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NCG Review – Guilty Gear -Strive- (PS4, PS5, and PC)

Title: Guilty Gear™ -Strive-
Release: June 11, 2021 (Deluxe and Ultimate Editions on June 8, 2021)*
Developer: Arc System Works
Publisher: Arc System Works
Genre: Fighting
Platforms: PlayStation®4, PlayStation®5, Steam® (PC)

Discover the Smell of the Game

Guilty Gear is a series known for its in depth combo system, unique heavy metal themed characters, and all around fast-pace game play. Two years after the last installment, Guilty Gear -Strive– was announced to the world and is introducing a slower-paced game play for new players to join the battle. Arc System Works showed off a trailer that stunned the Fighting Game Community back in Summer 2019 teasing the new addition to the series and fans were excited to get their hands on a new Guilty Gear title as the last game was fading out. Now, after two years, two open betas and a few delays –Strive– is finally here!

Presentation/ Visuals

Arc System Works is GODLIKE when it comes to pulling off unique visuals, simple menus, and an all around amazing presentation in the fighting game genre. Arc System work does not disappoint with Guilty Gear -Strive-. It’s simple and easy to navigate menus and lobbies in the immersive menus.

The graphics during game play are also stunning. In Battle, although there is so much going on with the character animation and battleground, it does not feel chaotic while playing a match. Despite the particle effects as well as the moving camera angles, the game looks amazing. In addition, the story mode looks like you are watching an anime with smooth frames and animation. All in all, the visuals are stunning from beginning to “EDGE”!

Story

The story of Guilty Gear -Strive- is just as incredible as the previous titles. Join Sol Badguy and the 15 unique characters to finish the story that was 20 years in the making with stunning graphics and English dubbed cut scenes. Or, in Japanese with subs if that’s more your style.

A few new characters are introduced and we have a final confrontation with The Man, the mastermind responsible for the destruction of the world. From start to finish, players will find themselves jumping into over 4 hours of straight cut scenes with no game play, and will instead be presented with a deep and unique story that will have players wanting more. The story is the usual Guilty Gear anime style plot line and doesn’t fall flat, the game also explains the plot and characters in the main menu under the GG World section, so if new players need to know what is going on . I really enjoyed the unique personalities of each character as the story progressed, and the dubbing was actually not that bad. Players will definitely enjoy the story and the -Strive-.

Audio

The OST is very different this time around. Instead of amazing metal instrumentals iconic to the Guilty Gear series, they’ve added vocal tracks to each characters theme. The tracks are not bad but they are very distracting when playing each match. I feel it lacks the creative “oomph” of previous OSTs, detracts from overall feel of the game, and deters from the heavy metal foundation Guilty Gear is known for. To an extent it does match the current title, but it’s not something I want to keep playing in the background or rock out to on car rides. The plus side? You have the ability to unlock tracks from past titles.

The audio of the story line, however, works well for the game. Both English and Japanese options are available and the dub fits each character and the overall feel of the game.

Gameplay

Ok, now to read about what really matters for the game: the mechanics and how good it feels. First, the game play is a lot slower than any Guilty Gear title that has come before it. This is both good and bad depending on how the development goes through the lifespan of the game.

Game play has taken a step backwards in order for the game to be more accessible to new players. Removing air combos and long combos altogether, the game wants players to learn how to do player match ups and to learn all of the simple mechanics to progress and get better at the game. One of the main mechanics of the game that will take new players to get use to is the Roman cancels, There are four types of Roman cancels: all are set for defensive, offensive, and recovery. The best way to learn these would be to do the mission modes where the game shows you how to do each one and when it will work best. The Roman Cancel is one of the main ways to make combos and, with the slower game play, make the player strategize how and when to use them to make combos work or to get out of sticky situations.

