animation of each fighter represents them well for a handheld from the era, and has not disappointed expectations for a re-release .

That does not mean there aren’t some flaws with the visuals for this port. The main gripe I had is that the game has a small aspect ratio, and the default borders that are supposed to replicate the Neo Geo Pocket Color. Sure you can take these off, and fix the aspect ratio, but I feel like they should of had it full screen to start with, especially since the Switch has such a large screen.

Sound

Not much to say other than the sound and music score is excellent for the title since it pulled music from a lot of SNK and Capcom titles in the form of chiptunes. Every hit feels good because of the SFX’s, and with that mixed with the music score. you can lose yourself to some familiar songs.

Gameplay

Gameplay is actually fluent and feels great for this title. It only offers two buttons, one for punch and one for kick, but the button response are fast. Best of all, the game has a tag team mechanic, which some veteran players will be accustomed to. With this mechanic, players can switch between two of the available characters from the SNK and Capcom games, just like the Marvel vs Capcom series, as well as a few unlockable characters.

Verdict

All in all the game has aged pretty well, everyone who enjoyed SNK and Capcom games will love the mashup. I recommend this title to anyone who has missed it when it was released, as well as anyone who is just a fan of the fighting game genre. My score for this port is an 8 out of 10, mainly because this title is not for everyone, but catered toward long-time fans.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM is avaiable now for the Nintendo Switch.

Be sure to leave comments below and let us know what you think of the title, or if you will be adding this game to your collection.

NCG Review – Persona 5 Royal

I remember the teaser trailer: the same cast, but a new female character? Would the game get a release with a female protagonist like Person 3? Would Yuusuke finally be my partner in romance?!  Most of us were likely pretty disappointed to find out that the re-release of Persona 5 would not include a female protagonist, but instead, a new character for your team.

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I can see why a female protagonist would not work out for a variety of reasons; the entire story would need to be overhauled and that may have been more work than the team wanted. For example, the Kamoshida arc just would not work with a female protagonist because his character would address the female protagonist differently. Kamoshida would need a complete overhaul and the initial bonds between characters would not make sense. However, that is purely my personal opinion.

The real question is, would it be worth it to pick up the game just to have a new character on your team?

Story

For those new to the series, Persona 5 follows the Protagonist and his group of friends as they infiltrate Palaces (places of an individuals distorted desire) and force corrupted people to have a change of heart – confess to their bad deeds. The player maintains a regular life, going to school, taking exams, working part time, etc. (basically, however you want to play) while infiltrating palaces after school.

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Persona 5 Royal switches up the story quite a bit. The new character appears in the beginning and her role in the game starts to reveal itself. For the most part, the core of the story is the initial release of P5, but there is a variety of additions on the side. If you played the game before, you will be able to identify where the story goes off track to fit the characters in. If you are new to the game, you would not be able to tell the difference.

Fortunately, the female character is not the only new character in the game. We also have a chance to meet Jose, the white haired robot-boy who resides in the Thieves Den and Mementos as well as some other faces.

Gameplay

I will be honest; I was not interested in picking up Persona 5 Royal because I was not up for playing the game again. My first play through took me 1 year and 100+ hours before beating the game, so I wasn’t sure if I wanted to fit this into my schedule (I really do wish I had that sort of time to dedicate to games!) However, the new features added to the game are worth another play through.

P5 Royal has eliminated many things that I found downright annoying in the first game. For starters, when a Shadow is defeated, I can skip the entire results screen animation. My original play through, I mashed X in hope that the game would just go… a little bit faster… Although commentary from Morgana can really get on my nerves, it is now helpful when it comes to bargaining with Shadows. I usually went in not knowing which way to respond. Morgana gives you a hint to the temperament of a Shadow so you can better guess how to get them to join your team – without resorting to one of the various walkthroughs. I also hated the limitations Morgana had on your actions at night. Rather than only being able to sleep after visiting a Palace/Mementos, the protagonist has options that expand the character skills in the cafe before going to sleep. This is helpful when it comes to building skills since visiting a Palace/Mementos is basically your activity for the entire day in the original version.

