All posts by stellar.ice

Switch-ing up Dragon Ball Xenoverse 2

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Fan of the Dragon Ball Xenoverse series? Picked up a Nintendo Switch but never got around to picking up Dragon Ball Xenoverse 2? If so, you’ll be glad to hear that Bandai Namco is bringing Dragon Ball Xenoverse 2 to the Nintendo Switch this September!

Xenoverse 2 will have special Switch functionality, utilizing Joy Con motion controls and includes a 6 player local play mode -features exclusive to the Switch.

Additional options include playing locally with a friend and a more in-depth avatar creation system as well as battle adjustments.

Here is a quick overview, and screenshots:


It’s Time to Go Super Saiyan on Nintendo Switch

Dragon Ball Xenoverse 2 builds upon the highly popular Dragon Ball Xenoverse with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. Dragon Ball Xenoverse 2 for Nintendo Switch includes Nintendo Switch-specific features and a different way of playing with your friends both locally and online.

Key Features

  • Switch specific controls and functionality, for example perform the Kamehameha and Spirit Bomb with the Joy-Con motion controls.
  • Six player local play mode (additional Nintendo Switch units required).
  • Use individual Joy-Con controllers to play the game with a friend locally.
  • Relive the Dragon Ball story by time traveling and protecting historic moments in the Dragon Ball universe.
  • More in-depth avatar creation system and battle adjustments compared to Dragon Ball Xenoverse.

Are you going to be picking up this title for the Switch? Let us know in the comments!

NIS had some big announcements at Anime Expo 2017

Not only did NIS announce an awesome line up at their press event earlier in the year, they followed up with some more titles coming up later this year and early next year at Anime Expo.

Demon Gaze II

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Magnastar has spellbound the people of Asteria into obeying him. As theRevolutionist Party attempts to overthrow him, it is up to you, the Demon Gazer, to wield the power of demons, liberate Asteria’s citizens, and shine the light of revolution!
Demon Synergy – As the Demon Gazer, turn foes to allies and power them up using the Trance Demon Mode, or fuse with them using the Demon’s Cross!
Dungeon Crawling Made for Everyone – Whether you are a newcomer or a hardened DRPG veteran, utilize modes like Autopilot to customize your adventure!
Love On The Battlefield – Power up your demons and develop relationships with your closest companions, even leading to dating events!

Release: Fall 2017
Genre: Dungeon RPG
Platform: PS4 and PS Vita

 

Penny-Punching Princess

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About the story:
In a world ruled by capitalism, cash is king!
Use the money you gather to bribe enemies to fight for you, activate deadly traps with your dough, and when all else fails, smash all that stand against you with your fists! Fight your way from nothing and amass treasures to take on the mighty Dragoloan family and reclaim your kingdom!
Key features:
Cash Rules Everything Around Me – Fight smarter, not harder! Bribe your enemies to fight for you, or activate deadly traps to turn the tide of battle in this fast-paced brawler.
Who Says You Can’t Buy Popularity – Recruit/Buy flunkies to your cause to unlock stronger equipment and master over 70 special moves based on weapons you craft!
A Madcap Romp of Dollars & Dragons – Embark on a wildly funny adventure as Princess, a girl robbed of her royal heritage in a world obsessed with money.


Release: March 20, 2018 (NA) March 23, 2018 (EU)
Genre: Isometric Brawler
Platforms: Nintendo Switch, PS Vita

 

The Longest Five Minutes

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About the Story:
Our hero faces the origin of all evil, the Demon King himself, but suddenly loses all memories of his adventure. His finishing moves, the name of his hometown, and even the reason he’s trying to defeat the Demon King in the first place, are all gone. Our hero feels as though he’s letting his allies down…
In the midst of battle, his allies’ words and the Demon King’s taunts trigger flashbacks, bringing his memories back piece by piece. Our hero tries to regain his priceless memories before it’s too late, but the Demon King stands before him, his power unyielding!
What will happen in The Longest Five Minutes!?

