Category Archives: horror

NCG Reviews: Corpse Party Blood Drive Nintendo Switch

Corpse Party is easily one of my favorite horror games with its jump scares, ambient background noises, and chilling story.  The story follows a group of students who are spirited away into another dimension and trapped in a haunted school filled with hate, agony, despair, and murder. Corpse Party plays as a survival horror action game mixed in with visual novel elements.  You follow multiple characters as they try to survive the horrors of Heavenly Host Elementary School.  There are four installments to the Corpse Party series, Corpse Party: Blood Covered (PSP), Corpse Party: Book of Shadows (PSP), and Corpse Party: Blood Drive (PS Vita/Nintendo Switch), and a last installment, Corpse Party: Dead Patient (PC) which released in October 2019.  Having already played all of the previous titles, I was stoked to jump back into Corpse Party: Blood Drive on my Nintendo Switch.

Corpse Party_Blood Drive - Key Art

Story 

Blood Drive takes place a few weeks after the events of Book of Shadows where Ayumi and her friends believe they have destroyed Heavenly Host and Sachiko’s curse.  They discover that not only does Heavenly Host still exist, the curse of Heavenly Host is spreading into the real world and has become more malevolent than ever.  Tricked into thinking the Book of Shadows can revive her dead friends, Ayumi goes back into Heavenly Host to retrieve the Book of Shadows and, once again, try to destroy Heavenly Host for good.

I highly recommend playing Blood Covered and Book of Shadows before playing Blood Drive, or, at least reading the story/watching a walk through beforehand.  The events in Blood Drive constantly refer to the events of Book of Shadows so you might feel a bit lost without the prior knowledge.  If you opt to skip out on the former games, Corpse Party: Blood Drive does an OK good job or reiterating the previous story to you, but it might be difficult to follow on its own.

Corpse Party_Blood Drive - Switch 01

Game Play

If you’re new to the series, game play is very straightforward but does not hold your hand past earlier tutorials.  You have no map. You pretty much wander around the school until you hit the right point for a cut scene or obtain the correct item. It is important to read the dialogue because that is the only way you’ll find clues to the next location or object you will need to obtain.  Picking up from visual novel aspects, your interactions also determine the fate of your character.  Talking to the wrong spirit or picking the wrong action can lead you to a bad ending. Choices must also be made on the fly as you only have seconds to decide your next course of action. Failure to make a decision in time will result in the automatic selection of the bad choice and ultimately the “Wrong End”.

Heavenly Host itself is also a complete danger zone.  If you’ve played the previous titles and missed out on Blood Drive, the school no longer simply poses obstructions and ghosts to stop you from proceeding.  You can’t run haphazardly through the hallways because there are shards of glass, piled of debris, holes, and living flesh organisms that inflict damage to your character. Running is also limited. Running too much can cause your character to run out of breath and stop completely to catch it –which is terrible when you’re running away from something. My major upset about the game is not only the missing map feature, but the inability to control the camera.  There are many scenarios where I’ll lose my character behind a wall or struggle to see the obstacles in my way.

Corpse Party_Blood Drive - Switch 02

The game doesn’t hold back on the horror either.  Frequently, you’ll find yourself afraid to go into classrooms or walk down certain corridors because of a lurking entity.  If you happen to run into a bad situation, getting a “Wrong End” will never be a pleasant experience.  The writers did a wonderful job describing and depicting the torture and gore your character would suffer at the hands of an unforgiving ghost. Not only that, but Corpse Party offered a lot of jump scares. Yes, they were cheesy, but when the face appears in the hole you are looking through you can’t help feeling a shudder.

Blood Drive isn’t played as a continuous story, either.  You go through Chapters, each chapter containing one part of the story.  You can re-visit the chapters through the home screen.  This is a nice touch, in case you want to go back and find anything you may have missed.

Graphics

Blood Drive on the Nintendo Switch looks fantastic! The animation looks great on the Switch and the character models are much cleaner.  With cleaner graphics, it makes the obstacles of Heavenly Host a bit more difficult to avoid because they don’t stick out as much as they did in the Vita version. Otherwise, the port to the Switch is absolutely stunning!