The next difference from other Guilty Gear titles is that the air dashes, that made older games so fast paced, does not exist in this game. The mechanic has changed to focus on neutral (players being in the state of no attack) game play. This makes the game feel more like Street Fighter but with a small twist. The game play is addicting and fun but it is missing the fast pace dodging and blocking that made Guilty Gear stand out compared to other titles.

What I can say is that the game is unique and I feel like the Fighting Game Community will make this game become more unique, as the developer intended. Both new and old players of the series will enjoy the accessibility of the game play.

Verdict

-Strive- is not what I expected, and after beta testing to where the game is at now, I can say I can accept the game of Guilty Gear -Strive- for what it is and I can see both fighting game players and causal players enjoy where the series is at. I give Guilty Gear -Strive- a 9 out of 10. The game is fun, addicting, the presentation is amazing, and the soundtrack is what a fan would want.

Be sure to pick up the title for PS4,PS5 or PC.

Review copy was provided from Arc System Work, and was written by two NCG Staff Members

Guilty Gear -Strive- Ultimate Edition Exclusive Bonus “Digital Soundtrack” Preview Trailer

Arc System Works has released a video introducing some of the tracks included on the Digital Soundtrack included with the Guilty Gear ™ -Strive-Ultimate Edition, showcasing the rock-influenced compositions of series creator Daisuke Ishiwatari.

The Digital Soundtrack consists of 55 tracks, with 40 background instrumental tracks and 15 vocal tracks, including the -Strive- theme song “Smell of the Game.”

NCG Review – Sakuna: of rice and ruin (Switch, PS4, PC)

I won’t lie to everyone, but Animal Crossing: New Horizon has basically gotten me through the entire COVID-19 pandemic. After many months of playing, I eventually needed to break away. I needed a new adventure and just a little more action, and yet, I wasn’t able to easily break away. That is, until Sakuna: Of Rice and Ruin. Developed by Edelwise and published by XSEED, Sakuna: Of Rice and Ruin is a farming simulator/side-scrolling action game. Combined with a new take on Japanese lore, this title is a fantastic combination of story-telling and gameplay.

Story

The story starts with a small group of humans who have had a tough lot in life. Somehow, they make it to the Lofty Realm; the land of the gods. Meanwhile, the goddess, Princess Sakuna, is living her best life celebrating , eating tons of food, and drinking lots of sake. Upon discovering that humans have made it to the Lofty Realm, Sakuna goes to send them back to the human realm lest their appearance cause an uproar amongst the other gods. The humans are just a little bit too clever and end of up getting the best of Sakuna, so much so, that Sakuna ends up blowing up Lady Kamuhitsuki’s store of rice!

Upset to have lost her rice offerings, head goddess Lady Kamuhitsuki bans Sakuna from the lofty realm to the Isle of Demons, where Sakuna must clear the island of all demons before sending the group of humans back to the human realm.

From there, the game progresses. Through the story, we learn about Sakuna’s hertiage, the cause of the demons on the island, the past of the humans, and, of course, about growing rice! The story has a wonderful touch of Japanese mythology and really brings perspective to the rice cultivating culture – it’s a lot of work!

Gameplay

There are two methods of game play: farming and side-scrolling action.

For farming, you need to pay attention to the seasons. Depending on what time of the year it is, you will need to know how to maintain your rice. In the spring time, you need to plant the rice; in the summer time you need to maintain it; by autumn you need to have harvested all of the rice; and by winter you will need to hull the rice, sift out the good seeds, and till the land. Meanwhile, you will need to keep the field weed-free, fertilized, and properly watered! Whew, that’s a lot, isn’t it? You can pass the tasks off to the other characters in the game, however, the quality of the rice is diminished and you won’t have the best results.

The farming, being one of the key parts of the game, feels somewhat clunky to me. I love growing my own rice, but I hate doing the physical actions involved in it. This is mostly because of the controls. The way Sakuna moves in the field, overall, feels very awkward to me and it’s hard to grasp her body position with how I want to use my controller. If I move forward, I want Sakuna to move forward, but instead her body position flips and the task I was trying to do messes up. It takes a lot of getting used to. I’m not sure if this is to emphasize just how difficult growing rice can be, but it definitely made this part of the game hard to get through.

