Tag Archives: XSEED Games

NCG Review – Sakuna: of rice and ruin (Switch, PS4, PC)

I won’t lie to everyone, but Animal Crossing: New Horizon has basically gotten me through the entire COVID-19 pandemic. After many months of playing, I eventually needed to break away. I needed a new adventure and just a little more action, and yet, I wasn’t able to easily break away. That is, until Sakuna: Of Rice and Ruin. Developed by Edelwise and published by XSEED, Sakuna: Of Rice and Ruin is a farming simulator/side-scrolling action game. Combined with a new take on Japanese lore, this title is a fantastic combination of story-telling and gameplay.

Story

The story starts with a small group of humans who have had a tough lot in life. Somehow, they make it to the Lofty Realm; the land of the gods. Meanwhile, the goddess, Princess Sakuna, is living her best life celebrating , eating tons of food, and drinking lots of sake. Upon discovering that humans have made it to the Lofty Realm, Sakuna goes to send them back to the human realm lest their appearance cause an uproar amongst the other gods. The humans are just a little bit too clever and end of up getting the best of Sakuna, so much so, that Sakuna ends up blowing up Lady Kamuhitsuki’s store of rice!

Upset to have lost her rice offerings, head goddess Lady Kamuhitsuki bans Sakuna from the lofty realm to the Isle of Demons, where Sakuna must clear the island of all demons before sending the group of humans back to the human realm.

From there, the game progresses. Through the story, we learn about Sakuna’s hertiage, the cause of the demons on the island, the past of the humans, and, of course, about growing rice! The story has a wonderful touch of Japanese mythology and really brings perspective to the rice cultivating culture – it’s a lot of work!

Gameplay

There are two methods of game play: farming and side-scrolling action.

For farming, you need to pay attention to the seasons. Depending on what time of the year it is, you will need to know how to maintain your rice. In the spring time, you need to plant the rice; in the summer time you need to maintain it; by autumn you need to have harvested all of the rice; and by winter you will need to hull the rice, sift out the good seeds, and till the land. Meanwhile, you will need to keep the field weed-free, fertilized, and properly watered! Whew, that’s a lot, isn’t it? You can pass the tasks off to the other characters in the game, however, the quality of the rice is diminished and you won’t have the best results.

The farming, being one of the key parts of the game, feels somewhat clunky to me. I love growing my own rice, but I hate doing the physical actions involved in it. This is mostly because of the controls. The way Sakuna moves in the field, overall, feels very awkward to me and it’s hard to grasp her body position with how I want to use my controller. If I move forward, I want Sakuna to move forward, but instead her body position flips and the task I was trying to do messes up. It takes a lot of getting used to. I’m not sure if this is to emphasize just how difficult growing rice can be, but it definitely made this part of the game hard to get through.

The side-scrolling action part is just that, side-scrolling action. On the Isle of Demons, Sakuna needs to clear each area and learn more about the demons. Sakuna wields two weapons, uses normal attacks, uses heavy attacks, and uses skill attacks. Sakuna also has the divine raiment, a magical sash that assists attacks and helps traverse through the different terrains.

The game play is easy, and I like how I can mix up my buttons to unleash different attacks. Attacks can also be customized so you can put them in for whichever input is most comfortable for you. My least favorite part of the gameplay is the divine raiment. The divine raiment is great for battle to block, counter, and move around the screen to better position Sakuna, but I hate using it to traverse the terrain. This might be personal, but I hate having to jump around in stages! Although, I really like how they created this aspect of Sakuna, since the divine raiment has meaning within the story.

Through growing the rice and fighting demons, Sakuna collects food and supplies that help sustain life on the island.

Another important aspect of the game is food. Sakuna needs to eat. When she is hungry, her health won’t recover. Food also provides extra skills to Sakuna, giving her buffs and extra health. These are especially important when certain stages have challenges such as poison or lava.

This game has a lot of balance. You can’t just focus on farming or grind all the areas. Night will bring stronger demons, Sakuna will get hungry and her health will not recover, and, if you’re up too late you end up being too exhausted to explore new areas the next day. Luckily, there is no shortage of things to keep Sakuna busy. While playing you really have to balance farming and exploring. I think this balance helps pace the game and story.

Graphics/Music

The graphics on this game has a waterpaint cell shaded look. The characters are beautiful and the game runs incredibly smooth. I popped it on the PS5 and was awed by just how amazing the game looked. You get the same effect on a PS4 Pro. The overall look of the game is stunning!

The sound track mixes well with the overall style of the game. It has a traditional sound that places you right on the Isle of Demons.