Corpse Party_Blood Drive - Switch 04

Audio

One thing I never really liked about Corpse Party games is the audio.  At times you can sense the director was trying to inject a sense of distance between characters based on sounds (i.e. voices coming from the distance), but this doesn’t work very well with the way the graphics are presented.  There’s a contradiction between the characters on screen and where the voices come from.  Some instances, the characters will be standing next to each other on screen, but their voices will indicate one is nearby and the other is across the room. It’s a weird quirk in the series, but I think it’s something that would have worked best if it was an audio-only telling.

Corpse Party_Blood Drive - Switch 03

Verdict

Pros: The port over the Nintendo Switch is absolutely stunning! If you haven’t played the title on the Vita, it is absolutely worth picking up on the Switch.

Blood Drive isn’t my favorite entry in the series (you can read my original review to get my thoughts) but it does come with a lot of jump scares and horrific scenarios.

Cons: There was no fix to the audio and camera angles can irk your nerves while playing.

I would give the Switch version an 8 out of 10.

Score

Have you played any Corpse Party titles? Is this something you would pick up? Let us know your thoughts in the comments!

 

 

Corpse Party:Blood Drive Review

Corpse Party: Blood Drive Review
By Stellar.Ice

A lesser known JRPG horror game, Corpse Party has been one of the scariest games I’ve ever played (coming in right after PT).  The story follows a group of students who are spirited away into another dimension and trapped in a haunted school filled with hate, agony, despair, and murder. Corpse Party plays as a survival horror, action game mixed in with visual novel elements.  You follow multiple characters as they try to survive.  There are three installments to the Corpse Party series, Corpse Party: Blood Covered (PSP), Corpse Party: Book of Shadows (PSP), and Corpse Party: Blood Drive (PS Vita).

Story (Note: Some spoilers ahead)

Blood Drivetakes place a few weeks after the events of Book of Shadows where Ayumi and her friends believe they have destroyed Heavenly Host and Sachiko’s curse.  They discover that not only does Heavenly Host still exist, the curse of Heavenly Host is spreading into the real world and has become more malevolent than ever.  Tricked into thinking the Book of Shadows can revive her dead friends, Ayumi goes back into Heavenly Host to retrieve the Book of Shadows and, once again, try to destroy Heavenly Host for good.

I highly recommend playing Blood Coveredand Book of Shadows before playing Blood Drive, or, at least reading the story/watching a walk through beforehand.  The events in Blood Driveconstantly refer to the events of Book of Shadows. This put me at a loss, because although I had played Book of Shadows, the version I played did not follow Ayumi and Naomi into Sachiko’s estate so references regarding Book of Shadows were lost on me. I felt like I missed a major piece of the Corpse Party story.

I was surprised to see so many unique characters in Blood Drive.  Most of the new characters seemed to possess supernatural powers which made them out of the ordinary.  While the new characters give Corpse Party a new supernatural element, I think they are overdone.  I enjoyed Blood Covered because these were ordinary people placed in an extraordinary circumstance which tested their limits.  Characters with “special abilities” kind of felt like a cheat.  Super powers tend to be a salvation.

Graphics

Corpse Party is a mixture of 3D top down game play, and visual novel. The top down game play is very similar to Blood Covered,however, at times the 3D made the camera feel awkward. Since you can’t control the camera certain walls block your view so you can’t really tell where you were walking or whether or not something was in front of your character. Sometimes, the game would also glitch and enemies would get stuck in certain areas (not that I’m complaining). Since I played Blood Covered, figuring out the map wasn’t too difficult, however, you are not given a map so you need to get a sense of the school on your own. Fortunately, the map isn’t so large that you’ll get lost. While the graphics aren’t super detailed, the game does a good job depicting the horror that occurs within the schools walls. Corpses, bloodstains, rickety floors, mysterious symbols, creepy audio, and excellent text description make the school a petrifying place to be.

Music

If you’re brave, I recommend putting on your headphones and playing in the dark.  Groaning, creaking floors, breathing, frantic ghosts –you’ll be a much braver player than me! As a horror game, Blood Drive delivered well on the music.  Background music often set the tone for the game, getting louder where needed and dead silent to build tension when necessary.  The audio worked in some ways and failed in others. While creators attempted to create 3D audio, which puts voices far away when the characters are far away, and clear when the characters are close up, I felt that sometimes the “distant” character audio felt out of place, particularly in scenes when they are approaching another character.

