Tag Archives: Fighting Games

NCG REVIEW – SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM (SWITCH)

This title was given to the NCG team for review purposes

OVERVIEW

Back in 1999, the handheld system the NeoGeo Pocket Color by SNK was released. SNK is known for their reputable arcade titles, sprite work, and addicting gameplay. SNK, at the time, released a number of ports and original titles for the handheld system. These title’s sold pretty well over seas, but did not gain much attraction in North America, which might be why many Westerners have never heard of the handheld, or even SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM – a spin off title from the Capcom vs SNK Series, which was a big hit in the arcades.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM had a lot of positive feedback from reviewers back when it was launched on the handheld, but we can see if it matches up to modern standards, if the game has aged well enough to meet the expectations of an audience new to the Fighting Game Community (FGC), and players that just enjoy old fighting game titles.

Presentation

When turning on SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM players will be greeted to welcoming fists! The nostalgic presentation of classic SNK/CAPCOM fighting title screens of the mid to late 90’s, awesome animations, and sprite work immediate jumps out at the player. The title sequence has aged pretty well, and this is the same when it comes to actual gameplay. The animation of each fighter represents them well for a handheld from the era, and has not disappointed expectations for a re-release .

That does not mean there aren’t some flaws with the visuals for this port. The main gripe I had is that the game has a small aspect ratio, and the default borders that are supposed to replicate the Neo Geo Pocket Color. Sure you can take these off, and fix the aspect ratio, but I feel like they should of had it full screen to start with, especially since the Switch has such a large screen.

Sound

Not much to say other than the sound and music score is excellent for the title since it pulled music from a lot of SNK and Capcom titles in the form of chiptunes. Every hit feels good because of the SFX’s, and with that mixed with the music score. you can lose yourself to some familiar songs.

Gameplay

Gameplay is actually fluent and feels great for this title. It only offers two buttons, one for punch and one for kick, but the button response are fast. Best of all, the game has a tag team mechanic, which some veteran players will be accustomed to. With this mechanic, players can switch between two of the available characters from the SNK and Capcom games, just like the Marvel vs Capcom series, as well as a few unlockable characters.

Verdict

All in all the game has aged pretty well, everyone who enjoyed SNK and Capcom games will love the mashup. I recommend this title to anyone who has missed it when it was released, as well as anyone who is just a fan of the fighting game genre. My score for this port is an 8 out of 10, mainly because this title is not for everyone, but catered toward long-time fans.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM is avaiable now for the Nintendo Switch.

Be sure to leave comments below and let us know what you think of the title, or if you will be adding this game to your collection.

NCG Reviews: BlazBlue: Cross Tag Battle ( PS4, Switch, PC)

Arc System Works is known for making some top-notch fighting games such as Guilty Gear, BlazBlue,  Person 4 ArenaUnder Night In-Birth Exe:Late[st] , and Dragon Ball FighterZ, the company is ready to introduce a new title. Although the game has BlazBlue in the title, it is not exactly a new addition to the BlazBlue Franchise. Rather, it places characters from BlazBlue,  Person 4 ArenaUnder Night In-Birth and RWBY in a tag team battle frenzy. blazblue-cross-tag-battle-screenshot-5

 

Visuals

BlazBlue Cross Tag Battle brings back assets from all of the older titles,such as the sprite animation, backgrounds, and music. The game also brings in characters of RWBY into the same art style which, I have to say, looks fantastic. But not everything takes from the old titles.

The menu is now an overworld hub where players move their avatars around the “arena” of the game in third person view. This is somewhat similar to Dragon Ball FighterZ, but with its own distinct visuals.BLAZBLUE CROSS TAG BATTLE_20180605221208.png

Audio

All of Arc System Works games always have a great sound tracks, and BlazBlue: Cross Tag Battle reuses tracks from each franchise except for the new tracks that were made specifically for the RWBY characters. The soundtrack is enjoyable, but I did want to hear new arrangement of older tracks for  this title, which I feel like this title lacks. Sure, there are a few menu tracks and video tracks that are new, but that is all you get.

Gameplay

If you came to this game expecting each character to play like the franchise they came from, you are in for a surprise. The core gameplay of BlazBlue: Cross Tag Battle revolves around using and switching characters as the main mechanic. This is a different approach for a fighting game and most players will not see what the developers were going for if they don’t jump into the Tactical mode, which does a fantastic job breaking everything down. Don’t let this give you doubt though.2610-4

Combos are still in the game but now have a different purpose. Instead of a long one character combo with an assist to reset combos like other tag titles, the combos are more of a universal set for all characters like Dragon Ball FighterZ, and are more of a set up for your next character to jump in while assisting. This will give the player the option to switch while their second character is attacking, or keep both characters for a short period of time, or even just use the other character to do a reversal counter to swap the other character out with very little punishment. And its gets more complex than just that.

