Tag Archives: PQube

NCG Review – Under Night In-Birth Exe:Late[st] (PS4, PS3, and PSVITA)

Under Night In-Birth Exe:Late[st]

Platform: Playstation 4, Playstation 3, PSVita

Release date: February 9, 2018


Under Night In-Birth Exe:Late[st] is the an updated version of the previous title that came out back in 2015. Although the title has a very long name that really needs to be abbreviated (UNIST can be the short way of saying it), it has just that much content loaded into the game this time around! Developed by Arc System Works, who is known for their top of the line fighting game titles such as, the Guilty Gear Series, BlazBlue, and the newly released Dragonball FighterZ, this title is what you would expect.


Being an updated version, the game introduces 4 new characters as well as a new story mode in which players can unfold the story of the world in a Visual Novel gameplay style. When I say Visual Novel, I mean Visual Novel! There is no gameplay in this mode, but that does not mean the story is horrible. Players of the anime community will really enjoy the twists and turns in the story.Under_Night_6


The visuals are somewhat the same from the original, and that is not a problem at all of because the game has its own distinct look and manages to keep everything pretty simple. With a 2D drawn art style that still draws me in when turning this title on, I can say a lot of gamers will like how it looks. It reminds me of Anime mixed with a dark theme such as Darkstalkers.UNIST_25

During fights the visuals of each special attack work well and look great. The menu has more of an arcade look and is simple enough where new players can navigate with ease. Even the story mode looks awesome with the visual novel art style.


The soundtrack to UNIST brings back some of the previous titles tracks as well as a few new tracks, and the new tracks still holds up to the magnificent scores for combat and story telling.UNIST_EU_Announcement_2


I always felt Under Night never had any spotlight in North America, and is very under rated, but with the new update I hope that changes as this title is a must have for fighting game enthusiast. The core gameplay is the same as most anime fighters, without the air dash. So, it’s sort of like The King of Fighters meets Anime! Combos are limited to one button press for standing and crouching per button, and in the air so players need to strategize what they will do in each combo. It also has an  auto combo for players that bash buttons, but this limits button mashing to execute really short combos -the game wants you to learn passing and how to get in without button mashing, and this is perfect for new players wanting to join the fighting game community.UNIST_EU_Announcement_5

As I mentioned, this is a great game for new players because there is a new tutorial mode where everything is explained for fighting games in general. From executing and getting in, to how to finish combos and set up for another; this is a way to learn UNIST as wells as any other fighting essentials.UNIST_EU_Announcement_6

Of course, there is also online Ranked and Unranked play, which hold itself together pretty well but not to a perfect degree. The netcode isn’t perfect, as some matches lag even with two solid connections, but for the most part it is playable more than half of the time. And as for Ranked matches, the lobby’s will be full of veterans of the title, so I would recommend new players to not approach Ranked until you are ready to take on the best.

As mentioned, UNIST has 4 new cast members, Phonon with her whip, Mika a child with gigantic robotic hands, Wagner holding her sword and shield, and Enkidu who is pure martial arts. None of these characters feel like a rehash of previous characters or each other, and new players will be happy to see each have a different play style.


With Under Night In-Birth Exe:Late[st] coming out after one of the biggest fighting games this year a lot of players might miss this title. With an awesome Story mode for single player, fantastic visuals, and many more new additions, Under Night In-Birth Exe:Late[st] is a must have in my opinion. Although it lacks in online play at the moment, this is a great title for any one who is a fighting game fan our even a competitive fighting game player. I rate Under Night In-Birth Exe:Late[st] an 8 out of 10.Score


Chaos; Child Character Trailer for PS4/PS Vita

Most of us who love the Chaos series have probably already watched the anime and are pretty familiar with the cast.  But that shouldn’t stop you from checking out the latest trailer for the game coming to PS4 and PS Vita this October.

For those unfamiliar with the story:

A series of bizarre deaths strike fear in the hearts of citizens in Shibuya, Tokya.  A streamer dies on-screen, a street musician dies horribly on the street.  No one knows how or why.

As part of the school’s newspaper club, Takeru Miyashiro becomes fascinated with the mysterious deaths when he notices that the dates of the incidents match up with a series of murders that happened shortly before a fateful earthquake that killed his parents and changed his life years earlier.

