Tag Archives: Arc System Works

NCG Reviews: BlazBlue: Cross Tag Battle ( PS4, Switch, PC)

Arc System Works is known for making some top-notch fighting games such as Guilty Gear, BlazBlue,  Person 4 ArenaUnder Night In-Birth Exe:Late[st] , and Dragon Ball FighterZ, the company is ready to introduce a new title. Although the game has BlazBlue in the title, it is not exactly a new addition to the BlazBlue Franchise. Rather, it places characters from BlazBlue,  Person 4 ArenaUnder Night In-Birth and RWBY in a tag team battle frenzy. blazblue-cross-tag-battle-screenshot-5

 

Visuals

BlazBlue Cross Tag Battle brings back assets from all of the older titles,such as the sprite animation, backgrounds, and music. The game also brings in characters of RWBY into the same art style which, I have to say, looks fantastic. But not everything takes from the old titles.

The menu is now an overworld hub where players move their avatars around the “arena” of the game in third person view. This is somewhat similar to Dragon Ball FighterZ, but with its own distinct visuals.BLAZBLUE CROSS TAG BATTLE_20180605221208.png

Audio

All of Arc System Works games always have a great sound tracks, and BlazBlue: Cross Tag Battle reuses tracks from each franchise except for the new tracks that were made specifically for the RWBY characters. The soundtrack is enjoyable, but I did want to hear new arrangement of older tracks for  this title, which I feel like this title lacks. Sure, there are a few menu tracks and video tracks that are new, but that is all you get.

Gameplay

If you came to this game expecting each character to play like the franchise they came from, you are in for a surprise. The core gameplay of BlazBlue: Cross Tag Battle revolves around using and switching characters as the main mechanic. This is a different approach for a fighting game and most players will not see what the developers were going for if they don’t jump into the Tactical mode, which does a fantastic job breaking everything down. Don’t let this give you doubt though.2610-4

Combos are still in the game but now have a different purpose. Instead of a long one character combo with an assist to reset combos like other tag titles, the combos are more of a universal set for all characters like Dragon Ball FighterZ, and are more of a set up for your next character to jump in while assisting. This will give the player the option to switch while their second character is attacking, or keep both characters for a short period of time, or even just use the other character to do a reversal counter to swap the other character out with very little punishment. And its gets more complex than just that.

Players will notice 3 different meters on the bottom of the screen. There is the: Skill gauge, which lets you do Extra Sills/EXs and Distortion Skills/specials; Cross gauge, which is consumed when using cooperative actions, such as Active Partner Skills, and Cross Combos; and Resonance Blaze meter, which is leveled up upon how much you use both characters. This can be activated when one character is left standing on your team, and recovers red health, increases chip damage, fills the Skill gauge, and allows you to cancel skills to a distortion skill during a combo. After you get to know all of this you might be ready for the story mode or even the online.E2

The story mode is broken down into chapters that are represented by each franchise with a visual novel form like usual. Players will find the story enjoyable….until you get to the other franchise stories. Players will fall out of the story not caring much to know what happens because when entering another franchises story for this game, it is soon realized that it’s just the same as the first story they finished. Online, on the other hand, feels great and on all the systems it feels perfect. I haven’t felt any lag as of yet on the Nintendo Switch version as well as the Playstation 4 version. You’ll also be pleasantly surprised playing the lack of lag when wi-fi on the Switch.  This might be because of the lack of 3D aspects built into the game or maybe it just has some really good net code.

Port Conversion

I had the opportunity to try the PS4 version and the Switch version when doing this review, and I can say the Switch port does everything perfect.  You’ll find that on the Switch there is no frame loss and as I mentioned, no lag.  Of course, you are likely to find more players on the PlayStation version of the game. Players will find a lot of enjoyment on what ever console they play on, now all we need is some sort of “CROSS PLAY”. Don’t forget to get your DLC packs which will be free for the first two weeks.  The DLC pack will give you 4 extra characters.

Verdict

BlazBlue: Cross Tag Battle reuses a lot of assets from the older games it took characters from, maintaining the look and sound of an Arc System Works title. Even though the story lacks depth, the gameplay is addicting and brings a different approach to the fighting game genre. The amount of depth will have players finding out more unique ways to play for the titles life span.PREVIEW_SCREENSHOT4_164885

I can say I didn’t enjoy the game much when I went in blind; I thought it was a normal fighting game. But after taking the time to do the Tactical mode it brought the game to life and made me appreciate the title as a whole. I highly recommend going though the tutorial before jumping into competitive matches. That being said, I give BlazeBlue Cross Tag Battle a 7/10.

Score

 

 

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Guilty Gear Xrd: Rev 2 “Game Balance Re-Finement Update” will launch on March 1 for PS4 and PS3

Arc System Works has announced that they will release the previous teased “Game Balance Re-Finement Update” for the PlayStation 4 and PlayStation 3 versions of Guilty Gear Xrd: Rev 2 on March 1.

The company has also announced that the PC port will be released on a later date.

The patch will available for the following editions of the title:

  • Guilty Gear Xrd: Rev 2 owners – Version 1.07 patch
  • Guilty Gear Xrd: Revelator for PlayStation 4 Upgrade DLC “Rev 2 Upgrade Pack” owners – Version 1.12 patch
  • Guilty Gear Xrd: Revelator for PlayStation 3 Upgrade DLC “Rev 2 Upgrade Pack” owners – Version 1.11 patch

Here are the main changes of the title.

