Getting tired of all these 3D Neptunia games? Then the get ready for some 2D action with Nep-Nep! Super Neptunia RPG will be coming to North America and Europe Fall 2018! And yes, Nep-Nep is making the Switch; this title will be available for both the Switch and PlayStation 4.
Each character is hand drawn by Tsunako and animated for the upcoming 2D side-scroller.
In a world where 2D games reign supreme, an organization called Bombyx Mori forces its citizens to churn out 2D games as offerings to their leader. Those who dare to use new technologies or whose games don’t meet their standards risk banishment to the soul-crushing Trial Grounds.
A girl awakens in this world with no recollection of anything beyond her name, Neptune, and soon realizes she possesses great strength. With her newfound sense of heroism and a strange book known as Histoire in hand, she sets off on a journey to see if there might be more than this two-dimensional life.
Old School Dungeons!– Explore gorgeously painted, interactive dungeons in a style inspired by classic gaming titles.
Follow the Leader! – Enter turn-based battles where the party’s attack style changes based on the battle leader. Switch leaders on the fly, transform mid-battle, and use elemental attacks to maximize your team’s strategy!
Save Gamindustri! – In a time where retro gaming and 3D graphics are at polar ends, this story delves headfirst into the debate for a self-aware ribbing of gaming culture.
2D Comes to Life!– The hand-drawn art of Neptunia series artist Tsunako is brought to life by Artisan Studios, showing the characters in a whole new way!
Normally I don’t get too excited over the re-release of a game. However, Dragon’s Crown Pro was a title I didn’t mind revisiting.
Jumping back into the game I had forgotten not only how beautiful the world of Dragon’s Crown is and how addicting the chaotic game play can be.
Enhanced for the PlayStation 4 Pro, the graphics look stunning! Visuals have been retouched to give the art work and style of the game more clarity. The game design and art work in itself is already outstanding, but the enhanced graphics lure you back into the Dragon’s Crown world. You’ll find yourself wondering why you left it in the first place.
The original soundtrack to Dragon’s Crown set a unique tone and atmosphere for the game. Dragon’s Crown Pro has taken an already wonderful soundtrack and re-recorded it. Composed by Hitoshi Skaimoto and supported by a live orchestra, the new soundtrack enhances the gaming experience. I usually don’t pay much attention to the soundtrack and use whichever tunes are playing on default, but switching it up in the latest version added a more refined element to the game. I think it’s an aspect music junkies can appreciate. Of course, you also have the option to use the original sound track if you don’t care about all the fancy new stuff.
What I absolutely love about this re-release is that I don’t have to start the game all over again! You can cross-save your saved data from the PS3 to the latest version so you can start adventuring where you left off. You basically adventure in the same areas multiple times anyway, but it’s nice to keep your items and characters. I’ll admit, I would have been heart-broken if I didn’t get to keep my Sorceress, EstllaR.
For those who might be new to this title, you select your character (Fighter, Amazon, Wizard, Elf, Dwarf, or Sorceress), assemble your team, and fight your way through dungeons. Each dungeon has two paths you can take, one usually more difficult and challenging than the other. Your ultimate goal is to gather the crystals from each dungeon and defeat a dragon.
There are many aspects I enjoy about this game. For example, the game is very balanced. There’s a limit to how many times you can use an item or even your main weapon. I chose the Sorceress first, and I had to balance attacks, magic, and recharging my MP to attack. On top of that, items can weaken or break after too many uses. Adventuring through a dungeon also doesn’t guarantee you will obtain the crystal. There are different criteria you must meet when battling a final boss in order to get the crystal.
The only major downside to the game is how repetitive it can become; you ‘ll have to adventure through the same dungeons multiple times if you fail to meet your goal the first round. However, there are a lot hidden pathways and treasures within a level. On your second or fifth round, you might find something you missed the first four times.
Upgraded crisp graphics that reveal the details of each hand drawn character and a new soundtrack bring you back into the world of Dragon’s Crown. On top of that, you get to keep your saved data from other consoles and cross-play/cross-save to your heart’s content.
