Tag Archives: PSYCHO-PASS: Mandatory Happiness

NCG Reviews Psycho Pass: Mandatory Happiness (Steam)

Psycho Pass: Mandatory Happiness is available now on Steam!  Are you ready to re-enter the world of Psycho-Pass?


Taking place during Season one of the anime series, Psycho-Pass: Mandatory Happiness introduces two new characters: Enforcer Takuma Tsurugi or Inspector Nadeshiko Kugatachi.  Enforcer Tsurugi is searching for his lover while Kugatachi has lost all memories of her past.  You follow each detectives through a series of events that eventually lead to Alpha, an AI whose goal is to provide happiness to all humans.


SS (7)

I am not quite sure how I felt about the story.  I enjoyed the concept of a rogue AI trying to create happiness the only way it can understand; a path of pure lethargy where decisions that would create unhappiness cease to exist.  I wanted to see what would happen with the AI, and furthermore, the connection between the two new characters to the AI.  I feel like this is where the story falls short.  Either because the concept of Psycho Pass itself forbids the exploration of the characters (searching into the past will cloud their hues making them latent criminals) or the characters themselves weren’t as developed as I had hoped they would be.  I was also slightly annoyed that detective Ginoza was so hot-headed.  I felt like it contradicted the character established from the anime series.

SS (2)


Visual novels are not heavy in graphics and Mandatory Happiness is no different.  The story takes place inside the Public Safety Beareu headquarters and in the newly introduced city Sado Marina City. Some scenes are rendered as they were in the anime but the general landscape of the game felt extremely lacking and most scenes were reduced to only dialogue. Cut-scene art was far and few between; and even action scenes were merely sound effects. There were quite a few scenes that could have benefited from a more detailed cut-scene; it would have drove home the drama just a little bit more.  While I understand the series itself takes place in a bland dystopian Tokyo landscape, I felt like the game could have used more imagery to bring the game to life.

SS (8)


I can’t say the sound track brought about anything new to the series.  Sure, helicopters and other background effects were utilized, but at a minimum.  Every now and then when I was prompted to make a choice, the music tempo increased to show the intensity of the decision, but otherwise, there was nothing noteworthy.

Game Play

Visual novels are basically pushing “enter” until you are prompted to make a decision and the decision is what determines your course at the end of the game.  After playing nothing but romance visual novels, I came to realize that it’s damn near impossible to get good endings without a walk-through and that’s the fun part about them; it’s why I keep going back to the story because I like to test out each and every option to see where it leads.  I felt let down when my final choice in Mandatory Happiness felt like the only thing that determined whether I got a True End or Bad End.    Even after saving a few time and going back to change my decisions, the story progressed essentially the same way, say for one or two things. The decision line felt very linear which took the joy out of playing a visual novel. I questioned whether there was a point to monitoring my hue (which you are frequently prompted to care for), if my relationship with the other characters even mattered, and whether or not my choices in the game really made a difference to the outcome.

SS (7)


I think this story would have been a wonderful release between season releases of the anime series. After having watched the entire series and sobbed like a baby, the desire to be placed back into the Psycho Pass world is long lost.  However, I think anyone who has been newly introduced to the series would certainly enjoy the story of Mandatory Happiness.

Visuals, audio, and game play were a let down.  I would have enjoyed alternate endings, or at least a path that made me really question my decision making though the game.  After my first play through, I thought Mandatory Happiness would have made a wonderful novel instead.

I played this title on Steam.  Steam has a vast collection of visual novels but I always feel like they’re better off on a portable console versus PC.  If you’re used to playing on PC, looking to expand your Steam library, and just love Psycho Pass, this is a great buy. However, I think it’s a better fit on the Vita.

Are you a fan of the Psycho Pass series? Will you be adding Mandatory Happiness to your collection? Do you like playing Visual Novels on your portable console or PC? Let us know in the comments!


NIS Press Event Recap, D00d!

NIS hosted an awesome event this year, announcing 5 new titles and 6 release date reveals, and other news to make your inner nerd drool.

New title announcements:

Ys VIII: Lacrimosa of DANA
Will be released for Steam, PS4, and PS Vita in Fall 2017

RPG Maker Fes
Will be released for the Nintendo 3DS in Summer 2017
You can watch the trailer here!

