Tag Archives: NIS America

Character Trailer for Penny-Punching Princess

NIS America has released a new trailer for Penny-Punching Princess introducing the isometric brawler’s characters.

Characters introduced in the trailer include the Princess, her silver-tongued beetle butler Sebastian, the smelly-but-sweet zombie Isabella, Zenigami, and Dragoloan. In the world of Penny-Punching Princess, anything can be solved with money, and the Princess has been stripped of her throne by the Dragoloan boss.

Penny-Punching Princess is due out physically and digitally for Switch, and digitally for PS Vita, on April 3 in North America and Europe and March 30 in Europe.

Watch the trailer below.


Ys VIII: Lacrimosa of DANA PC Delay

Although recently announced to release later this month, NIS America regretfully announced today there would be a delay in the release of Ys VIII: Lacrimosa of Dana for the PC.  However, this does not affect the re-localization patch to be released for PS4 and PS Vita on January 30th.

Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.

As the PC version of the game was originally envisioned as a port, we avoided touching the core programming as much as possible and focused on PC performance optimization. However, in light of the feedback of those who have participated in the second beta test, we have concluded that we cannot avoid modifying the core programming.

Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.

Again, we truly regret that we underestimated the severity of the issues that have surfaced (and how long it would take to resolve them), and for that, NIS America sincerely apologizes to all of you for this unexpected delay. We are fully aware of how much our fans have been anticipating this release, and will do our very best to launch the game the way it is meant to be launched: without any issues, game-breaking bugs, or errors.

NIS is offering refund for pre-orders on Steam.

What do you think of this delay? Are you willing to wait a bit longer for this title on Steam? Let us know in the comments!

Date announced for Ys VIII: Lacrimosa of DANA PC release and localization updates

For those holding off to play Ys VIII: Lacrimosa of DANA on PC, the wait it almost over. Today, NIS America has announced the global target release date for this title will be January 30, 2018.  The PC release will include localization revisions including the game scrips, text, and re-recorded audio.  This update will also be launched simultaneously on the PlayStation 4 and PlayStation Vita versions.

A bonus for getting the game on PC, the following items will be available for FREE

  • Adol’s Adventure Essentials DLC – Includes Adol’s Silver Armor, Adol’s Adventurer Clothes, and Adol’s Survival Kit
  • Digital Mini Art Book – Includes a 32-page full-color art book
  • Digital Soundtrack Sampler – Includes 5 tracks
  • Laxia’s “Eternian Scholar” Costume

Be sure to check out some revision screen shots

Do you think you will be satisfied with the changes to this title? Let us know what you think in the comments!

NCG Reviews Yomawari: Midnight Shadows

Yomawari is back with another title, Yomawari: Midnight Shadows.  This is a wonderful title fit for this spooky season.  If you are looking for a title to help you get through the trick-or-treat rush, or need a couple of scares to keep up with the season, this is the perfect title for you.


Title: Yomawari: Midnight Shadows
Release Date: 10/24/2017 (North America)
Developer/Publisher: Nippon Ichi Software (NIS)
Genre: Survival Horror
Platfrom: PS4, Windows, PS Vita


Yomawari tends to touch on deep topics, particularly around death and loss.  Midnight Shadows follows the same theme.  The story begins with Yui and Haru watching the fireworks together for the last time; Yui will be moving to another town.  The fireworks show marks the last chance the girls will get to spend time together.  While most series signal that friendships can remain strong through distance, Haru struggles with the separation.  The separation between Yui and Haru is where the conflict of the story lies.

Throughout the game Haru desperately searches for Yui, putting herself in frightening situations.  Every time Haru seems close to finding Yui, Yui is long gone. Yui, however, is placed into new areas without a sense of how she got there; her goal is not to seek out Haru, but rather return home; to find her “home”.

Will the girls find each other in the end?

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Game Play

If you have played Yomawari: Night Alone, you’ll already have a good grasp of the game and its mechanics.

For those who are new to the series, game play is simple.  You must wander around the town to find Yui.  You can walk, run, tip-toe, pick up/throw items, turn on/off your flashlight, and hide.  You must use these skills to get through the town, which is filled with ghosts at nearly every turn.

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Midnight Shadows added a few new mechanics such as moving objects, carrying objects that give you special abilities, and exploring indoor areas. There’s also a need side-scrolling part that contrasts the usual top-down view.

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The ghosts work as a guiding mechanic.  Some areas that you should not be accessing based on where you are in the story line will be filled with ghost obstacles at every corner to deter you from going that direction; some ghosts will just outright block your path.  When you are going in the correct direction, you will have to analyze how the ghosts move and utilize what is around you to either escape from the ghost or to sneak past it.

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While the ghosts do pose a challenge, the difficulty is not to extreme. You will easily predict the movements, figure out how you need to get by, and then move forward with the story. Of course, this comes along with an infuriating amount of deaths and blood splatter.


At the beginning of the game you are told that you must put your headphones in and only focus on the screen; you have to promise that you will.  Why? Because putting in headphones immediately sucks you into the creepy atmosphere of the game.  There is no real soundtrack, but the ambient noise from buzzing streetlights, kicking up leaves, cawing raven, and the airy breath of a wondering ghost -it is enough to set the tone of the game.  The audio also works to make you leap from your seat.  When those jump scares happen, you will feel your entire body tremble!

To be safe you can play without sound, but what is the fun in that?

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I love the style of Yomawari.  It is a combination of innocence and darkness.  The characters themselves are cute but these cute girls get lost in such a chilling atmosphere.  To depict the child-like nature of the main characters, scribble art is used frequently.  It appears in the objects found around the town and Haru’s retelling of her search for Yui.  It only drives home the child-like nature of the girls which really makes you think how the heck these girls are enduring so much terror without losing their minds.

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Despite having such a wonderful art style, I did noticed that there is a slight lag in movement.  I played this title on the PlayStation Vita and noticed that while walking or running there was a slight pause in motion when moving toward areas, or areas that needed to load.  Sometimes this felt annoying because the pacing of the game is already slow, but it reminds you that this is not a title you can just rush through.  At least not if you want the full effect of the game.


I’d give this title an 8 out of 10.  There is not much variation from the previous title as far as mechanics.  However, the story is compelling and the jump scares, while absolutely terrifying when they happen, are pretty fun to play through.


Have you played any Yomawari titles? Will you be picking this one up for a few scares? Which is your favorite horror game? Let us know in the comments!

Tokyo Tattoo Girls – Meet your companions!

Today, NIS has released a trailer introducing 6 companions you are able to choose from in their upcoming title Tokyo Tattoo Girls.

We will see this title in the US for the PlayStation Vita and Steam on November 17th.

Check out the screenshots below to get a glimpse of the Tokyo Tattoo Girls!

Which girl do you have your eye on? Let us know in the comments!