Gameplay

Gameplay felt very straightforward but does not hold your hand the entire way.  You have no map. You pretty much wander around the school until you hit the right point for a cut scene or obtain the correct item. It is important to read the dialogue because that is the only way you’ll find clues to the next location or object you will need to obtain. Nothing is highlighted in bold for you.  I often found myself walking around the darn school for nearly an hour, getting killed by ghosts multiple times, before realizing that I was simply walking the wrong way.  This aspect was frustrating, but at the same time rewarding. I felt particularly thrilled that the final boss fight forced me to actually write down clues (on a piece of paper) and decipher when to use them. [Note: If anyone gets stuck on the final fight, I’m more than willing to give you a few hints!]  There are many places in the game where you’ll think “How the hell do I get past this!” to figuring it out and thinking “Gee, it was really that easy?” Choices must also be made on the fly.  Making the wrong decision can, of course, make another “Wrong End”.

The school itself is also a complete danger zone.  You can’t run haphazardly through the hallways because there are shards of glass your character can get hurt on or holes in the floor your character can fall through. Running is also limited. Running too much can cause your character to run out of breath and stop completely to catch it –which is terrible when you’re running away from something.

The game doesn’t hold back on the horror either.  Frequently, I found myself afraid to go into classrooms or walk down certain corridors because I knew there would be a ghost waiting for me. Often, I’d have to confront ghosts and discover whether or not they were good or bad, but first, I’d wander the school before even approaching them. Long story short, I spent a lot of time running through the school trying to shake off evil entities hot on my trail. Getting a “Wrong End” was also never pleasant.  Writers did a wonderful job describing and depicting the torture your character would suffer at the hands of an unforgiving ghost. Not only that, but Corpse Party offered a lot of jump scares. Yes, they were cheesy, but when the face appears in the hole you are looking through (yah, duh, of course something would appear there) you can’t help feeling a shudder. Random faces appear in windows, and the loading screen –oh gosh the loading screen!

 Long story short, the fact that the game didn’t hold my hand the entire time, I was led to many “Wrong Ends” and “Game Over” screens. Over, and over, and over again, but I still enjoyed it.

 
Replay Value

The game has so-so replay value.  With each chapter you clear you unlock a Special Chapter, which is essentially side stories about characters that are not really touched on within the game.  I like this extra feature because I get to meet characters from pervious games, however, when finished I’m not quite sure I’ll pick up the game again. Of course, as a completionist, I may pick it up to unlock all the trophies.

Verdict

Despite not knowing the events of Book of Shadowsand the frustrating amount of “Wrong Ends” I got throughout the game, I had a lot of fun playing.  I love how tutorials were kept to a minimum and how I had to figure a lot out for myself.  Story wise, this wasn’t my favorite installment of Corpse Party. Again, the new characters detracted somewhat to the story and then the out of this world, catastrophic events just felt like too much. I love the basic scenario: What would happen if you got stuck in a haunted school? How would you survive? The camera was somewhat glitchy, but not enough to be overly distracting and the ghosts were pretty darn creepy! Loading screens were also pretty slow, and staring at the creepy ghost face while the chapter loaded felt somewhat unsettling (that darn ghost face!) As I said before: Play this game with headphones and in the dark—it’ll be sure to scare your pants off!

  

UZUMAKI (Spirals Ate My Neighbors) Review

UZUMAKI (Spirals Ate My Neighbors)
By Dark_Laharl

Uzumaki by Junji Itois a seinen horror manga with a good amount of gore, scary images, and nightmare inducing stories. I ran into Uzumakia while back and I was instantly drawn in to the story and, I have to admit, I did have nightmares about the stories I read.

Uzumaki is presented as short stories where horrible things happen to the main characters but has an overarching story line that ties the manga together toward the end. A curse looms over Kurôzu-cho (黒渦町 Black Vortex Town; people become obsessed with spirals and are consumed by them. People want to become a spiral, spirals bring bad fortune, or sometimes someone is absolutely mangled in a car crash and turned into a spiral only to come back and chase someone they knew. (That one in particular got to me, that’s the one I had a nightmare about.)  

