Category Archives: game remakes

NCG Reviews: Corpse Party Blood Drive Nintendo Switch

Corpse Party is easily one of my favorite horror games with its jump scares, ambient background noises, and chilling story.  The story follows a group of students who are spirited away into another dimension and trapped in a haunted school filled with hate, agony, despair, and murder. Corpse Party plays as a survival horror action game mixed in with visual novel elements.  You follow multiple characters as they try to survive the horrors of Heavenly Host Elementary School.  There are four installments to the Corpse Party series, Corpse Party: Blood Covered (PSP), Corpse Party: Book of Shadows (PSP), and Corpse Party: Blood Drive (PS Vita/Nintendo Switch), and a last installment, Corpse Party: Dead Patient (PC) which released in October 2019.  Having already played all of the previous titles, I was stoked to jump back into Corpse Party: Blood Drive on my Nintendo Switch.

Corpse Party_Blood Drive - Key Art

Story 

Blood Drive takes place a few weeks after the events of Book of Shadows where Ayumi and her friends believe they have destroyed Heavenly Host and Sachiko’s curse.  They discover that not only does Heavenly Host still exist, the curse of Heavenly Host is spreading into the real world and has become more malevolent than ever.  Tricked into thinking the Book of Shadows can revive her dead friends, Ayumi goes back into Heavenly Host to retrieve the Book of Shadows and, once again, try to destroy Heavenly Host for good.

I highly recommend playing Blood Covered and Book of Shadows before playing Blood Drive, or, at least reading the story/watching a walk through beforehand.  The events in Blood Drive constantly refer to the events of Book of Shadows so you might feel a bit lost without the prior knowledge.  If you opt to skip out on the former games, Corpse Party: Blood Drive does an OK good job or reiterating the previous story to you, but it might be difficult to follow on its own.

Corpse Party_Blood Drive - Switch 01

Game Play

If you’re new to the series, game play is very straightforward but does not hold your hand past earlier tutorials.  You have no map. You pretty much wander around the school until you hit the right point for a cut scene or obtain the correct item. It is important to read the dialogue because that is the only way you’ll find clues to the next location or object you will need to obtain.  Picking up from visual novel aspects, your interactions also determine the fate of your character.  Talking to the wrong spirit or picking the wrong action can lead you to a bad ending. Choices must also be made on the fly as you only have seconds to decide your next course of action. Failure to make a decision in time will result in the automatic selection of the bad choice and ultimately the “Wrong End”.

Heavenly Host itself is also a complete danger zone.  If you’ve played the previous titles and missed out on Blood Drive, the school no longer simply poses obstructions and ghosts to stop you from proceeding.  You can’t run haphazardly through the hallways because there are shards of glass, piled of debris, holes, and living flesh organisms that inflict damage to your character. Running is also limited. Running too much can cause your character to run out of breath and stop completely to catch it –which is terrible when you’re running away from something. My major upset about the game is not only the missing map feature, but the inability to control the camera.  There are many scenarios where I’ll lose my character behind a wall or struggle to see the obstacles in my way.

Corpse Party_Blood Drive - Switch 02

The game doesn’t hold back on the horror either.  Frequently, you’ll find yourself afraid to go into classrooms or walk down certain corridors because of a lurking entity.  If you happen to run into a bad situation, getting a “Wrong End” will never be a pleasant experience.  The writers did a wonderful job describing and depicting the torture and gore your character would suffer at the hands of an unforgiving ghost. Not only that, but Corpse Party offered a lot of jump scares. Yes, they were cheesy, but when the face appears in the hole you are looking through you can’t help feeling a shudder.

Blood Drive isn’t played as a continuous story, either.  You go through Chapters, each chapter containing one part of the story.  You can re-visit the chapters through the home screen.  This is a nice touch, in case you want to go back and find anything you may have missed.

Graphics

Blood Drive on the Nintendo Switch looks fantastic! The animation looks great on the Switch and the character models are much cleaner.  With cleaner graphics, it makes the obstacles of Heavenly Host a bit more difficult to avoid because they don’t stick out as much as they did in the Vita version. Otherwise, the port to the Switch is absolutely stunning!