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Battles have been modified to encourage you to use the baton pass. I never used this feature in my first play through because the button to trade off was not so easily accessible. And even if it was, I did not have much motivation to use it. And bullet usage! I never used my gun because ammo ran out too fast and it was basically, pointless.  Bullets re-load and you’re no longer wandering through the palaces ammo-less.

The game has also added special Shadows that act like bombs. Defeat them and they explode, damaging the surrounding Shadows. The battles are strategic, but also too easy.

The Velvet room also has an additional challenge mode. The protagonist and team battle personas for prizes, aiming to get a high score for more in game item swag.

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The Thieves Den is a side location to kill time. You can view videos and other achievements. This part is not that exciting, but the part I do like is playing Tycoon. Tycoon is a card game you can play with the other characters. So far, I have spent an absurd amount of time trying to master the game.  The more you progress, more things get added to the Thieves Den.

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The new character, Jose, mentioned above also adds more to Mementos. Reflecting back, there were many things I did not care for in the original release. The additions bring us back and add a little more to the tedium. I did not enjoy going through Mementos. The collector in me needed to unlock all sections of the map for hidden treasures, grind for cash, and level up, but the player side just wanted the story to progress. Jose brings more activities to Mementos by asking the protagonist to collect flowers. X amount of flowers will buy special items and each of the items are definitely worthwhile! SP replenishers help when you want to grind through a castle.

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More characters means more social links means more side stories and more persona types to unlock which means there are new skills you can use throughout the game! P5: Royal gives you so much new content that while you are comfortable with the interface and know what you need to do, the game still feels “new”.

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Audio/Graphics

I cannot say I have noticed much difference in audio in and graphics. The game, overall, maintains its attractive style, snazzy UI, and P5 soundtrack.

Verdict

Pros: There is so much new content to the game; it is worth going back, going down old routes, but also visiting new ones. P5 Royal removes all of the mechanics that felt tedious and annoying from the original release, making a second play through (or even a first play through) more enjoyable.

Cons: Some of the new additions to the game do not really do anything. I like the addition of Jose and the Thieves Den, but his role does not really do much. It’s the same game, but with more things added to it.  If you’re not a huge fan, a second play through may not be desired.

I would rate this a 9/10. At its core, Persona 5 is a fantastic game. It was still fun to play, all of the things I hated, mechanic wise, were removed, and you get another chance to play through the game and make different decisions!

Score

Have you picked up P5 Royal? Do you plan to? What are your thoughts? Let me know in the comments!

NCG Reviews: Corpse Party Blood Drive Nintendo Switch

Corpse Party is easily one of my favorite horror games with its jump scares, ambient background noises, and chilling story.  The story follows a group of students who are spirited away into another dimension and trapped in a haunted school filled with hate, agony, despair, and murder. Corpse Party plays as a survival horror action game mixed in with visual novel elements.  You follow multiple characters as they try to survive the horrors of Heavenly Host Elementary School.  There are four installments to the Corpse Party series, Corpse Party: Blood Covered (PSP), Corpse Party: Book of Shadows (PSP), and Corpse Party: Blood Drive (PS Vita/Nintendo Switch), and a last installment, Corpse Party: Dead Patient (PC) which released in October 2019.  Having already played all of the previous titles, I was stoked to jump back into Corpse Party: Blood Drive on my Nintendo Switch.

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Story 

Blood Drive takes place a few weeks after the events of Book of Shadows where Ayumi and her friends believe they have destroyed Heavenly Host and Sachiko’s curse.  They discover that not only does Heavenly Host still exist, the curse of Heavenly Host is spreading into the real world and has become more malevolent than ever.  Tricked into thinking the Book of Shadows can revive her dead friends, Ayumi goes back into Heavenly Host to retrieve the Book of Shadows and, once again, try to destroy Heavenly Host for good.

I highly recommend playing Blood Covered and Book of Shadows before playing Blood Drive, or, at least reading the story/watching a walk through beforehand.  The events in Blood Drive constantly refer to the events of Book of Shadows so you might feel a bit lost without the prior knowledge.  If you opt to skip out on the former games, Corpse Party: Blood Drive does an OK good job or reiterating the previous story to you, but it might be difficult to follow on its own.