Verdict

Pros: This game is beautiful! The story is it’s own blend of Japanese mythology with it’s own original story added into it. It also makes something that might not be that interesting (rice harvesting), into a rich storyscape. The characters are all memorable with their own quirks. The game play is fun and balanced so you can’t easily grind through the whole game. You really do need to take your time and cultivate your own land.

Cons: The farming can be clunky, and tedious. It sucks when you’re on a roll exploring a new area and then suddenly you have to go harvest your rice and get it hulled and ready before the spring time. On top of that, Sakuna is difficult to control during these farming actions.

Overall, I would give this game an 8 out of 10. I love the story, characters, gameplay, and overall look and feel of the game. I also love how it makes growing rice a unique experience. If I felt tired by having to farm in the game, can I even begin to imagine what it would be like to grow rice just to live?

Have you had a chance to pick up this title? If so, what do you think? Are there any games you have played that have made something you didn’t even think could be interesting, interesting? Let us know in the comments!

Senran Kagura: Peach Splash dated in North America, plus the”Sexy Soaker Edition” has goodies

XSEED Games has announced that SENRAN KAGURA Peach Beach Splash, the much-anticipated summer-themed title in the beloved busty brawler series, will launch for the PlayStation 4 in North America on September 26. The series’ five-year anniversary celebration continues with the surprise reveal of the PlayStation Store exclusive “Sexy Soaker” limited edition and themes.

The company has also revealed a new “Sexy Soaker” digital limited edition for $59.99 that includes the game’s digital soundtrack and a redeem code for the following downloadable content: the “Soaking Wet High School Uniform” costume, a set of colorful bikini costumes, the “Futomaki Roll Bazooka” special weapon, a “Bebeby” pet card, and a special set of skill cards.

All pre-orders for both the standard and limited editions of the digital version at PlayStation Store will include exclusive “Peach” and “Beach” themes, as well as the “Eternal Summer Camisole” in-game costume in sky blue, which will be exclusive to pre-orders for four weeks before being made available for purchase at $3.99.

In addition to the digital standard and limited editions, the game will also be available in a “No Shirt, No Shoes, All Service” limited edition for $69.99 including an exclusive art book of the girls’ summer adventures, a Blu-ray video compilation of all the opening animations from the Senran Kagura series to date, and a physical version of the Peach Beach Splash soundtrack. This physical limited edition also includes the costume, weapon, pet card and skill card downloadable content items featured in the “Sexy Soaker” edition.

Additionally, for the first four weeks following the game’s release, two additional costumes and a card pack — the “Clean-Up Maid (Mint),” “Clean-Up Maid (Marine Blue),” and “Special First-Print Pack” — will be available on the PlayStation Store for all players to download for free. After the promotional period, it will be sold as a bundle for $9.99.

You can check out the new trailer highlighting the special content below.

NCG Review – Fate/Extella: The Umbral Star (Nintendo Switch)

Released by Marvelous USA/XSEED, Fate/Extella: The Umbral Star has slashed its way to the Nintendo Switch as one of the first action packed, hack-and-slash title based off the “Fate” anime series. This time around the ports come with all of the previous DLC costumes that were released on the Playstation 4 and Playstation Vita versions, along with the exclusive new Unshackled Bride outfit.

 

Story

Fate/Extella starts with its own original story that follows three different factions that are battling to take control over “SE.RA.PH”. with characters from Fate/EXTRA, Fate/Stay Night, Fate/Zero, Fate/Apocrypha and Fate/Grand Order.Fate_EXTELLA_ The Umbral Star (PC) - 12

The story isn’t for everyone, and is not the main focus of this title, but it is there for fans of the series. The story is split up into 6 chapters for each faction and you follow the protagonists of each story as they fight for their faction…….with some fan service includedFate_EXTELLA_ The Umbral Star (PC) - 03

As someone who has never watched any of the Fate series, the characters and story did catch my interest, and did leave me wanting more. But I can say to new players, the story is a hit or miss.

Visuals

The graphics actually hold up pretty well for the Switch in portable mode and TV mode. I never experienced any frame drops and was amazed by the presentation of the gameplay animation overall.

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With cut scenes to go with the story, animations for the transformations in battle, and the lighting, models and particle effects resembling the PS4 and PSVita ports, players will be amazed that they are playing this title on the Switch. (I had nothing bad to say on visuals)

Audio

One of the most known aspects of games in this genre is that the soundtrack is usually a rock inspired soundtrack, but that is not the case of Fate/Extella. Fate/Extella’s soundtrack will have players feeling like they are in a medieval themed anime, as well as a few stages having the ancient  Japan feel and the usual techno music.Fate_EXTELLA_ The Umbral Star (PC) - 05

The soundtrack is a perfect fit, as it never draws players out of the gameplay or even the cut scenes. This is a soundtrack that is recommended to check out for anyone who love the anime and old-school game style music.