The side-scrolling action part is just that, side-scrolling action. On the Isle of Demons, Sakuna needs to clear each area and learn more about the demons. Sakuna wields two weapons, uses normal attacks, uses heavy attacks, and uses skill attacks. Sakuna also has the divine raiment, a magical sash that assists attacks and helps traverse through the different terrains.

The game play is easy, and I like how I can mix up my buttons to unleash different attacks. Attacks can also be customized so you can put them in for whichever input is most comfortable for you. My least favorite part of the gameplay is the divine raiment. The divine raiment is great for battle to block, counter, and move around the screen to better position Sakuna, but I hate using it to traverse the terrain. This might be personal, but I hate having to jump around in stages! Although, I really like how they created this aspect of Sakuna, since the divine raiment has meaning within the story.

Through growing the rice and fighting demons, Sakuna collects food and supplies that help sustain life on the island.

Another important aspect of the game is food. Sakuna needs to eat. When she is hungry, her health won’t recover. Food also provides extra skills to Sakuna, giving her buffs and extra health. These are especially important when certain stages have challenges such as poison or lava.

This game has a lot of balance. You can’t just focus on farming or grind all the areas. Night will bring stronger demons, Sakuna will get hungry and her health will not recover, and, if you’re up too late you end up being too exhausted to explore new areas the next day. Luckily, there is no shortage of things to keep Sakuna busy. While playing you really have to balance farming and exploring. I think this balance helps pace the game and story.

Graphics/Music

The graphics on this game has a waterpaint cell shaded look. The characters are beautiful and the game runs incredibly smooth. I popped it on the PS5 and was awed by just how amazing the game looked. You get the same effect on a PS4 Pro. The overall look of the game is stunning!

The sound track mixes well with the overall style of the game. It has a traditional sound that places you right on the Isle of Demons.

Verdict

Pros: This game is beautiful! The story is it’s own blend of Japanese mythology with it’s own original story added into it. It also makes something that might not be that interesting (rice harvesting), into a rich storyscape. The characters are all memorable with their own quirks. The game play is fun and balanced so you can’t easily grind through the whole game. You really do need to take your time and cultivate your own land.

Cons: The farming can be clunky, and tedious. It sucks when you’re on a roll exploring a new area and then suddenly you have to go harvest your rice and get it hulled and ready before the spring time. On top of that, Sakuna is difficult to control during these farming actions.

Overall, I would give this game an 8 out of 10. I love the story, characters, gameplay, and overall look and feel of the game. I also love how it makes growing rice a unique experience. If I felt tired by having to farm in the game, can I even begin to imagine what it would be like to grow rice just to live?

Have you had a chance to pick up this title? If so, what do you think? Are there any games you have played that have made something you didn’t even think could be interesting, interesting? Let us know in the comments!

TMNT: Shredder’s Revenged announced

Publisher Dotemu has announced a new brawler, Teenage Mutant Ninja Turtles: Shredder’s Revenge. This title seems to go back to the roots of the TMNT games, with the sprite work style and beat’em up/ brawler genre they were known for.

The game is set to release on console and PC at a later date

You can read more on the press release below, as well as check out the trailer;

Heroes in a Half Shell

Teenage Mutant Ninja Turtles: Shredder’s Revenge features groundbreaking gameplay rooted in timeless classic brawling mechanics, brought to you by the beat ’em up experts at Dotemu (Streets of Rage 4) and Tribute Games. Bash your way through gorgeous pixel art environments and slay tons of hellacious enemies with your favorite Turtle, each with his own skills and moves – making each run unique! Choose a fighter, use radical combos to defeat your opponents and experience intense combats loaded with breathtaking action and outrageous ninja abilities. Stay sharp as you face off against Shredder and his faithful Foot Clan alone, or grab your best buds and play with up to four players simultaneously!

