Tag Archives: visual novel

Time to meet the Monokubs!

Now that we have a feel for the participants of the new killing game in Danganronpa V3: Killing Harmony, it’s time to meet the masterminds controlling the game. Upupupupupu!

Monosuke

b22eabd5-ec59-4464-bc52-5dde32b32958.png

Opinionated and no patience for foul language, Monosuke is the most rational member of the Monokubs.  “Monosuke believes that the Monokubs should be hostile toward each other, and approves of infighting among the group.”

Monokid

95416875-d4c1-4571-9bba-dc010b2df0db

Short-tempered, foul mouthed, violent, spouts incoherent nonsense, unattentative, and completes sentences with a “Hell Yeah!”, Monokid is pretty much the jerk of the Monokubs.

Monotaro 

c7f038ce-2a4b-4859-99d7-828f46cf01bb.png

“The childish, scatterbrained leader of the Monokubs. Monotaro often struggles to keep his rambunctious siblings focused on the task at hand. ”

Monophanie

5778ddbf-d4f3-4567-8110-85f0dc0af485

The only female of the group. She is kind and can’t handle violence.  Monophanie often tries to settle quarrels, but ends up joining them anyway.  Cute, endearing (can that even be said about a Mono anything?!), Monophanie suggests the killing game should be less violent.

Monodam

4094a8c7-a57a-4bf2-97dc-cfcf037f599c

Enduring years of bullying from Monokid, Monodam has closed his heart and rarely speaks to the other Monokubs.  He’s also the only Monokub to look like a robot.

What do you think of the Monokubs? I’m slightly concerned since they seem highly reminiscent of the Lil’ Ultimates from Ultra Despair Girls.  But we are going back to a visual novel, so I think the Monokub’s might be really fun characters.  Why do you think they are “Kubs”? Do you think there might be more Lil’ Ultimates trying to bring about more despair? Any theories? Let me know in the comments!

NCG Reviews Hakuoki: Kyoto Winds

 

I am not exactly new to Visual Novels or Otomate games, but Hakuoki: Kyoto Winds is the first title I have picked up in the Hakuoki series, so I can’t really compare and contrast to the previous entries of the series.  I have played a few visual novels before, so this round I came in with a bit more experience and was able to make the best of this game.  Once I figured out the pattern, I wasn’t able to put the game down.

About

Hakuoki: Kyoto Winds will be released by Idea Factory May 16, 2017 for the PlayStation Vita/ PlayStation TV.  You can pre-order the special edition bundle for $72.99 or pick it up for the game for $39.99.

Story

You play as Chizuru Yukimura who travels from Edo to Kyoto in order to find her father. Your first day in Kyoto not fruitful and, to make matters worse, you’re attacked by a group of ronin!  If that wasn’t bad enough, you encounter the Shinsengumi.  Sure, they save your life, but they take you hostage and threaten to kill you because you accidentally stumbled on one of their secrets. And so your journey begins! Will you find out why your father disappeared? Who will you fall in love with at the Shinsengumi headquarters?

The story itself is fun to play through.  There’s a nice balance between action, historic drama, romance, and humor.  Depending on the choices you make within the game, the story can drastically change.  Core elements still remain the same. For example,the battles in Kyoto will still happen. How involved you are in each scenario depends on the choices you make throughout the game.  And of course, there’s no shortage on endings.

2017-04-18-223803

Visual

While visual novels are hardly similar to triple A titles in graphics or game play, Kyoto Winds looks beautiful.  There are a variety of back drops that take you to different places the protagonist encounters. Action is portrayed very well with sword slashes and splatters of blood where necessary.  Another interesting plus is the lip flap, gestures, and expressions characters make.  While not on a huge scale of variety, it’s enough to bring the characters to life.  Of course, we all know the reason anyone really wants to pick up this game is the handsomely drawn men.  When you encounter intimate moments between the protagonist and the Shinsengumi men, you get a beautiful cut scene to emphasize the moment.

2017-04-22-130114

Audio

The game has an amazing soundtrack and is used to create the tone of each scene ranging from cheerful to melancholic, and even utilizing silence where necessary.  All audio is based on the classic Japanese sound and puts you in mid/late 1860’s Kyoto; or at least our imaginings of it.  The only major sound effects are footsteps, blood spurts, the clash of swords, and some other minor effects here and there.  Sound effects are used to a minimum, but I appreciate it that way. I think I would have lost my mind if I heard a pouring sound effect each time tea was poured. Mostly because the sound makes me cringe (but that’s a personal problem).