Gameplay

Fate/Extella follows the combat style from such franchises like Dynasty Warriors, and the Senran Kagura series where you rush your way through a screen full of thousands of enemies. The difference this time is that it features characters from the Fate series. Players will be using flashy combat attacks, perform a massive combo, and completing side missions, all while defending areas or taking out the bosses of each stage. You might be asking yourself, “Do I need to be a fan of the anime series or Hack and slash genre?” The answer is NO! Fate/Extella: The Umbral Star is a fantastic title for the Nintendo Switch!Fate_EXTELLA_ The Umbral Star (PC) - 01

Players will jump into its Main Story mode, which has 3 unique main characters stories, which are told in a visual novel approach for each interaction for the characters. The core gameplay is simple, and the map is separated into sections that are controlled by your faction and the enemies. You are given goals to accomplish for each battle while you have to defend your points and takeover the enemies points. Along the way in doing so, the enemies have sub bosses enter the battlefield that try to get in your way. The gameplay is solid to the core, but can get repetitive, as other games of this genre do.

Verdict

Fate/Extella The Umbral Star is a must pick up for anyone who owns a Nintendo Switch! It might be a hack-n-slash title that hits the perfection mark, but it is a game not to pass up, especially to play on the go. I recommend this game to new players and veterans, as it will add a single player title next to your Breath of the Wild on your console/ handheld hybrid.Score

PSP Classic “Ys Seven” is coming to PC

XSEED GAMES has announced Ys Seven will be coming to PC this summer on Steam, GOG, and The Humble Store.

Originally released on the PSP, the PC version of Ys Seven will bein full HD graphics, running at 60 frames per second, controller compatible and achievements.

You can check out the trailer, screenshots and overview below.


Story

The kingdom of Altago is rebuilding around a newfound peace after years of war against the merciless armies of Romn. The classic adventuresome duo, Adol and Dogi, arrive in the harbor of Altago City and quickly find themselves in a scuffle with the Dragon Knights, the kingdom’s military police body, when attempting to save a local girl from harassment by one of their commanding officers. Upset by the interruption and subsequent humiliation, the commander arrests Adol and Dogi, charging them with espionage.

The king of Altago, however, having known of the duo’s pending arrival from an old trusted friend, quickly releases the pair from prison and summons them to his chambers. He tells the men about an ancient shrine that was uncovered after a recent earthquake, and asks for their help in investigating this mysterious new find. Adol and Dogi oblige, unaware that they are about to take the first steps on a long journey to save all of Altago from long-forgotten ancient forces, and to reunite the estranged five tribes who serve and protect the Five Great Dragons – deified beings who may well be the world’s last hope.

About

Ys Seven was the first fully 3D entry in this storied franchise, the first Ys title to allow players to control multiple characters at once, and also the first title in the series to reach a wide mainstream audience in the West. Though built for the PSP system, it’s finally coming home to PC where it has been upscaled and presented in HD, complete with all the features of a modern PC release. The combat system consists of a three-member battle party with enemies engaged on the field map in real-time for fast-paced combat. Old fans of the series and new players alike will be immersed in its rich, vibrant world containing over 30 hours of gameplay.

Key Features

  • Gorgeous PSP Action RPG Gets a Modern PC Facelift – The leap to PC is accompanied by many improvements such as full HD, multiple user-configurable settings, a smooth 60fps framerate, achievements (when applicable; not offered on DRM-free version), and more.
  • Epic Story Spanning Over 30 Hours of Gameplay – This tale of Five Great Dragons, a wartorn kingdom, ancient rites, and more spans over 30 hours of gameplay as the player ventures on an epic quest to save the world.
  • Real-Time Combat With Epic Boss Fights – As per Ys tradition, all enemies big and small are seen and engaged on the field map in real time, with up to three party members available to swap among at will in order to fluidly strategize and take them down.
  • New Skills Learned Through Weapons, Rewarding Exploration – Unique in the Ys series, new skills for each character are learned by wielding different weapons, rewarding players for exploring dungeons thoroughly to find every treasure.