Turtle Boys Don’t Cut Shredder No Slack

With Bebop and Rocksteady assaulting Channel 6 and stealing super gnarly devices to support Krang and Shredder’s latest twisted plan, Teenage Mutant Ninja Turtles: Shredder’s Revenge sees the Turtles battling across a righteous range of timeless Teenage Mutant Ninja Turtles locations. From Manhattan and Coney Island, to city rooftops and dank sewers, help the fearsome foursome trounce Foot Soldiers, Triceraton Warriors, and Rock Troops all the way to Dimension X!

Turtle Power

Enjoy stunning full-color pixel art graphics and a vintage Teenage Mutant Ninja Turtles vibe that will rock you straight back to the awesome 80s. Every character, vehicle, weapon, item, and background is directly inspired by the 1987 TV show, making you feel like you hopped into the television — with a dope mix of killer humor and action-packed adventures!

Key Features

  • Gnarly game design takes you back to the ’80s.
  • Beautiful full-color pixel art graphics.
  • Old-school gameplay enhanced with super-fresh mechanics.
  • Up to four players simultaneously.
  • Play with iconic Teenage Mutant Ninja Turtles characters and vehicles in diverse gameplay options.
  • Radical new story mode.
  • And totally more to come!

NCG REVIEW – SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM (SWITCH)

This title was given to the NCG team for review purposes

OVERVIEW

Back in 1999, the handheld system the NeoGeo Pocket Color by SNK was released. SNK is known for their reputable arcade titles, sprite work, and addicting gameplay. SNK, at the time, released a number of ports and original titles for the handheld system. These title’s sold pretty well over seas, but did not gain much attraction in North America, which might be why many Westerners have never heard of the handheld, or even SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM – a spin off title from the Capcom vs SNK Series, which was a big hit in the arcades.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM had a lot of positive feedback from reviewers back when it was launched on the handheld, but we can see if it matches up to modern standards, if the game has aged well enough to meet the expectations of an audience new to the Fighting Game Community (FGC), and players that just enjoy old fighting game titles.

Presentation

When turning on SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM players will be greeted to welcoming fists! The nostalgic presentation of classic SNK/CAPCOM fighting title screens of the mid to late 90’s, awesome animations, and sprite work immediate jumps out at the player. The title sequence has aged pretty well, and this is the same when it comes to actual gameplay. The animation of each fighter represents them well for a handheld from the era, and has not disappointed expectations for a re-release .

That does not mean there aren’t some flaws with the visuals for this port. The main gripe I had is that the game has a small aspect ratio, and the default borders that are supposed to replicate the Neo Geo Pocket Color. Sure you can take these off, and fix the aspect ratio, but I feel like they should of had it full screen to start with, especially since the Switch has such a large screen.

Sound

Not much to say other than the sound and music score is excellent for the title since it pulled music from a lot of SNK and Capcom titles in the form of chiptunes. Every hit feels good because of the SFX’s, and with that mixed with the music score. you can lose yourself to some familiar songs.

Gameplay

Gameplay is actually fluent and feels great for this title. It only offers two buttons, one for punch and one for kick, but the button response are fast. Best of all, the game has a tag team mechanic, which some veteran players will be accustomed to. With this mechanic, players can switch between two of the available characters from the SNK and Capcom games, just like the Marvel vs Capcom series, as well as a few unlockable characters.

Verdict

All in all the game has aged pretty well, everyone who enjoyed SNK and Capcom games will love the mashup. I recommend this title to anyone who has missed it when it was released, as well as anyone who is just a fan of the fighting game genre. My score for this port is an 8 out of 10, mainly because this title is not for everyone, but catered toward long-time fans.

SNK VS CAPCOM: THE MATCH OF THE MILLENNIUM is avaiable now for the Nintendo Switch.

Be sure to leave comments below and let us know what you think of the title, or if you will be adding this game to your collection.