Tag Archives: PS Vita

NCG Review – Mary Skelter: Nightmares (PSVita)

Details

Title: Mary Skelter: Nightmares
Platform: PlayStation Vita; PlayStation TV
Genre: First-person dungeon RPG
Release Date: September 19, 2017 (NA)/September 22, 2017 (EU)
Developer: Idea Factory/Compile Heart
Publisher: Idea Factory International

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Story

Jack and Alice live of life of suffering within the prison walls.  Everyday they are taken by the Marchens and mercilessly tortured yet, somehow, their spirit has not broken.  Alice, however, is  close to the brink of insanity.  When her emotional state becomes unstable, her eyes turn pink.  In order to ease her suffering, Jack offers Alice his blood which always returns her back to normal.  One day, they are rescued by a girl with scissors and pink blood.  She claims Alice is a Blood Maiden which is why she has come to rescue her.

Alice and Jack are saved! They are taken back to a group called Dawn that live in the “Liberated District”.  Although, Dawn’s intentions seem questionable,  Jack and Alice vow to help them, and the other Blood Maidens, figure out how to escape the Prison for good.

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The story is fun to play through because there are so many mysteries you want answers too.  For example, what is Dawn and what are their true intentions? You meet another group called the Order, who seem like a religious cult, but you can’t tell if they are good or bad so you want to continue playing to find out.

Between chapters are story-like cut scenes that tell a fairytale-esque story.   The stories allude to what is happening to the characters in that chapter, or at least one aspect of the mystery that you are trying to solve while playing the game.  While not graphically stimulating, the stories are fun to read.

The highlight of the game is the theme.  At lease for fans who really enjoy Alice in Wonderland/fairy tale themes. Character names are taken straight from the classics, for example: Alice, Red Riding Hood, Snow White, Sleeping Beauty, etc.   Even monsters look like they’ve been plucked from a twisted story book.  In addition to the overall look and feel of the game, there are many story telling elements that keep you intrigued. It’s hard to put the game down when you just want to see what happens next!

Characters (3)

Game Play

Mary Skelter: Nightmares plays as your typical first-person dungeon RPG.  You explore the dungeon and try to get to the next event point so the story will progress. What I really enjoy about the dungeon in Mary Skelter is how interactive the dungeon is.  Character abilities help you open up new areas and you must solve puzzles to unlock more areas.  Maps are massive and you can easily spend a few hours lost in one area. This, like every other dungeon crawler, can get very tedious, especially if you choose to go back to HQ and restore your health and re-stock on items.  You might end up wasting more time and energy getting back to the point you left off at.  Fortunately, there is an auto-walk option so you can set your location and the game will automatically move you.  Although the maps are massive and can feel tedious, there are many secrets and paths for you to find and explore.  Another major plus to the game is that you can walk more than 10 steps without encountering an obnoxious battle.  You do get to explore the dungeon to some length before facing enemies.

Since the “Prison” you are exploring is a living thing, the dungeon has three desires: Hunger, Libido, and Sleep.  Each interaction you have in the dungeon (finding objects, covering an area with a lot of blood, etc.) affects the desires and triggers a “Dungeon Bonus Roulette” round where you can get a buff or bonus.

Dungeons (2)

The  point of exploring the dungeon is to find the Core of the dungeon and destroy it.  There are two types of monsters you will encounter: Marchens and Nightmares.  Marchens are the monsters you encounter during a typical battle.  Nightmares are the big boss of the dungeon.  While you are exploring, a Nightmare will randomly try to pursue you.  Without having destroyed the core of the dungeon, you cannot defeat the Nightmare.  If you encounter the Nightmare without  having destroyed the core, you have a chance to run away since the Nightmare will chase you, or you can to try to knock it down and then run away in case you’re stuck in a corner.  Note: try to stay out of blocked areas if you think a Nightmare is headed your way!  After you destroy the core, you can fight the Nightmare and, of course, as per RPG game play rule number 67 (I just made that up, right now) “you cannot escape the battle until the Nightmare is defeated, so be prepared.”

Nightmares _2_

Battles are all turn based and fighting options are the RPG game play rule number 26 (yes, I just made up another number) standard . You can attack, use a skill, lick (when the option is available), defend, or escape.