Corpse Party_Blood Drive - Switch 04

Audio

One thing I never really liked about Corpse Party games is the audio.  At times you can sense the director was trying to inject a sense of distance between characters based on sounds (i.e. voices coming from the distance), but this doesn’t work very well with the way the graphics are presented.  There’s a contradiction between the characters on screen and where the voices come from.  Some instances, the characters will be standing next to each other on screen, but their voices will indicate one is nearby and the other is across the room. It’s a weird quirk in the series, but I think it’s something that would have worked best if it was an audio-only telling.

Corpse Party_Blood Drive - Switch 03

Verdict

Pros: The port over the Nintendo Switch is absolutely stunning! If you haven’t played the title on the Vita, it is absolutely worth picking up on the Switch.

Blood Drive isn’t my favorite entry in the series (you can read my original review to get my thoughts) but it does come with a lot of jump scares and horrific scenarios.

Cons: There was no fix to the audio and camera angles can irk your nerves while playing.

I would give the Switch version an 8 out of 10.

Score

Have you played any Corpse Party titles? Is this something you would pick up? Let us know your thoughts in the comments!

 

 

Mortal Kombat XL Announced

We Knew This Would Come One Day

Fighting Games are infamous for having rerelease’s a year after being launched, and Mortal Kombat X does that very thing. Today Neather Realms Studio showcase a new trailer for their newly announced upcoming Mortal Kombat X GOTY package. This new package is called Mortal Kombat XL and  will include all the DLC on one disc, which is; Kombat Pack One, Kombat Pack Two, all Skins, and as seen in the trailer, a new classic Pit level. Sounds great, and MKX couldn’t be happier knowing that this and the new netcode system is on its way. You can pick up Mortal Kombat XL March 1st, for PS4, and Xbox One.
Feel free to watch the trailer below

Will you be picking up this GOTY package? Are you happy seeing MKXL coming? Leave a comment below of your thoughts on MKXL

Five games that deserve a reboot

Five Games That Deserve a Reboot

By UNDED

Reboot’s

On December 1st, Capcom registered a new trademark for its beloved PS2 series Onimusha. A nanosecond later I couldn’t help but dream of other titles that deserve new entries as well. Here is a list of the top five games I would love to see brought back from the proverbial dead. 
Earthworm Jim

Having been missed since its two releases in 1994-95, Earthworm Jim has been a favorite for quite some time, even being re-released in 2010 on PSN and XBL. A new release as a mobile port or even 3DS game would be appreciated. 

Destroy All Humans!

The original released in 2005, and to the surprise of many, was actually a sleeper hit. This is
an incredibly fun game about an alien that has to destroy a shadowy government organization while taking out humans in the process. Last released under the now defunked publisher THQ, it would be hard pressed to find a publisher/developer to take the mantle.

Amplitude

I never got to play this one myself. One of the original rhythm games that had you syncing buttons on a highway. It really was the first real inspiration for Guitar Hero/Rock Band. Heard of by many, loved by the ones who played it, Amplitude is actually getting rebooted for a release in 2016  

Sunset Riders
Sunset Riders NEEDS a reboot. A good, classic style reboot. Sunset Riderssaw you as one of four cowboys making your way through town shooting the shit out of the place. I can’t believe how many hours I played this game. More of a Contra style platformer, Sunset Riders hit the mark with art style, music, and action. SNES games didn’t get any better than this. Now, for the sake of variety, my last choice will be in its original Spanish spelling. 

 
Sunset Riders

I mean come the fuck on! This game is $80 used on eBay! And it would be worth every penny. If you’ve never played this game, do it. Do it before you die. Spend the money, you will not be disappointed.  

Overall, I can’t help but think that companies in the vein of Capcom will be rebooting or reestablishing old fan favorites that are almost certain to rake in the money. I say in the “vein of Capcom” not because of their pedigree, but because of their financial standing. The past five years has seen Capcom’s profits slowly plummet. If the fall of THQ is anything to go by, there would be plenty of other developers who’d snatch up those IP’s in a heartbeat. Even then, I’d still like to see franchises such as Resident Evil, Street Fighter, Dead Rising, Devil May Cry, Mega Man,and especially Onimusha stay comfortably at home. Rebooting an old love could keep Capcom (and many other developers) doors open, as well as keep those franchises in the forefront of our minds. This is great news, because if Capcom shut down, could you honestly see anyone else improving on Street Fighter? I think not.

Uncle Ed