Together with his friends and fellow newspaper club members, Serika and Shinji, his adopted sister Nono, a mysterious fellow student by the name of Hinae, and scientist names Mio, Takeru begin to investigate the phenomenon referred to as the New Generation Madness, and uncover hidden secrets that will put them all in more danger than they ever imagined.

Are you a fan of the Chaos series? Which is your favorite?  Are you excited for the upcoming game? Let us know in the comments!

New trailer for Korean horror classic White Day: A Labyrinth Named School

PQube has released a new trailer for the upcoming White Day: A Labyrinth Named School, titled “New Adventure”.

White Day: A Labyrinth Named School is set to release August 22 on Steam and August 29 for Playstation 4,

You can check out the overview and trailer below.

This all-time classic has now been completely remade with expanded gameplay features and new content – including an all-new unlockable sequel story. Ji-min Yoo, a brand-new character, takes centre stage and faces the terrors of the night in a thrilling mystery that explores the history of the school and takes place during the events of the main game.

NCG Reviews – Guilty Gear Xrd Rev 2 ( Playstation 4, PC/Steam)

Lets Rock

Being one of the main fighting games at EVO 2017 this year and coming almost a years after Guilty Gear Revelator, an updated version titled Guilty Gear Xrd Rev 2 joins the franchise. Adding 2 more characters, new moves, and new balancing to the gmame, along with an extra chapter to the story from the last game, Revelator 2 will keep players learning more ways to punish their opponents.REV2_Baiken_3


REV2_Baiken_12Guilty Gear Xrd Rev 2 is still the best looking fighting game to date, with its 2D feel and 3D rendered characters. During gameplay you can instantly see the difference from the previous Revelator. With the newly added dramatic angle drops before each battle, new stages which are lit up and gorgeous , Rev 2 visually looks stunning.

REV2_Answer_15Stepping away from the gameplay, Rev 2’s menus had a color swap as well as some touch ups. One of the main touch ups is the online menu . Players can now easily queue up in ranked matches as well as player matches from the easy to navigate main menu. This is a big update from the previous entry, as it is no longer needed for players to go into a lobby to wait for matches.




REV2_Answer_21Guilty Gear Xrd Rev 2 added a few new tracks to the fast, heavy and adrenaline pumping J-rock music soundtrack that will have you ready to challenge other players. With a track list consisting of character themes, from previous entries, you will understand why the game says “Let’s Rock” before ever match. There will be times when you find yourself staying on one track just to pump yourself up during a matchup. For anyone who loved any of the older titles this is hands down one OST to add to your music collection.



REV2_Baiken_10The fast pace gameplay that the Guilty Gear Series is known for is still here with new balancing and new move sets. Adding 2 more characters to the roster, one being Baiken, a fan favorite from older entries, and the other named Answer, a newcomer to Rev 2, this update will have you playing, and learner new combos for hours.

As I mentioned before, the online menu has been updated, so now when players play ranked matches they can take part of a best to 3 set of matches. Something that was taken from Street Fighter V, and I recommend any other fighting game title should add as well. This is one of the best parts from Rev 2, as it helps keep the online match flow consistent and competitive. For players not looking for online play but more to the single player experience, Rev 2 has also brought back a new chapter for the “Cinematic Story Mode”, which I am not going to spoil but is well worth your time.


With the fantastic visuals still here, new characters entering the roster and new moves in Rev 2, this is a must have to anyone who is a fan of the Guilty Gear franchise or wants to keep up with the fighting game community. As for new players who missed out on the previous title, I highly recommend picking this title up, as it is one of the best looking, and best technical fighting games out there. As for a score for Rev 2,  I have to give Guilty Gear Revelator 2 a 9 out of 10.ScoreREV2_Baiken_1

Akiba’s Beat Review

The Deets


Title: Akiba’s Beat
Console: PlayStation 4
Genre: Single-player Action role-playing
Price: $49.99
Publishers: Xseed Games; PQube
Release Dates: May 16 2017 (NA); May 19 2017 (EU)


You play as Asahi, a NEET (Not in Education, Employment, or Training) who lives in Akiba.  On Asahi’s way to meet his friend, whom he is often late to meet with, he’s dragged into a Delusionscape.  He meets Saki and her side-kick Pinkun, and together they fight to take down the Delsionscape by defeating the Grand Phantasm (the big boss of the Delusionscape).   Even stranger than the Delusionscape is the repeating Sunday; after his first encounter with the Delusionscape, Asahi re-lives the same Sunday in Akiba. Along with Saki, Pinkun, and other companions you pick up along the way, you try to solve the mystery of the delusions, take down all Grand Phantasms, and put an end to the repeating Sunday.