Battle (4)

Blood is a central theme to the game.  When you hit the Marchens with critical hits or target their weakness,  blood will splatter on the Blood Maidens (yes, this is going where you think it’s going). When the blood splatter meter maximizes, the girls will go into a Massacre mode where their stats increase and they gain a new skill. This is where Jack comes in.  He is a support character whose sole responsibility in the party is to keep the Blood Maidens from entering the Blood Skelter, and to help keep them alive.  You do not want the Blood Maidens to go into Skelter Mode because they become OP and can potentially knock out your entire team. The blood splatter from the Marchens can get “corrupted”, so it is up to Jack to use a weapon called a Mary Gun to “purify” the girls by rubbing his blood all over them.  And yes, this does go into a physical touch scene (a little bit later in the game) where being rubbed with Jack’s blood purifies them and it “feels so good”.   Keep in mind, there is a limit to how much blood Jack can produce so you need to find a balance between purification and restoring blood.

Blood Skelter Mode (2)

Jack is a versatile support character.  You can use him to purify the Blood Maidens, or he can guard (take damage from the enemy instead of a Blood Maiden), and use items; he doesn’t necessarily have to be used strictly for purification.  As mentioned earlier, during battle the Blood Maidens can “lick” the blood from one another.  This not only clears the blood meter but will come with HP or SP bonuses, or a buff.  The downside to using “lick” is you don’t get to hit the enemies. But,  the Blood Maidens do start to get pretty shy when this happens…

Battle (9)

Equipping your characters is also pretty basic.  Weapons can be upgraded and reach maximum potential.  At the end of each battle you collect Blood Stones which can be used at Dawn Headquarters to upgrade weapons.

Lastly, Headquarters.  You can rest at headquarters, save, upgrade weapons, and buy items.  In addition to the basics, you get to visit the Blood Maiden’s rooms. And yes, you have to give them things in order to gain their favor because it will affect the outcome and ending of the game.  This is my least favorite part of the game because it feels so contrived.  I think the game itself would have been fine without the obligatory fan service aspect of the game.  But, if fan service is what players always want, fan service is what players will get!

Overall, the dungeons have a nice pace to them.  Once you figure out one aspect of a dungeon, the next becomes slightly more difficult with more elements you’ll have to utilize.

Graphics

Graphics aren’t too impressive, however, I love the themes of each dungeon. But, even though the backgrounds move and the themes are fun, when you’re stuck in the same dungeon for over an hour, everything starts to blend together.

Battle graphics are also nothing to get excited over, either.  You don’t get to watch the girls in action, but rather a customized slash. For example, Sleeping Beauty shoots out daggers during a regular attack.

The monsters look like they’ve been pulled from a twisted fairy tale.  Of course, as per RPG developer laziness, monsters in different areas at different levels are all just re-skinned so you encounter the same creature over and over again, just with different colors.

Battle (10)

Audio

The music sets the tone for each dungeon.  My favorite is definitely the initial City Streets dungeon.  You feel like you’re in a fun house, and rightly so because of the maze-like/ wonderland aspect of the dungeon.

Verdict

Pros:

The dungeons are fun to explore.  There are many secrets to discover and a lot of ways to interact with the dungeon through puzzles and character skills.

What I really enjoy is the overall theme of the game.  I’m a huge sucker for fairy tale/Alice in Wonderland themes so it was easy for me to get into the game.

The story feels basic, but it builds up enough that you want to see what will happen next.

Cons:

Dungeons are extremely large and if you aren’t looking at your map, it is easy to get lost.  The repetitious design and large map area  make dungeon exploring feel monotonous and daunting. Especially if you set the game down for a day or so – you forget where you’re supposed to go.

Overall design is not that impressive.  There is variation to the dungeons, but when you’re in the same dungeon for a while it all becomes the same. If you don’t like getting lost in giant mazes this probably isn’t the game for you.

I find the attempt at fan service to be very forced.  I feel like the story is meant to be a dark tale, however, elements are incorporated into the game just so the game can provide fan service which I feel is completely unnecessary.