Culdcept Revolt
Will be released for the Nintendo 3DS in Summer 2017
You can watch the trailer here!

Touhou Kobuto V: Burst Battle
Will be released for the PS Vita and PS4
You can watch the trailer here!

Tokyo Tattoo Girls
Will be released for the PS Vita and Steam
You can watch the trailer here!

Have you been tired of waiting to find out when a game you are waiting for is coming out.  Wait no longer!

Danganronpa V3: Killing Harmony for the PS Vita and PS4 will be released on September 26, 2017. Upupupupupu! I can’t wait!

Disgaea 5 Complete for the Nintendo Switch will be released on May 23, 2017.  On the Switch? Sounds awesome, D00d!

PSYCHO-PASS: Mandatory Happiness for Steam will be released on April 24, 2017. Keep your Crime Coefficient low so you can play it when it comes.

Cladun Returns: This is Sengoku! for the PS Vita and Steam will release on June 6, 2017.  Get ready for some dungeon crawling fun in feudal Japan!

Operation Abyss: New Tokyo Legacy for Steam will release on June 9, 2017.

Let’s not forget that Silver Case has added two new chapters for the PS4 version.  YAMI and WHITEOUT PROLOGUE will be included with the PS4 release on April 18, 2017.

What games are you looking forward to? What titles do you want to check out? Personally, I am thrilled for Danganronpa V3 and Tokyo Tattoo Girls.  Let us know what you think in the comments!




Review: Psycho Pass: Mandatory Happiness (PS4,PSVITA)

Before I start this review I would like to point out one thing, apparently Japan has 2 different definitions for games that we consider “visual novels”: 1) A visual novel is a narration with very few interactive elements and 2) an adventure game which is a narration that incorporates problem solving or other types of game play. So, a Visual Novel is more of an interactive book, kind of like “choose your story” and an “adventure game” is a little more like an actual game (think Danganronpa or games by Talltale games).

With that being said, Psycho Pass: Mandatory Happiness is a visual novel that takes place during the first 8 episodes of the Psycho Pass anime (great anime by the way, highly recommend it). In this game, you take the perspective of one of two new characters: Inspector Nadeshiko, an amnesiac who acts a lot like a robot, and an Enforcer named Takuma, who is searching for his lover. Their individual stories are interesting but I won’t spoil them here.

The overarching story of Mandatory Happiness follows Unit 1 as they solve cases involving the antagonist Alpha, a hacker who is hell bent on bringing happiness to people no matter the cost. He does illegal things to bring happiness to the person he is trying to make happy. The scenarios portrayed had me wondering; what is truly right in these situations?
Is there even a right answer?  Overall, the only element of the game that really stands out is, of course, the story.

Overall, this is a hard title to recommend to anybody who hasn’t seen the anime or doesn’t like reading. You will spend most of your time with this game pressing the x button and reading, seldom making some choices that, in the end, doesn’t really affect the story. The effects of the choices your character makes are minimal. Personally,  I loved the anime and I loved reading this story. I think I would love Mandatory Happiness more if it was just an animated movie. If you liked the anime and would like to see more from the world of Psycho Pass, definitely pick this up. Let me know if you have tried it or will try it!

PSYCHO-PASS: Mandatory Happiness is out now!

PSYCHO-PASS fans, if two seasons and a film were not enough to satisfy your thirst for PSYCHO-PASS, you will be happy to know that PSYCHO-PASS: Mandatory Happiness is out now for PlayStation 4 and PlayStation Vita.  Don’t want to pick it up on either of those systems? NIS has announced that the game will also be coming to Steam in 2017.  If you are unsure about whether or not you want to pick up this title, stay tuned to our page for a review coming soon!

Psycho-Pass: Mandatory Happiness trailer and more goodies!

The Psycho-Pass: Mandatory Happiness release may seem far away, but it’s actually just around the corner.  The game will release September 13th in North America and on September 16th in Europe for the PS Vita. As of now, there is no official release date for Steam.

What else could be more exciting than the game release? Only that the first two subtitled episodes will be for FREE with any version of the game on PSN!

Check out some awesome screenshots and the second official trailer below.  Are you a fan of the series? Are you excited for the game? Let us know in the comments!