Release: Early 2018
Genre: RPG
Platforms: Nintendo Switch, PS Vita, Steam

 

Yomawari: Midnight Shadows

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About the game
The follow-up to 2016’s cult horror hit Yomawari: Night Alone, Yomawari: Midnight Shadows introduces two brand-new girls, Yui and Haru, to the night and the spirits who haunt it. Separated by a mysterious attacker, each girl will explore haunting and bizarre locations, face the terrors of the night, and test their courage and wits to survive and reconnect with one another.
Key Features
A Complete Town to Explore – Enter abandoned homes, climb through junk yards and up mountains, or venture into dark sewers in your search.
Two Views of the Dark – Search the night and explore a town as either of Yomawari: Midnight Shadow’s two characters. What you find with one may serve as a clue, or even save the other.
Horrors, Oddities, and Mysteries – Beware of Japanese spirits that come to life, as you encounter horrors birthed from nightmares, oddities that will make you question what is real, and mysteries that may just keep you up at night.
Gorgeous Style – Enter the dark with haunting art to view the city and from above, and get close to the heart-pounding moments in beautifully imagined side-scrolling set pieces.

Release: October 24, 2017 (NA) October 27, 2017 (EU)
Genre: Survival Horror
Platforms: PlayStation 4, PS Vita, Steam

 

Which title are you looking forward to? I can’t wait to play Yomawari: Midnight Shadows.  Let us know what you think in the comments!

 

Dissidia Final Fantasy NT Coming to the West! And it’s about darn time

As soon as the Dissidia cabinet was announced for Japan, fans have been eagerly waiting for the announcement of  Dissidia finally hitting Western consoles.  The wait is now over! Today, Square Enix announced that we will see Dissidia Final Fantasy NT for the PlayStation 4 in early 2018.

The game will offer online and offline play, select from 20 legendary characters and familar summons, and the return of the “Bravery Combat System.  And of course, the game will be beautiful!

Let’s hope early 2018 holds up!  Do you think the game might end up getting delayed (*coughcoughFFVIIcough*)? How long have you been waiting for this announcement? Are you a fan of the franchise? Let us know in the comments!

Akiba’s Beat Review

The Deets

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Title: Akiba’s Beat
Console: PlayStation 4
Genre: Single-player Action role-playing
Price: $49.99
Publishers: Xseed Games; PQube
Release Dates: May 16 2017 (NA); May 19 2017 (EU)

Story

You play as Asahi, a NEET (Not in Education, Employment, or Training) who lives in Akiba.  On Asahi’s way to meet his friend, whom he is often late to meet with, he’s dragged into a Delusionscape.  He meets Saki and her side-kick Pinkun, and together they fight to take down the Delsionscape by defeating the Grand Phantasm (the big boss of the Delusionscape).   Even stranger than the Delusionscape is the repeating Sunday; after his first encounter with the Delusionscape, Asahi re-lives the same Sunday in Akiba. Along with Saki, Pinkun, and other companions you pick up along the way, you try to solve the mystery of the delusions, take down all Grand Phantasms, and put an end to the repeating Sunday.

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Game Play

In order to solve the mysteries behind the delusions, you need to investigate every corner of Akiba.  Every. Single. Corner.  The game mostly consists of running back and forth across the map to event spots.  And I literally mean back and forth.  Events will pop up on opposite ends of the map so once you reach a destination you get to turn right back around.

Aside from the main events, you have a fair amount of side missions.  But the side missions also consist of running back and forth across the map. The real benefit to completing the side missions is learning more about the side characters.  The more side missions you complete, the more you reveal about your companions. Of course, there is also the item bonus, too.

Dungeons are fairly easy.  Monsters can detect you, but it is also possible to run past them and avoid them entirely. Similar to all RPG’s, monsters pace around the map and initiate combat if you attack them or if they are close enough to attack you.

In battle you have a meter that limits the amount of actions you can do at a time.  This disables you from just bashing buttons to defeat a monster.  It’s a little clever in that you have to time your hits and dodge attacks, however, the controls are frustrating.  Your character automatically locks onto a target and it is difficult to switch between monsters and free motion feels non-existent.  Basically, all you can do is dodge and fight.  To switch it up, you can change fighters by using the direction pad. That’s a plus?  Customizing your special moves also feels clunky.  I’ve customized mine to every direction, however, only one special move is ever activated despite which direction I’m pushing. Could also be user error.

