“The mind never lies…
In a near-future Tokyo, Special Agent Kaname Date is on the case of a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues. From the mind of Kotaro Uchikoshi (Zero Escape series director), with character design by the Yusuke Kozaki (NO MORE HEROES, Fire Emblem series), a thrilling neo-noir detective adventure is about to unfold.”
TITLE AI: THE SOMNIUM FILES RELEASE DATE Digital (PSN, NSW, STEAM): September 17, 2019
Retail (PS4, NSW) : September 24, 2019
PLATFORM(S) PlayStation®4, Nintendo Switch™, Steam® (PC) PRICE Standard Edition: $59.99/ €59.99
Special Agent Edition: $89.99/ €99.99
PLAYER(S) 1 player GENRE Adventure WEBSITE http://spike-chunsoft.com/ai | Steam Store RATING ESRB: M/ PEGI: 18 / USK: 16 LANGUAGE(S) English/Traditional Chinese text, Japanese audio/English audio DEVELOPER Spike Chunsoft, Co., Ltd. COPYRIGHT ©Spike Chunsoft Co., Ltd. All Rights Reserved. Licensed to and Published by Spike Chunsoft, Inc.
A woman’s body is found with multiple stab wounds and missing her left eye. She is bound to a merry-go-round in a long abandon amusement park. When the main character, Kaname Date, arrives he immediately recognizes the woman. Shoko Nadami, the ex-wife of his close friend and mother to the young girl he is housing.
You mission? Solve the mysteries around this murder. Can you find the truth behind the incident and capture the killer?
Throughout the game you play as Kaname Date. With no memories from 6 years prior and missing his left eye, Kaname Date encounters Boss. Boss helps Date get hired at the Metro Police as a detective in the Advanced Brain Investigation Squad (ABIS) and replaces his left eye with Aiba, an artificial intelligence directly wired to his brain. Aiba, who has been with Date for 6 years, assists him with his work as a detective by providing him with instant information, x ray vision, the ability to see long distances, and predict actions that will get Date out of some sticky situations. Aiba also acts as Date’s avatar when he needs to “Psync” into another person’s consciousness within Somnium (the subconscious world of another character). Along with Aiba, Date investigates Shoko’s murder to find her killer.
There are many twists and turns as you meet new characters and learn their connection and/or involvement in the murder. One story line, based on your choices in Somnium, will play out in a completely different way compared to another route. Some characters will live in one line, and some characters will die in another. Can you make it to the “true” ending?
AI: Somnium Files is a mash-up of visual novel and puzzle game. The basic story line carries core elements of a visual novel, however, rather than reading text on the screen you’re given an opportunity to interact with the room and characters around you. This is all presented to you in a limited way (your character cannot get up and walk around the room or explore new areas on your own), but you have the ability to look around you and take in the environment.
In additional to visual-novel elements, you’ll be presented with the ability to “psync”. The concept of this is diving into the sub consciousness of another character and unlock a repressed/hidden memory, which you will need to do in order to further your investigation. During the Psync, you need to solve puzzles to find the secret hidden in a characters sub consciousness. In order to solve the puzzle you interact, through Aiba, with the items in an area. Unlike the limited presentation of the “investigation” aspect of the story, you can control Aiba and move her through the Somnium space. How you interact with the objects is the key to unlocking the “mental blocks” put in place. A Psync can only last for 6 minutes (game time), but each interaction you make with an object depletes the remaining time you have. There are TIMIEs you can use which will decrease the amount of time spent on an action but there are also Negative TIMIEs which will increase the time for your next interaction. Interactions with the objects are not obvious and you’ll end up burning through time to find the correct interaction. Fortunately, you get 3 retries but sometimes finding the right order of interaction will take you more than 3 attempts. There are some actions you perform that will have a Negative TIMIE in order to progress so on your next action so you need to figure out how to maximize the use of your time.
How you complete the puzzles in Somnium determines the path of story. Based on which “Mental locks” you open, the story will proceed down that path. Not every Somnium puzzle has separate paths, but ones that have two will lead you down a different story line.
What really sets this game apart from similar titles is that you do not have to repeat the entire story to take a different path in the game. Instead, you can go back to a “psync” and replay it. This increases the replay value and doesn’t make the game feel so tedious, which tends to happen with visual novels if you don’t know where and when to save.
Visuals/Graphics and Audio
Most visual novels can be very bland and fall flat when it comes to animation and graphics, however, the all dialogue of the game is voiced over which makes the story that much more engaging. Characters are also animated when talking, moving their arms, making facial expressions and simple gestures, and this is a nice touch since it brings the characters to life.
Pros: Unlike most visual novels, the game doesn’t fall flat. The story line itself is enough to keep the player intrigued and curious to know all the secrets of the game. Although frustrating at times, the puzzles are challenging. You’re given hints on what you need to do, but finding the next action isn’t obvious. Although graphics aren’t “triple A” status, the animation and voice overs give enough to the player to bring the story to life. While in Somnium, when performing an action, rather than the game telling you you’ve made a bad choice, the dialogue between the characters becomes ridiculous, either with Date and Aiba mocking each other or making jokes at Date’s expense.
Cons: The only real qualm I had with the game is the lack of opportunity to save before jumping into a Somnium puzzle. Save points in games are incredibly important to me because I have to jump on and off of a game (hours of sit through game play? Not in my adult life!). Sometimes a “Psync” will just start (it will be obvious when it does but almost unexpected) and I do not have the chance to save the game before jumping in. You cannot save before or during a “psync” so I’m either stuck putting my game in “Sleep Mode” until I can play again, or hope that AutoSave will take me back where I left off.
I would rate this game an 8 out of 10.
Overall, I really enjoyed the story and even though the Somnium puzzles took me a few attempts, I found myself going back to unlock different story lines without much hesitation or feeling “too drained” to keep going.
Have you heard of this game? Will you pick up this title? Let me know your thoughts in the comments!