Main Changes

Mode Content
Combos and Missions In addition to balance changes, some problem content has been revised.
Training Fixed a bug that unnaturally listed the names for some skills when using the Combo Recipe display function.
Fishing (Overall) Fixed a bug that has occurred since the previous update where non-held items were sometimes not obtained even after catching more than 10 fish.
Online (Overall) Improved the delay value variation processing in network battles.

Main Changes (PlayStation 3 version-only)

Mode Content
Battles (Overall) Fixed a bug where Zato-1’s injury expression was not properly displayed.
Story Fixed a bug that has occurred since the previous update where the direction of Chapter 1 became unnatural.

 

NCG Review – Under Night In-Birth Exe:Late[st] (PS4, PS3, and PSVITA)

Under Night In-Birth Exe:Late[st]

Platform: Playstation 4, Playstation 3, PSVita

Release date: February 9, 2018

Under_Night_3

Under Night In-Birth Exe:Late[st] is the an updated version of the previous title that came out back in 2015. Although the title has a very long name that really needs to be abbreviated (UNIST can be the short way of saying it), it has just that much content loaded into the game this time around! Developed by Arc System Works, who is known for their top of the line fighting game titles such as, the Guilty Gear Series, BlazBlue, and the newly released Dragonball FighterZ, this title is what you would expect.

Story

Being an updated version, the game introduces 4 new characters as well as a new story mode in which players can unfold the story of the world in a Visual Novel gameplay style. When I say Visual Novel, I mean Visual Novel! There is no gameplay in this mode, but that does not mean the story is horrible. Players of the anime community will really enjoy the twists and turns in the story.Under_Night_6

Visuals

The visuals are somewhat the same from the original, and that is not a problem at all of because the game has its own distinct look and manages to keep everything pretty simple. With a 2D drawn art style that still draws me in when turning this title on, I can say a lot of gamers will like how it looks. It reminds me of Anime mixed with a dark theme such as Darkstalkers.UNIST_25

During fights the visuals of each special attack work well and look great. The menu has more of an arcade look and is simple enough where new players can navigate with ease. Even the story mode looks awesome with the visual novel art style.

Audio

The soundtrack to UNIST brings back some of the previous titles tracks as well as a few new tracks, and the new tracks still holds up to the magnificent scores for combat and story telling.UNIST_EU_Announcement_2

Gameplay

I always felt Under Night never had any spotlight in North America, and is very under rated, but with the new update I hope that changes as this title is a must have for fighting game enthusiast. The core gameplay is the same as most anime fighters, without the air dash. So, it’s sort of like The King of Fighters meets Anime! Combos are limited to one button press for standing and crouching per button, and in the air so players need to strategize what they will do in each combo. It also has an  auto combo for players that bash buttons, but this limits button mashing to execute really short combos -the game wants you to learn passing and how to get in without button mashing, and this is perfect for new players wanting to join the fighting game community.UNIST_EU_Announcement_5

As I mentioned, this is a great game for new players because there is a new tutorial mode where everything is explained for fighting games in general. From executing and getting in, to how to finish combos and set up for another; this is a way to learn UNIST as wells as any other fighting essentials.UNIST_EU_Announcement_6

Of course, there is also online Ranked and Unranked play, which hold itself together pretty well but not to a perfect degree. The netcode isn’t perfect, as some matches lag even with two solid connections, but for the most part it is playable more than half of the time. And as for Ranked matches, the lobby’s will be full of veterans of the title, so I would recommend new players to not approach Ranked until you are ready to take on the best.

As mentioned, UNIST has 4 new cast members, Phonon with her whip, Mika a child with gigantic robotic hands, Wagner holding her sword and shield, and Enkidu who is pure martial arts. None of these characters feel like a rehash of previous characters or each other, and new players will be happy to see each have a different play style.

Verdict

With Under Night In-Birth Exe:Late[st] coming out after one of the biggest fighting games this year a lot of players might miss this title. With an awesome Story mode for single player, fantastic visuals, and many more new additions, Under Night In-Birth Exe:Late[st] is a must have in my opinion. Although it lacks in online play at the moment, this is a great title for any one who is a fighting game fan our even a competitive fighting game player. I rate Under Night In-Birth Exe:Late[st] an 8 out of 10.Score

BlazBlue Cross Tag Battle will be the 1st Arc System Works title published in North America

Arc System Works announced last week that they will be establishing a new North America branch, with this Arc System Works has also announced that BlazBlue Cross Tag Battle will be the first title to be published by the new NA branch.

The Japanese announcement of the North American branch also clarifies that Arc System Works America will handle the sales and distribution of products developed by Arc System Works, as well as marketing, promotion, support, licensing, and localization duties.

BlazBlue: Cross Tag Battle will be released on Playstation 4, Nintendo Switch, and PC early 2018.

BlazBlue: Cross Tag Battle leaked gameplay and confirmed for PS4

BlazeBlue: Cross Tag Battle gameplay has leaked online, and if you take a close look at the meter on bottom of the screen while its says Resonance Blaze, you will see a R1 icon, which confirms that the title will be making an appearance on Playstation 4.

The video below shows off 2 minutes of one of the newcomers, Ruby Rose from the RWBY series.

BlazeBlue: Cross Battle was originally set to show its first appearance at New York Comic-Con this weekend.
BlazBlue: Cross Tag Battle is due out in 2018.