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Graphics

For those who have played Akiba’s Trip, the map will feel very familiar. In fact, Akiba’s Beat has taken the old map and pretty much left it the same except for one or two changes.  The main differences are navigation -most roads aren’t open for free travel so you have to take certain routes to reach your destination- and pedestrians have been re skinned into generic bystanders with no characteristics or features -just blue, pink, and green silhouettes.

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Characters are simple anime style who have some lip flap, blink now and then, and wobble from side to side during dialogue.  I’ve witnessed one cut scene, so far, and still feel entirely unimpressed.   You’re basically listening to the dialogue with no action. Of course, the true highlight of Akiba’s Beat is getting back into Akiba and solving the mystery behind the Delusions.

Verdict

Pros: If you have played Akiba’s Trip then you’ll be happy to return to the same streets of Akiba.  Although the battle system has changed from it’s predecessor, you are required to think before you attack.  The mystery of the story is intriguing.  I often found myself running through the dungeon, avoiding all monsters, just to get to the next part.

Cons: The battle system, while unique, is limiting and clunky.  There’s a loophole to avoiding the limited move gauge (activating Imagine mode) and you can just smash and bash away.  Lack of free motion, the ability to select targets, and clunky move controls limits the game play experience.  Running from one end of the map to the other to unlock event scenes can also feel extremely tedious.

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I have one major gripe about the game: I absolutely hate how the culture of fandom is being satirized.  Asahi is quite often put down by Saki and her familiar Pinkun.  They constantly insult his intelligence (Pinkun’s favorite insult is for Asahi is “dingus”) and hobbies.  I’m not saying being a lazy slacker should be glorified, but aside from him being a NEET, nothing else about him is revealed which makes it easy to poke and jab at his lifestyle.  While many can argue that Saki is the typical tsundere archetype, she is often insensitive to the fandom passions of the people in Akiba.  Her character shows disgust or discomfort when dealing with mega fans and this action is supposed to be portrayed as… funny? I am not amused.   What I enjoyed about Akiba’s Trip, at least the animated series, is that it embraces the passions that arise from the fandom.  Akiba’s Beat is the opposite.  I feel like this issue comes up because the characters are all shallow archetypes lacking in any real depth.  Having unlikable characters, and even portraying them as unlikable, is a serious flaw to the game. In addition, Pinkun is a very obnoxious mascot.

If I had to rank this game I would give it a 6 out of 10.

Score

Have you been looking forward to this game? Will you pick up this title? Are you a fan of Akiba’s Trip? Additional comments? Let us know!

Time to meet the Monokubs!

Now that we have a feel for the participants of the new killing game in Danganronpa V3: Killing Harmony, it’s time to meet the masterminds controlling the game. Upupupupupu!

Monosuke

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Opinionated and no patience for foul language, Monosuke is the most rational member of the Monokubs.  “Monosuke believes that the Monokubs should be hostile toward each other, and approves of infighting among the group.”

Monokid

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Short-tempered, foul mouthed, violent, spouts incoherent nonsense, unattentative, and completes sentences with a “Hell Yeah!”, Monokid is pretty much the jerk of the Monokubs.

Monotaro 

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“The childish, scatterbrained leader of the Monokubs. Monotaro often struggles to keep his rambunctious siblings focused on the task at hand. ”

Monophanie

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The only female of the group. She is kind and can’t handle violence.  Monophanie often tries to settle quarrels, but ends up joining them anyway.  Cute, endearing (can that even be said about a Mono anything?!), Monophanie suggests the killing game should be less violent.

Monodam

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Enduring years of bullying from Monokid, Monodam has closed his heart and rarely speaks to the other Monokubs.  He’s also the only Monokub to look like a robot.

What do you think of the Monokubs? I’m slightly concerned since they seem highly reminiscent of the Lil’ Ultimates from Ultra Despair Girls.  But we are going back to a visual novel, so I think the Monokub’s might be really fun characters.  Why do you think they are “Kubs”? Do you think there might be more Lil’ Ultimates trying to bring about more despair? Any theories? Let me know in the comments!