Score

Overall, I would rate this title an 8/10. Yeah, the dungeons can get tedious (this is a dungeon crawler, after all), but I think the concept and mysteries are enough to keep players interested in the title.

Windjammers is launching August 29 for PSVita and PS4

Developer and publisher DotEmu has announced that Windjammers will be heading to PS4 and PSVita on August 29.

The title is a re-release of the arcade classic that let users play as one of six unique characters and compete against other players in local or online multiplayer matches. With a new “Ranked Mode” with an improved GGPO netcode will allow users to climb the ladder and challenge the world’s best players.

You can check out the launch trailer below.

NCG Reviews Psycho Pass: Mandatory Happiness (Steam)

Psycho Pass: Mandatory Happiness is available now on Steam!  Are you ready to re-enter the world of Psycho-Pass?

Story

Taking place during Season one of the anime series, Psycho-Pass: Mandatory Happiness introduces two new characters: Enforcer Takuma Tsurugi or Inspector Nadeshiko Kugatachi.  Enforcer Tsurugi is searching for his lover while Kugatachi has lost all memories of her past.  You follow each detectives through a series of events that eventually lead to Alpha, an AI whose goal is to provide happiness to all humans.

 

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I am not quite sure how I felt about the story.  I enjoyed the concept of a rogue AI trying to create happiness the only way it can understand; a path of pure lethargy where decisions that would create unhappiness cease to exist.  I wanted to see what would happen with the AI, and furthermore, the connection between the two new characters to the AI.  I feel like this is where the story falls short.  Either because the concept of Psycho Pass itself forbids the exploration of the characters (searching into the past will cloud their hues making them latent criminals) or the characters themselves weren’t as developed as I had hoped they would be.  I was also slightly annoyed that detective Ginoza was so hot-headed.  I felt like it contradicted the character established from the anime series.

SS (2)

Visuals

Visual novels are not heavy in graphics and Mandatory Happiness is no different.  The story takes place inside the Public Safety Beareu headquarters and in the newly introduced city Sado Marina City. Some scenes are rendered as they were in the anime but the general landscape of the game felt extremely lacking and most scenes were reduced to only dialogue. Cut-scene art was far and few between; and even action scenes were merely sound effects. There were quite a few scenes that could have benefited from a more detailed cut-scene; it would have drove home the drama just a little bit more.  While I understand the series itself takes place in a bland dystopian Tokyo landscape, I felt like the game could have used more imagery to bring the game to life.

SS (8)

Audio

I can’t say the sound track brought about anything new to the series.  Sure, helicopters and other background effects were utilized, but at a minimum.  Every now and then when I was prompted to make a choice, the music tempo increased to show the intensity of the decision, but otherwise, there was nothing noteworthy.

Game Play

Visual novels are basically pushing “enter” until you are prompted to make a decision and the decision is what determines your course at the end of the game.  After playing nothing but romance visual novels, I came to realize that it’s damn near impossible to get good endings without a walk-through and that’s the fun part about them; it’s why I keep going back to the story because I like to test out each and every option to see where it leads.  I felt let down when my final choice in Mandatory Happiness felt like the only thing that determined whether I got a True End or Bad End.    Even after saving a few time and going back to change my decisions, the story progressed essentially the same way, say for one or two things. The decision line felt very linear which took the joy out of playing a visual novel. I questioned whether there was a point to monitoring my hue (which you are frequently prompted to care for), if my relationship with the other characters even mattered, and whether or not my choices in the game really made a difference to the outcome.

SS (7)

Verdict

I think this story would have been a wonderful release between season releases of the anime series. After having watched the entire series and sobbed like a baby, the desire to be placed back into the Psycho Pass world is long lost.  However, I think anyone who has been newly introduced to the series would certainly enjoy the story of Mandatory Happiness.

Visuals, audio, and game play were a let down.  I would have enjoyed alternate endings, or at least a path that made me really question my decision making though the game.  After my first play through, I thought Mandatory Happiness would have made a wonderful novel instead.

I played this title on Steam.  Steam has a vast collection of visual novels but I always feel like they’re better off on a portable console versus PC.  If you’re used to playing on PC, looking to expand your Steam library, and just love Psycho Pass, this is a great buy. However, I think it’s a better fit on the Vita.