Akiba’s Beat Review

The Deets

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Title: Akiba’s Beat
Console: PlayStation 4
Genre: Single-player Action role-playing
Price: $49.99
Publishers: Xseed Games; PQube
Release Dates: May 16 2017 (NA); May 19 2017 (EU)

Story

You play as Asahi, a NEET (Not in Education, Employment, or Training) who lives in Akiba.  On Asahi’s way to meet his friend, whom he is often late to meet with, he’s dragged into a Delusionscape.  He meets Saki and her side-kick Pinkun, and together they fight to take down the Delsionscape by defeating the Grand Phantasm (the big boss of the Delusionscape).   Even stranger than the Delusionscape is the repeating Sunday; after his first encounter with the Delusionscape, Asahi re-lives the same Sunday in Akiba. Along with Saki, Pinkun, and other companions you pick up along the way, you try to solve the mystery of the delusions, take down all Grand Phantasms, and put an end to the repeating Sunday.

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Game Play

In order to solve the mysteries behind the delusions, you need to investigate every corner of Akiba.  Every. Single. Corner.  The game mostly consists of running back and forth across the map to event spots.  And I literally mean back and forth.  Events will pop up on opposite ends of the map so once you reach a destination you get to turn right back around.

Aside from the main events, you have a fair amount of side missions.  But the side missions also consist of running back and forth across the map. The real benefit to completing the side missions is learning more about the side characters.  The more side missions you complete, the more you reveal about your companions. Of course, there is also the item bonus, too.

Dungeons are fairly easy.  Monsters can detect you, but it is also possible to run past them and avoid them entirely. Similar to all RPG’s, monsters pace around the map and initiate combat if you attack them or if they are close enough to attack you.

In battle you have a meter that limits the amount of actions you can do at a time.  This disables you from just bashing buttons to defeat a monster.  It’s a little clever in that you have to time your hits and dodge attacks, however, the controls are frustrating.  Your character automatically locks onto a target and it is difficult to switch between monsters and free motion feels non-existent.  Basically, all you can do is dodge and fight.  To switch it up, you can change fighters by using the direction pad. That’s a plus?  Customizing your special moves also feels clunky.  I’ve customized mine to every direction, however, only one special move is ever activated despite which direction I’m pushing. Could also be user error.

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Graphics

For those who have played Akiba’s Trip, the map will feel very familiar. In fact, Akiba’s Beat has taken the old map and pretty much left it the same except for one or two changes.  The main differences are navigation -most roads aren’t open for free travel so you have to take certain routes to reach your destination- and pedestrians have been re skinned into generic bystanders with no characteristics or features -just blue, pink, and green silhouettes.

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Characters are simple anime style who have some lip flap, blink now and then, and wobble from side to side during dialogue.  I’ve witnessed one cut scene, so far, and still feel entirely unimpressed.   You’re basically listening to the dialogue with no action. Of course, the true highlight of Akiba’s Beat is getting back into Akiba and solving the mystery behind the Delusions.

Verdict

Pros: If you have played Akiba’s Trip then you’ll be happy to return to the same streets of Akiba.  Although the battle system has changed from it’s predecessor, you are required to think before you attack.  The mystery of the story is intriguing.  I often found myself running through the dungeon, avoiding all monsters, just to get to the next part.

Cons: The battle system, while unique, is limiting and clunky.  There’s a loophole to avoiding the limited move gauge (activating Imagine mode) and you can just smash and bash away.  Lack of free motion, the ability to select targets, and clunky move controls limits the game play experience.  Running from one end of the map to the other to unlock event scenes can also feel extremely tedious.

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I have one major gripe about the game: I absolutely hate how the culture of fandom is being satirized.  Asahi is quite often put down by Saki and her familiar Pinkun.  They constantly insult his intelligence (Pinkun’s favorite insult is for Asahi is “dingus”) and hobbies.  I’m not saying being a lazy slacker should be glorified, but aside from him being a NEET, nothing else about him is revealed which makes it easy to poke and jab at his lifestyle.  While many can argue that Saki is the typical tsundere archetype, she is often insensitive to the fandom passions of the people in Akiba.  Her character shows disgust or discomfort when dealing with mega fans and this action is supposed to be portrayed as… funny? I am not amused.   What I enjoyed about Akiba’s Trip, at least the animated series, is that it embraces the passions that arise from the fandom.  Akiba’s Beat is the opposite.  I feel like this issue comes up because the characters are all shallow archetypes lacking in any real depth.  Having unlikable characters, and even portraying them as unlikable, is a serious flaw to the game. In addition, Pinkun is a very obnoxious mascot.

If I had to rank this game I would give it a 6 out of 10.

Score

Have you been looking forward to this game? Will you pick up this title? Are you a fan of Akiba’s Trip? Additional comments? Let us know!