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Game Play

If you’re new to the series, game play is very straightforward but does not hold your hand past earlier tutorials.  You have no map. You pretty much wander around the school until you hit the right point for a cut scene or obtain the correct item. It is important to read the dialogue because that is the only way you’ll find clues to the next location or object you will need to obtain.  Picking up from visual novel aspects, your interactions also determine the fate of your character.  Talking to the wrong spirit or picking the wrong action can lead you to a bad ending. Choices must also be made on the fly as you only have seconds to decide your next course of action. Failure to make a decision in time will result in the automatic selection of the bad choice and ultimately the “Wrong End”.

Heavenly Host itself is also a complete danger zone.  If you’ve played the previous titles and missed out on Blood Drive, the school no longer simply poses obstructions and ghosts to stop you from proceeding.  You can’t run haphazardly through the hallways because there are shards of glass, piled of debris, holes, and living flesh organisms that inflict damage to your character. Running is also limited. Running too much can cause your character to run out of breath and stop completely to catch it –which is terrible when you’re running away from something. My major upset about the game is not only the missing map feature, but the inability to control the camera.  There are many scenarios where I’ll lose my character behind a wall or struggle to see the obstacles in my way.

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The game doesn’t hold back on the horror either.  Frequently, you’ll find yourself afraid to go into classrooms or walk down certain corridors because of a lurking entity.  If you happen to run into a bad situation, getting a “Wrong End” will never be a pleasant experience.  The writers did a wonderful job describing and depicting the torture and gore your character would suffer at the hands of an unforgiving ghost. Not only that, but Corpse Party offered a lot of jump scares. Yes, they were cheesy, but when the face appears in the hole you are looking through you can’t help feeling a shudder.

Blood Drive isn’t played as a continuous story, either.  You go through Chapters, each chapter containing one part of the story.  You can re-visit the chapters through the home screen.  This is a nice touch, in case you want to go back and find anything you may have missed.

Graphics

Blood Drive on the Nintendo Switch looks fantastic! The animation looks great on the Switch and the character models are much cleaner.  With cleaner graphics, it makes the obstacles of Heavenly Host a bit more difficult to avoid because they don’t stick out as much as they did in the Vita version. Otherwise, the port to the Switch is absolutely stunning!

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Audio

One thing I never really liked about Corpse Party games is the audio.  At times you can sense the director was trying to inject a sense of distance between characters based on sounds (i.e. voices coming from the distance), but this doesn’t work very well with the way the graphics are presented.  There’s a contradiction between the characters on screen and where the voices come from.  Some instances, the characters will be standing next to each other on screen, but their voices will indicate one is nearby and the other is across the room. It’s a weird quirk in the series, but I think it’s something that would have worked best if it was an audio-only telling.

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Verdict

Pros: The port over the Nintendo Switch is absolutely stunning! If you haven’t played the title on the Vita, it is absolutely worth picking up on the Switch.

Blood Drive isn’t my favorite entry in the series (you can read my original review to get my thoughts) but it does come with a lot of jump scares and horrific scenarios.

Cons: There was no fix to the audio and camera angles can irk your nerves while playing.

I would give the Switch version an 8 out of 10.

Score

Have you played any Corpse Party titles? Is this something you would pick up? Let us know your thoughts in the comments!

 

 

NCG Review – AI: Somnium Files (Switch, PC, PS4)

Basic Info

“The mind never lies…

In a near-future Tokyo, Special Agent Kaname Date is on the case of a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues. From the mind of Kotaro Uchikoshi (Zero Escape series director), with character design by the Yusuke Kozaki (NO MORE HEROES, Fire Emblem series), a thrilling neo-noir detective adventure is about to unfold.”

TITLE AI: THE SOMNIUM FILES
RELEASE DATE Digital (PSN, NSW, STEAM): September 17, 2019
Retail (PS4, NSW) : September 24, 2019
PLATFORM(S) PlayStation®4, Nintendo Switch™, Steam® (PC)
PRICE Standard Edition: $59.99/ €59.99

Special Agent Edition: $89.99/ €99.99

PLAYER(S) 1 player
GENRE Adventure
WEBSITE http://spike-chunsoft.com/ai | Steam Store
RATING ESRB: M/ PEGI: 18 / USK: 16
LANGUAGE(S) English/Traditional Chinese text, Japanese audio/English audio
DEVELOPER Spike Chunsoft, Co., Ltd.
COPYRIGHT ©Spike Chunsoft Co., Ltd. All Rights Reserved. Licensed to and Published by Spike Chunsoft, Inc.