Aside from the updated graphics and sound, there really isn’t much new to the game. I’d have liked to see new characters and new levels. There’s nothing that really feels “New” to the game. To compensate, DLC content will be released but I think it would have been nice to see it included with the re-release of the game.
If you haven’t had a chance to play Dragon’s Crown, definitely pick up Dragon’s Crown Pro for the PS4. The hand drawn art style is stunning and the game play is fun and addictive. I always find myself poking around the screen to find hidden treasures and seeing what I can unlock from the runes.
If you’re a returning player, the buy may or may not be worth it. You don’t lose any of your data, however there are no real new elements to the title.
Do you like Dragon’s Crown? What is your favorite Vanillaware title? Let us know in the comments!
Slated for a PlayStation 4 release on June 5, 2018, Nobunaga’s Ambition: Taishi will finally have a Western release.
Nobunaga’s Ambition: Taishi takes gamers back to the Sengoku Era of Japan.
“The Sengoku Era was a period where regional lords fiercely fought for supremacy, to claim dominance and unite the lands. Players will have to exploit a wide breadth of tactical options to create fresh strategies that allow new ways to gain an advantage over the opponent. Strategies do not only focus on the Military Campaigns, but also on managing the Production Facilities and Trade Routes to continuously expand territory and increase the strength of the army.
These elements are further enhanced through the introduction of the Resolve System; where each officer has their own set of aspirations that will depict how they will act in a given situation and gameplay will change accordingly, with new tactics needed to accommodate opposing or similar viewpoints. With the Resolve System officers will be showcase a more human and personal feel, providing players a deeper insight into the historical simulation the series is renowned for.”
Will you be checking out this title? Let us know in the comments!
NIS is well-known for their corky, over the top RPG titles, that have weird stories and addictive gameplay. Penny Punching Princess is no different. Players will be hooked on grabbing some money and bribing their enemies to just get something new.
The story takes place in an era after “Might meant everything…” and now Money runs everything! That’s right, Penny Punching Princess revolves around money ruling all, and does a fantastic job in portraying it in the story, as well as gameplay. The dialog is enjoyable, as it never takes itself seriously and will keep your attention from beginning to end.
Penny Punching Princess takes inspiration from the retro sprite based dungeon crawler look of the Cladun series for the characters and enemies, and mixes it with digitally painted scenery that look along the line of Disgaea titles. The character design of each monster looked amazing, as well as the themes for each stage. The blend of the two styles mix well and gave the title its own identity, not to mention, made Penny Punching Princess feel right at home on the Switch. Honestly, the retro look brought this game to life for me, and I can see other players loving it as well.
This is where the game felt unique, as it felt like a dungeon crawler mixed with a brawler, and with some RPG elements to give players a challenge. And when I say challenge, I mean challenge! As players will notice, they can not just run through each level just bashing buttons, players will need to use a bribing mechanic to help build armor, take overpowered enemies off the map, activate traps and even gain temporary abilities to heal or gain an attack.
Players will find this mechanic very enjoyable, as its one of the only ways you can progress through how difficult the game jumps up to in early levels, but you can not just bribe at any moment. Players will have to collect money as well as let the gauge fill up to do so. Once players have a good amount of gold they will be able to bribe monsters, depending on their cost.
As mentioned, once you bribe a monster you can use them to build armor, which will also give the Princess abilities for the dungeons, but it isn’t as simple as just bribing any monster for armor. Once a monster is bribed and recorded in your management list, you will be introduced to armor that can be created with them, as long as you have bribed the right amount. Which give players a goal to reach for strengthening up for some of the upcoming boss battles as players make their way through each chapter.
Penny Punching Princess is a fantastic title for the Nintendo Switch and PSVITA. With its witty story, fantastic visuals and addictive gameplay players will have a reason to comeback to this title. I really enjoyed the bribing mechanic, and overall feel of the game as a whole, and recommend this title for all players who own a Switch. I give Penny Punching Princess a 7 out of 10.