Players will notice 3 different meters on the bottom of the screen. There is the: Skill gauge, which lets you do Extra Sills/EXs and Distortion Skills/specials; Cross gauge, which is consumed when using cooperative actions, such as Active Partner Skills, and Cross Combos; and Resonance Blaze meter, which is leveled up upon how much you use both characters. This can be activated when one character is left standing on your team, and recovers red health, increases chip damage, fills the Skill gauge, and allows you to cancel skills to a distortion skill during a combo. After you get to know all of this you might be ready for the story mode or even the online.E2

The story mode is broken down into chapters that are represented by each franchise with a visual novel form like usual. Players will find the story enjoyable….until you get to the other franchise stories. Players will fall out of the story not caring much to know what happens because when entering another franchises story for this game, it is soon realized that it’s just the same as the first story they finished. Online, on the other hand, feels great and on all the systems it feels perfect. I haven’t felt any lag as of yet on the Nintendo Switch version as well as the Playstation 4 version. You’ll also be pleasantly surprised playing the lack of lag when wi-fi on the Switch.  This might be because of the lack of 3D aspects built into the game or maybe it just has some really good net code.

Port Conversion

I had the opportunity to try the PS4 version and the Switch version when doing this review, and I can say the Switch port does everything perfect.  You’ll find that on the Switch there is no frame loss and as I mentioned, no lag.  Of course, you are likely to find more players on the PlayStation version of the game. Players will find a lot of enjoyment on what ever console they play on, now all we need is some sort of “CROSS PLAY”. Don’t forget to get your DLC packs which will be free for the first two weeks.  The DLC pack will give you 4 extra characters.

Verdict

BlazBlue: Cross Tag Battle reuses a lot of assets from the older games it took characters from, maintaining the look and sound of an Arc System Works title. Even though the story lacks depth, the gameplay is addicting and brings a different approach to the fighting game genre. The amount of depth will have players finding out more unique ways to play for the titles life span.PREVIEW_SCREENSHOT4_164885

I can say I didn’t enjoy the game much when I went in blind; I thought it was a normal fighting game. But after taking the time to do the Tactical mode it brought the game to life and made me appreciate the title as a whole. I highly recommend going though the tutorial before jumping into competitive matches. That being said, I give BlazeBlue Cross Tag Battle a 7/10.

Score

 

 

Black Panther, Sigma, and Monster Hunter to launch October 17th

Along with their premium costumes, Black Panther, Sigma and Monster Hunter will launch October 17th for Ultimate Marvel VS Capcom Infinite.  All characters are part of the 2017 Character Pass.

Check out the latest character trailer below. 

You can check out an overview below.

Black Panther

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When his father was murdered, T’Challa stepped forward to earn the mantle of the Black Panther, ruler of the technologically-advanced African nation of Wakanda. With his genius intellect, unrivaled combat expertise, and strong sense of justice, he rules over the newly-formed “Valkanda” and serves as its guild master now that his kingdom has merged with Val Habar, a desert town known for its monster hunters.

60480e741738cb0a86d9b84cb85e26f7.pngBlack Panther is a melee fighter who utilizes quick slashes with his claws to win the fight. T’Challa can also cling to walls as well as jump from one to another in a matter of moments, allowing him to escape pressure, but to also pounce on an opponent from multiple angles.

Sigma

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Sigma was the first and most powerful reploid created by reverse-engineering X. Sigma once protected humanity against Mavericks (reploids who malfunctioned and became a threat to humanity) until the fateful day when Zero’s stasis pod was unearthed. Zero awakened in an out-of-control state, infected with a mysterious virus, but Sigma did not. Corrupted, Sigma became the instigator of numerous Maverick uprisings. Now Sigma and his virus are one with Ultron Sigma, a being whose hatred towards humanity is limitless.

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Using his energy sword, Sigma is able to control the battle by opening up dimensional rifts that linger around the screen, hindering his opponent’s movement options. Armed with a command grab and a counter teleport, he has options to deal with overly aggressive teams that may try to take advantage of his slower but imposing move set.

Everyone who obtained the 2017 Character Pass will automatically get Black Panther, Sigma, Monster Hunter, Winter Soldier, Black Widow, and Venom when they become available. You can also purchase these characters separately for $7.99 each, which includes their premium costumes as seen below.

Do you plan on picking up any of the new characters? If so, who? Who is your MVC Infinite team? Let us know in the comments!