Story

A woman’s body is found with multiple stab wounds and missing her left eye.  She is bound to a merry-go-round in a long abandon amusement park. When the main character, Kaname Date, arrives he immediately recognizes the woman. Shoko Nadami, the ex-wife of his close friend and mother to the young girl he is housing.

You mission? Solve the mysteries around this murder. Can you find the truth behind the incident and capture the killer?90

Throughout the game you play as Kaname Date.  With no memories from 6 years prior and missing his left eye, Kaname Date encounters Boss.  Boss helps Date get hired at the Metro Police as a detective in the Advanced Brain Investigation Squad (ABIS) and replaces his left eye with Aiba, an artificial intelligence directly wired to his brain.  Aiba, who has been with Date for 6 years, assists him with his work as a detective by providing him with instant information, x ray vision, the ability to see long distances, and predict actions that will get Date out of some sticky situations.   Aiba also acts as Date’s avatar when he needs to “Psync” into another person’s consciousness within Somnium (the subconscious world of another character).  Along with Aiba, Date investigates Shoko’s murder to find her killer.c00

There are many twists and turns as you meet new characters and learn their connection and/or involvement in the murder. One story line, based on your choices in Somnium, will play out in a completely different way compared to another route.  Some characters will live in one line, and some characters will die in another.  Can you make it to the “true” ending?

Gameplay

AI: Somnium Files is a mash-up of visual novel and puzzle game.  The basic story line carries core elements of a visual novel, however, rather than reading text on the screen you’re given an opportunity to interact with the room and characters around you. This is all presented to you in a limited way (your character cannot get up and walk around the room or explore new areas on your own), but you have the ability to look around you and take in the environment.01

In additional to visual-novel elements, you’ll be presented with the ability to “psync”.  The concept of this is diving into the sub consciousness of another character and unlock a repressed/hidden memory, which you will need to do in order to further your investigation.  During the Psync, you need to solve puzzles to find the secret hidden in a characters sub consciousness.  In order to solve the puzzle you interact, through Aiba, with the items in an area.  Unlike the limited presentation of the “investigation” aspect of the story, you can control Aiba and move her through the Somnium space.  How you interact with the objects is the key to unlocking the “mental blocks” put in place.  A Psync can only last for 6 minutes (game time), but each interaction you make with an object depletes the remaining time you have.  There are TIMIEs you can use which will decrease the amount of time spent on an action but there are also Negative TIMIEs which will increase the time for your next interaction.  Interactions with the objects are not obvious and you’ll end up burning through time to find the correct interaction.  Fortunately, you get 3 retries but sometimes finding the right order of interaction will take you more than 3 attempts.  There are some actions you perform that will have a Negative TIMIE in order to progress so on your next action so you need to figure out how to maximize the use of your time.10

How you complete the puzzles in Somnium determines the path of story.  Based on which “Mental locks” you open, the story will proceed down that path. Not every Somnium puzzle has separate paths, but ones that have two will lead you down a different story line.AI: THE SOMNIUM FILES_20190417131431

What really sets this game apart from similar titles is that you do not have to repeat the entire story to take a different path in the game.  Instead, you can go back to a “psync” and replay it. This increases the replay value and doesn’t make the game feel so tedious, which tends to happen with visual novels if you don’t know where and when to save.

Visuals/Graphics and Audio

Most visual novels can be very bland and fall flat when it comes to animation and graphics, however, the all dialogue of the game is voiced over which makes the story that much more engaging.  Characters are also animated when talking, moving their arms, making facial expressions and simple gestures, and this is a nice touch since it brings the characters to life.13

Verdict

Pros: Unlike most visual novels, the game doesn’t fall flat.  The story line itself is enough to keep the player intrigued and curious to know all the secrets of the game. Although frustrating at times, the puzzles are challenging.  You’re given hints on what you need to do, but finding the next action isn’t obvious. Although graphics aren’t “triple A” status, the animation and voice overs give enough to the player to bring the story to life.  While in Somnium, when performing an action, rather than the game telling you you’ve made a bad choice, the dialogue between the characters becomes ridiculous, either with Date and Aiba mocking each other or making jokes at Date’s expense.