Game Play

In order to solve the mysteries behind the delusions, you need to investigate every corner of Akiba.  Every. Single. Corner.  The game mostly consists of running back and forth across the map to event spots.  And I literally mean back and forth.  Events will pop up on opposite ends of the map so once you reach a destination you get to turn right back around.

Aside from the main events, you have a fair amount of side missions.  But the side missions also consist of running back and forth across the map. The real benefit to completing the side missions is learning more about the side characters.  The more side missions you complete, the more you reveal about your companions. Of course, there is also the item bonus, too.

Dungeons are fairly easy.  Monsters can detect you, but it is also possible to run past them and avoid them entirely. Similar to all RPG’s, monsters pace around the map and initiate combat if you attack them or if they are close enough to attack you.

In battle you have a meter that limits the amount of actions you can do at a time.  This disables you from just bashing buttons to defeat a monster.  It’s a little clever in that you have to time your hits and dodge attacks, however, the controls are frustrating.  Your character automatically locks onto a target and it is difficult to switch between monsters and free motion feels non-existent.  Basically, all you can do is dodge and fight.  To switch it up, you can change fighters by using the direction pad. That’s a plus?  Customizing your special moves also feels clunky.  I’ve customized mine to every direction, however, only one special move is ever activated despite which direction I’m pushing. Could also be user error.



For those who have played Akiba’s Trip, the map will feel very familiar. In fact, Akiba’s Beat has taken the old map and pretty much left it the same except for one or two changes.  The main differences are navigation -most roads aren’t open for free travel so you have to take certain routes to reach your destination- and pedestrians have been re skinned into generic bystanders with no characteristics or features -just blue, pink, and green silhouettes.


Characters are simple anime style who have some lip flap, blink now and then, and wobble from side to side during dialogue.  I’ve witnessed one cut scene, so far, and still feel entirely unimpressed.   You’re basically listening to the dialogue with no action. Of course, the true highlight of Akiba’s Beat is getting back into Akiba and solving the mystery behind the Delusions.


Pros: If you have played Akiba’s Trip then you’ll be happy to return to the same streets of Akiba.  Although the battle system has changed from it’s predecessor, you are required to think before you attack.  The mystery of the story is intriguing.  I often found myself running through the dungeon, avoiding all monsters, just to get to the next part.

Cons: The battle system, while unique, is limiting and clunky.  There’s a loophole to avoiding the limited move gauge (activating Imagine mode) and you can just smash and bash away.  Lack of free motion, the ability to select targets, and clunky move controls limits the game play experience.  Running from one end of the map to the other to unlock event scenes can also feel extremely tedious.


I have one major gripe about the game: I absolutely hate how the culture of fandom is being satirized.  Asahi is quite often put down by Saki and her familiar Pinkun.  They constantly insult his intelligence (Pinkun’s favorite insult is for Asahi is “dingus”) and hobbies.  I’m not saying being a lazy slacker should be glorified, but aside from him being a NEET, nothing else about him is revealed which makes it easy to poke and jab at his lifestyle.  While many can argue that Saki is the typical tsundere archetype, she is often insensitive to the fandom passions of the people in Akiba.  Her character shows disgust or discomfort when dealing with mega fans and this action is supposed to be portrayed as… funny? I am not amused.   What I enjoyed about Akiba’s Trip, at least the animated series, is that it embraces the passions that arise from the fandom.  Akiba’s Beat is the opposite.  I feel like this issue comes up because the characters are all shallow archetypes lacking in any real depth.  Having unlikable characters, and even portraying them as unlikable, is a serious flaw to the game. In addition, Pinkun is a very obnoxious mascot.

If I had to rank this game I would give it a 6 out of 10.


Have you been looking forward to this game? Will you pick up this title? Are you a fan of Akiba’s Trip? Additional comments? Let us know!