Are you a fan of the Psycho Pass series? Will you be adding Mandatory Happiness to your collection? Do you like playing Visual Novels on your portable console or PC? Let us know in the comments!

 

More Ultimates revealed for Danganronpa V3: Killing Harmony

The best thing about Danganronpa games is the cast of characters you meet.  NIS is giving us the next round of Ultimate Students participating in the killing game! Upupupu!

K1-B0 (AKA Keebo): Ultimate Robot

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Equipped with recording functions and hyper-advance AI, Keebo can learn to be a real boy! Unfortunately, it doesn’t help him pick up queues from human interaction which in turn, leads to him making comments that get him in trouble.  Keeba is earnest, proper, and is sensitive about the issue of “robophobia”; he won’t hesitate to call out robo-discrimination!

Gonta Gokuhara: Ultimate Entomologist

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Raised by a pack of wolves for ten years after getting lost in a forest, Gonta learned to speak with animals and insects. After reuniting with his family, Gonta decided that he must always act like a true gentleman since he spent his childhood in the forest.  He has a hard time talking with students his own age.  Gonta is gentle by nature; he has never killed a fly!

Shuichi Saihara: Ultimate Detective

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Another detective is in the midst of a game! This should definitely get interesting.  Shuichi is an apprentice detective with a variety of small jobs under his belt; mostly finding cheating couples. However, he did solve a murder before the police did and so he was named, “Ultimate Detective”.  Although, Shuichi doesn’t believe in his ability.  “Shuichi’s insecurities tend to make him rather timid, but he is quick to act in situations where his keen intuition is needed.”

Tsumigi Shirogame: Ultimate Cosplayer

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A true Cosplayer, through and through, Tsumigi loves making costumes but hates seeing her costumes on people who don’t truly appreciate the art.  Tsumigi is reserved, studious, and kind until Cosplay and Fandom are mentioned; she then becomes outspoken and passionate!   “She has a tendency to completely ignore those around her when she’s especially deep in thought. She also has a habit of referencing anime, video games, and manga over the course of a normal conversation. “

Danganronpa V3: Killing Harmony: Let’s meet the first round of Ultimates!

Coming out this fall, September 29, 2017, Danganronpa V3: Killing Harmony will be here before we know it.  Until then, let’s meet the first round of Ultimate Students who will be taking part in the next killing game! Upupupu!

Kaede Akamatsu: Ultimate Pianist

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Known as the “Piano Freak”, Kaede has won numerous trophies from piano competitions earning her the title of Ultimate Pianist.  She is positive and puts all her effort into achieving her goals.  She also, “feels a deep resentment toward Monokuma for forcing everyone to participate in his absurd killing game.”

Rantaro Amami: Ultimate ???

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There’s always a mystery ultimate, isn’t there? Will he have super detective skills? Will he be just plain ordinary? Although Rantaro doesn’t know what his Ultimate ability is, he is excited to find out what it actually is.  Glib and laidback, Rantaro is able to press Monokuma for information without being thrown into a panic.  “At times, his attitude suggests that he knows more about what’s happening than his classmates, which only heightens the air of mystery surrounding him.”

Miu Iruma: Ultimate Inventor

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Responsible for “Eyedrop Contact Lenses”, Miu isn’t actually satisfied with her invention because she had to work for it.  “Miu believes that coasting through life is the best way to live it.” She is also arrogant and vulgar making dirty jokes and innuendos every time she opens her mouth yet she is submissive and docile if anyone talks back to her.

Kokichi Oma: Ultimate Supreme Leader

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Kokichi’s Ultimate talent is being the supreme leader of an evil secret organization with a membership of over 9,000 (10,000, actually)! Of course, there’s no evidence such a group exists.  “As a self-professed liar, Kokichi revels in blurring the lines that separate fact from fiction. He has a tendency to say whatever pops into his head, and is prone to theatrical outburst of crocodile tears.” He also displays no remorse for tormenting his classmates.  Evil, dude.

How do you feel about the first four characters so far? Are you excited to get your hands on the game yet? Who is your favorite Ultimate student? Let us know in the comments!