Be sure to leave some space on your Switch this fall for a double-dose of horror. Yomawari: The Long Night Collection will be coming to the Nintendo Switch October 30th – just in time to make Halloween a little bit more spooky. This will be a collection will feature both Yomawari: Night Along and Yomawari: Midnight Shadows. Cute, scary, and filled with jump scares all around, this title is a perfect fit for the Switch.
NIS is well-known for their corky, over the top RPG titles, that have weird stories and addictive gameplay. Penny Punching Princess is no different. Players will be hooked on grabbing some money and bribing their enemies to just get something new.
The story takes place in an era after “Might meant everything…” and now Money runs everything! That’s right, Penny Punching Princess revolves around money ruling all, and does a fantastic job in portraying it in the story, as well as gameplay. The dialog is enjoyable, as it never takes itself seriously and will keep your attention from beginning to end.
Penny Punching Princess takes inspiration from the retro sprite based dungeon crawler look of the Cladun series for the characters and enemies, and mixes it with digitally painted scenery that look along the line of Disgaea titles. The character design of each monster looked amazing, as well as the themes for each stage. The blend of the two styles mix well and gave the title its own identity, not to mention, made Penny Punching Princess feel right at home on the Switch. Honestly, the retro look brought this game to life for me, and I can see other players loving it as well.
This is where the game felt unique, as it felt like a dungeon crawler mixed with a brawler, and with some RPG elements to give players a challenge. And when I say challenge, I mean challenge! As players will notice, they can not just run through each level just bashing buttons, players will need to use a bribing mechanic to help build armor, take overpowered enemies off the map, activate traps and even gain temporary abilities to heal or gain an attack.
Players will find this mechanic very enjoyable, as its one of the only ways you can progress through how difficult the game jumps up to in early levels, but you can not just bribe at any moment. Players will have to collect money as well as let the gauge fill up to do so. Once players have a good amount of gold they will be able to bribe monsters, depending on their cost.
As mentioned, once you bribe a monster you can use them to build armor, which will also give the Princess abilities for the dungeons, but it isn’t as simple as just bribing any monster for armor. Once a monster is bribed and recorded in your management list, you will be introduced to armor that can be created with them, as long as you have bribed the right amount. Which give players a goal to reach for strengthening up for some of the upcoming boss battles as players make their way through each chapter.
Penny Punching Princess is a fantastic title for the Nintendo Switch and PSVITA. With its witty story, fantastic visuals and addictive gameplay players will have a reason to comeback to this title. I really enjoyed the bribing mechanic, and overall feel of the game as a whole, and recommend this title for all players who own a Switch. I give Penny Punching Princess a 7 out of 10.
NIS America has released a new trailer for Penny-Punching Princess introducing the isometric brawler’s characters.
Characters introduced in the trailer include the Princess, her silver-tongued beetle butler Sebastian, the smelly-but-sweet zombie Isabella, Zenigami, and Dragoloan. In the world of Penny-Punching Princess, anything can be solved with money, and the Princess has been stripped of her throne by the Dragoloan boss.
Penny-Punching Princess is due out physically and digitally for Switch, and digitally for PS Vita, on April 3 in North America and Europe and March 30 in Europe.
Watch the trailer below.
Although recently announced to release later this month, NIS America regretfully announced today there would be a delay in the release of Ys VIII: Lacrimosa of Dana for the PC. However, this does not affect the re-localization patch to be released for PS4 and PS Vita on January 30th.
Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.
As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.
Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.
Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.
NIS is offering refund for pre-orders on Steam.
What do you think of this delay? Are you willing to wait a bit longer for this title on Steam? Let us know in the comments!