Cons: The only real qualm I had with the game is the lack of opportunity to save before jumping into a Somnium puzzle.  Save points in games are incredibly important to me because I have to jump on and off of a game (hours of sit through game play? Not in my adult life!).  Sometimes a “Psync” will just start (it will be obvious when it does but almost unexpected) and I do not have the chance to save the game before jumping in.  You cannot save before or during a “psync” so I’m either stuck putting my game in “Sleep Mode” until I can play again, or hope that AutoSave will take me back where I left off.

I would rate this game an 8 out of 10.Score

Overall, I really enjoyed the story and even though the Somnium puzzles took me a few attempts, I found myself going back to unlock different story lines without much hesitation or feeling “too drained” to keep going.

Have you heard of this game? Will you pick up this title? Let me know your thoughts in the comments!

Review Pokken Tournament : Is This A Real Pokemon Battle?

Is This A Real Pokemon Battle?

I bet you have been wondering, is Pokken Tournament a real fighting game? Does it live up to expectations knowing Bandia Namco developed it, or is this another one of those Naruto Fighting game clones? Well lets find out if it’s the best bang for your bucks with our review.

Visuals
The presentation of Pokken tournament is as beautiful as ever, porting its way from the arcade to the Wii U. Not once did the frame rate drop,with its crisp, colorful 1080p resolution scenery and smooth 60 fps frame rate, Pokken delivers a stunning visual look and feel for players. Aside from the visuals from the gameplay, the menu layouts were as colorful and easy to use, giving you the feel from any other Pokemon  game to date. On the downside, when you end up playing local battles with one console the frame rate does drop down to 30fps dropping visual value, but Pokken does offer a solution for this with the LAN play option, bringing it back up to the original 60fps frame rate.

Sound/Audio
With an original soundtrack and the sounds from the battles, Pokken players will have the feel of a new Pokemon game in their hands. From players first step into a match, to the sounds in battle, it’s like competing in a real Pokemon tournament. Outside of the matches, the voice acting is what is to be expected of any dubbed Pokemon game. Besides an advisor that has a mediocre voice actor constantly giving advice, the rest of the story characters are a perfect fit right in the Pokemon universe.

Gameplay
Pokken Tournament is not your typical fighting game nor is it the Pokemon games you’re used too, but rather a new experience for fans. Whether you’re digging into the Ferrum League’s Story, or just hitting the Practice tutorials, the roster of 17 characters and the 30 support characters will welcome old and new comers to the franchise. With 5 game modes, new mechanics, a customization option for your trainer and the fast connecting online battles, Pokken gives players a full game experience. With the leveling up system, you can build your Pokemon to the stats you like, and even tweak them if you are not satisfied. Pokken also introduces the synergy system, This is a meter that is filled up while doing damage in battle. Once the synergy meter fills up you are able to go into a synergy burst, which will unlock more potential from your Pokemon along with a powerful special cinematic move. Pokken also introduces a new support character system which has a meter system as well. Unlike the synergy meter, the support meter is filled over time, once its filled you can call out your support character to; help deal damage, heal, or stat boost your the opponent and your character. During battles your are also introduced to the shields, counter attack and grabs. Shields are very useful for blocking attacks except for the punishing grabs, and the counter attack is an attack that has a temporary shield while attacking and will assist you when you opponent has you in a situation you normally wouldn’t be able to get out of.

Verdict

Pokken Tournament doesn’t fail to deliver. With the beautiful original soundtrack, smooth menu layouts, fast combat system, and new mechanics, Pokken tournament will have players coming back for more. The only downside, Pokken doesn’t offer a full 60fps local multiplayer experience, unless you have two copies of the game and two consoles. Other than that Pokken Tournament is a must have for Wii U owners and Pokemon fans, and yes, it does feel worthy of the label “fighting game”.

Thank you for reading our review, do you agree with our verdict?  What are your thoughts on Pokken Tournament? 
Leave a comment below or on our social media websites