Under Night In-Birth EXE: Laste[st] is coming to North America late 2017

During Anime Expo, Aksys Games announced that they will be bringing Arc System Works and French-Bread’s fighting game, Under Night In-Birth EXE: Laste[st] to North America in late 2017.
The console release of the arcade fighting game adds a variety of new features, including new playable characters Enkidu and Wagner, as well as Tutorial and Mission modes, and character balance adjustments.

FLCL 2 and FLCL 3 will be coming to in 2018

During Anime Expo Production I.G unvieled a trailer and some of the main staff for its FLCL 2 and FLCL 3 animation projects.

The two sequels will be two theatrical anime projects, with the first film set to open in Japan in 2018.

The anime is still slated as two six-episode television series in the U.S. While the two six-episode installments were previously slated for late 2017 to early 2018, the staff announced at the panel that they are both slated for 2018 with a break in the middle. The two seasons will have completely separate stories. The staff previously announced that the 12 episodes will be a sequel to the 2000-2001 original video anime.

You can read a brief overview below:

In the new season of FLCL, many years have passed since Naota and Haruhara Haruko shared their adventure together. Meanwhile, the war between the two entities known as Medical Mechanica and Fraternity rages across the galaxy. Enter Hidomi, a young teenaged girl who believes there is nothing amazing to expect from her average life, until one day when a new teacher named Haruko arrives at her school. Soon enough, Medical Mechanica is attacking her town and Hidomi discovers a secret within her that could save everyone, a secret that only Haruko can unlock.But why did Haruko return to Earth? What happened to her Rickenbacker 4001 she left with Naota? And where did the human-type robot ‘Canti’ go?

The newly announced staff includes:

  • Supervisor: Kazuya Tsurumaki
  • Character Design: Chikashi Kubota
  • Screenplay: Hideto Iwai
  • Mechanical Design: Kiyotaka Oshiyama

Original character designer Yoshiyuki Sadamoto and Japanese rock band The Pillows will be returning to work on the sequel series.

StarCraft: Remastered launches on August 14, Pre-order bonus!

Blizzard has announced that StarCraft: Remasterd will launch on PC August 14 for $14.99. The tile will be localize for the following languages: English, Brazilian Portuguese, European and Latin American Spanish, French, German, Italian, Polish, Russian, Korean, Japanese, and simplified and traditional Chinese.

There is also a pre-order bonus that will grant players the following three unique building skins for use in the game—the “Char Hive,” the “Korhal Command Center,” and the “Aiur Nexus.” Additionally, users who purchase StarCraft: Remastered will receive digital bonuses in StarCraft II, including the “Alexei Stukov” co-op commander and three unique portraits themed after StarCraft: Remastered.

Here is a quick overview:


StarCraft: Remastered adds modern conveniences to the original StarCraft experience while maintaining the same gameplay that has captivated a passionate community of gamers for almost two decades. It’s also fully compatible with the existing version of StarCraft, meaning that those who purchase the upgrade can play with those who already have StarCraft and StarCraft: Brood War. Updates and new features include:

  • Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion
  • Widescreen UHD support for up to 4K resolution
  • New matchmaking and leaderboards
  • Player profiles that track individual statistics
  • Cloud saving for campaign progress, hotkeys, and replays
  • Higher fidelity music and sound
  • Switch between Remastered and the original StarCraft with the click of a button!

NCG Review – God Wars: Future Past (Playstation 4, PSVita)

Title: God Wars: Future Past
 System: PS4, PSVita
 Price: $49.99
 Release Date: 06/20/2017
(Special Thanks to NIS America for providing the Review Copy)

Published by NIS America, God Wars: Future Past is a tactical RPG that has an old-school feel which will have fans of Final Fantasy Tactics and Tactic Ogre titles feeling right at home. However, God Wars: Future Past does not follow a medieval theme, but rather a tradition Japanese folklore.GodWars-3

Story

God Wars: Future Past takes place in the ancient land of Mizuho, with three nations: Fuji, Izumo, and Hyga. A princess has been sacrificed in order to keep peace with the nations with another princess, named Kaguya, waiting to be sacrificed. Kaguya is saved by a young man named Kintaro and his furry friend Kuma. Together, they set forth on a journey to find  Kaguya’s mother and discover why Kaguya was left to be sacrificed. I won’t go too deep into the story, but I can say it is a damn good one; not to mention it has some of the most memorable characters I have seen in a tactical RPG to date.gw

Visuals

The art style of the whole game looks amazing, especially the cut scenes. When starting the game, you are introduced to the story by blazing into the gorgeous looking manga style story panels, then right into some grade “A” anime cut scenes. Not only that, you transition over straight into the 3D grid based environments for battle. Most of the 3D models look nice, but something to mention is that the enemies start to lose their identity and start looking the same after you make your way though tons of battles, unless you end up fighting a boss. They look outstanding!

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Gameplay

During most of the game players will find themselves playing battles, which is the best part of God Wars: Future Past. The battles are turn based, and the order of each character relies on their individual stats. This, and the leveling up system, is what fans of the older tactical RPG titles will really enjoy.9-13_ss (9)

Leveling up character stats and move set is job-based feels similar to Final Fantasy Tactics. Each character will have jobs, or classes, where they gain “Job Points” to be used in each “job’s skill tree” for gaining new abilities.  Each character is allowed a main job and sub-job that players can change at anytime, but they are also assigned a unique job which cannot be switched and is specifically for that character. With the three jobs selected, players can mix and match skill sets and abilities to fit each character during battles. The drawback to this option is that any acquired class skills are not usable during battle unless that character has that job set as main or sub. I found the this as the most addicting part of the whole game. Feeling like I had an attachment to my characters and knowing I built them the way I wanted was very rewarding because of the time I spent figuring out which characters I wanted to be in the front line and who will defend, or heal.9-13_ss (2)

God Wars: Future Past took me back to the roots of the tactical RPG’s that I loved while I was growing up, and I will say I recommend this title to anyone who is a fan of the older Tactic games, so pick this up as soon as you can! For new players, this is a great title to see if you like the genre. As for my score on the title, I give God Wars: Future Past an 8 out of 10.Score

Culdcept Revolt – Way To Win Trailer, and new release date

NIS America has released a new trailer for Culdcept Revolt, titled “The Way to Win’, which teaches players various strategies to become the greatest Cepter of them all! The trailer breaks down the 3 different cards players will use when crafting their books: creature, item, and spell cards.

With over 400 cards to choose from, players can create varieties of books and claim victory to all opponents!

Along with the new trailer, NIS America announced  the original August 29 release date has been delayed to, October 3 in North America,  “to accommodate the manufacturing and production of the game.”

You can check out the trailer below