The curse brings horror to everyone.  The story is overall serious, with some comical moments where the characters seem to get used to the horrors they are seeing and are like “Yo, cut that shit out man! Stop twisting into a tornado and merging with that other person doing that” (trust me it’s a long story)

I liked all the stories within Uzumaki and the overarching story is pretty good too, the ending left me wanting more than what was given. If you like getting scared in a deeper way than just watching someone get killed or being chased by the killer, than I definitely recommend Uzumakito you.

Bio Meat: Nectar Manga Review

Bio Meat: Nectar Review
By Dark_Laharl

Bio Meat: Nectar is a survival horror manga written by Fujisawa Yuki. It was released in 2000 and ran for 12 volumes. The manga as a whole is split into 3 arcs following the protagonists through childhood, adolescence, and adulthood. Fujisawa’s message through the series is evident: science doesn’t necessarily have the correct solution.

In the future, when hunger plagues humanity and garbage overflows from landfills, Japanese science finds a solution by creating a creature that consumes everything except glass and metal. These creatures are called Bio-Meat, or “BM” for short, and  are kept in a dome where they feast on Japan’s garbage. Once fed, they are gathered, slaughtered, and sold to be eaten by humans. What could possibly go wrong?

The government can’t hope to plan for all contingencies.  The BM escape and consume everything in sight –including humans. Citizens must run for their lives or be eaten by these horrendous, man-made monsters. To avoid spoilers, I will only say this happens three times overall, and the last time is by far the worst outbreak.

Japanese BM


I enjoyed the story that Bio Meat: Nectar has to offer. If you have not read any horror manga before, Bio-Meat: Nectar is a good introduction to the genre. The “gore” scenes in Bio Meat are not too graphic, although, the underside of the BM itself (the Japanese BM) is slightly disturbing. The entirety of it looks like a little black turtle with two heads, no eyes, and a giant vertical mouth with human like teeth on its underbelly. From the side of the mouth are weird appendages that look like thin skeletal spider legs that the BM uses to scoop things into its mouth. Stuff of nightmares or at the very least very uncanny valley. What is that? Four mini mouths on each of its legs as well? The hell?

USBM eating a poor soul


The American BM is much different than the Japanese BM and I am not quite sure how to describe it. The best description I can give is a mouth attached to a bunch of tentacles. I don’t even know how the Americans cut the thing up to make it look like steak, come to think of it how do they cut original BM into steak? This is never really addressed in the series.

The art style of Bio Meat: Nectar is very akin to most horror manga; it does its best to look as realistic as possible but sometimes over exaggerates facial expressions and violence to depict the grotesque nature of what happens throughout the manga.

Stupid lady, you’re getting eaten!


The series follows four characters. Maaya, arguably the  main protagonist of the story, is a self-proclaimed bad boy who acts out for attention and to make new friends but goes about it all wrong. As he grows older, he remains the same, a bit brash at times but can becomes a real hero when he needs to protect his friends and innocent civilians –even at the cost of his own safety.  Banba, the muscle of the group, is introduced as a bully, but later reveals a heart of gold and someone who cares deeply about those he loves. Shingo, the child prodigy full of smarts and solutions, grows with the series  becoming less reserved and caring toward the people around him. Lastly, Marino plays the love interest of the group. Having gone through three BM outbreaks together, she cares about each of the male leads and drops the “victim” role to become a motherly figure toward them.

In Bio Meat: Nectar, Fujisawa proposes the idea that science is a double edged sword.  We see this through the BM; man-made creatures with a lust for devouring everything in sight.  While the BM solve the problem of waste and hunger the creatures themselves are unstoppable monsters. They ravage the city into a near apocalyptic state and the science and technology meant to save humanity endangers humanity instead. In the series, we see scientists pressing forward despite the danger posed to mankind. This concept parallels the world we live in today. Consider genetically modified food.  While we are solving issues of world hunger, the impact to the environment (if not properly controlled) can be irreversible.  What will our food mutate into? What will happen to the planet and humanity when we keep pressing forward and something goes awry on a global scale?
 
If you enjoy horror/apocalyptic stories then this is definitely one to pick up and read. I, personally, would love for this to become an anime at some point especially with the advent of stuff like Attack on Titan which shows people getting eaten. It’s not too far of a step to show the same being done by the little BM’s. Final Verdict: Find it, Read it, ENJOY IT! Let me know what you guys think of it.