2017-04-17-214714

Game Play

If you have never played a visual novel before, you’re basically just pressing X until you are prompted to make a decision either regarding what to say or the next action you want to take. This is where the “Save” option is your best friend.  Saving every time a prompt comes up lets you go back and Load if you didn’t like the outcome of your choice.  There are plenty of save slots (99 of them!) so you can drop off and resume when and wherever you want to. Or, you can use the Quick Save option.  However, I prefer the old fashion method of saving since I like to jump around the story to check out all possible outcomes.

This title was incredibly fun because there are so many routes that you can take. The more you play, save, and go back the easier it is to find the paths you want to take. Normally, I pick up visual novels after all the walk-through’s have been put up, but not having the resources that lead me in the right direction made the experience that much better. Of course, I got about 3 bad endings but it helped me start to pick and choose the paths I wanted to take and where they would lead me. I have managed three good endings so far, working on my fourth.

Another enjoyable feature about the game is the quick read/auto read options.  They are available if you want to just sit back and read, or just skip through all the stuff you’ve already read before.  One plus about the game is that if you unlock a new scene, the game won’t let you fast forward through it.  This has kept me from passing through multiple scenes on accident and works for the player’s benefit.

2017-04-29-113552

Verdict

PROS: Once you get a feel for the game, you really start to have fun with it. You can predict the actions you need to take to woo over the samurai of your choice, but it isn’t always easy.  The graphics are beautiful, the background music brings the story to life, and the overall story is so much fun.  This isn’t a game you can only play through once; you have to pick it up again, and again..  While the core story remains the same through each play through, there are so many side paths to take that the game feels new each time you encounter them.

2017-04-20-192415

CONS: I might be nit-picking. Yes, I guess I am nit picking.  And here I go:  Chizuru has to pretend to be a boy in order to stay with the Shinsengumi.  Only the captains know about her gender and to spare her from bad rumors so it is decided she must continue the facade.   Chizuru tries to hide her gender, however, sometimes it’s obvious to most characters around her.  Now, I don’t know Japanese, but I know enough about the language to understand what certain words imply.  I smacked my head multiple times when characters referred to her as “chan” upon first meeting her and then about five minutes later reveal that they knew she was a girl, and then my character is… surprised?  They knew five minutes ago, specifically calling you by the female honorific. I’m not sure if this is a translation issue, or writing from the developers end, or if I completely misinterpreted how –chan can be used.  If anyone has some insight, let me know.

I guess while I’m nit-picking, some translation of character paths are a little bit off.  “Okita” was accidentally referred to as “Okida”, and during Iba’s ending, there were a few places that didn’t make much sense.  But, not enough to ruin the context of the scene/story.

2017-04-30-112953

Aside from my nit-picking, I think the only major con of this game is it can get repetitive.  If you get two bad endings, it’s pretty easy to feel disheartened and uninterested in the game.

 I had so much fun playing through the story and even though I got a bad endings I wasn’t so upset because the samurai action was so much fun.   The down side of the game is that it certainly can feel repetitive when you play it through for the nth time, but the fast read options make it easier to skip through so you can make it to the juicy parts.  Getting a good ending is somewhat difficult, but rewarding when you get them. Otomate fans, visual novel enthusiasts, and anyone who likes a good story should pick up this game.

Will you be picking up this title? Are you a fan of the Hakuoki series? Who is your favorite character?  Let me know in the comments!

This slideshow requires JavaScript.

NCG Reviews Psycho Pass: Mandatory Happiness (Steam)

Psycho Pass: Mandatory Happiness is available now on Steam!  Are you ready to re-enter the world of Psycho-Pass?

Story

Taking place during Season one of the anime series, Psycho-Pass: Mandatory Happiness introduces two new characters: Enforcer Takuma Tsurugi or Inspector Nadeshiko Kugatachi.  Enforcer Tsurugi is searching for his lover while Kugatachi has lost all memories of her past.  You follow each detectives through a series of events that eventually lead to Alpha, an AI whose goal is to provide happiness to all humans.

 

SS (7)

I am not quite sure how I felt about the story.  I enjoyed the concept of a rogue AI trying to create happiness the only way it can understand; a path of pure lethargy where decisions that would create unhappiness cease to exist.  I wanted to see what would happen with the AI, and furthermore, the connection between the two new characters to the AI.  I feel like this is where the story falls short.  Either because the concept of Psycho Pass itself forbids the exploration of the characters (searching into the past will cloud their hues making them latent criminals) or the characters themselves weren’t as developed as I had hoped they would be.  I was also slightly annoyed that detective Ginoza was so hot-headed.  I felt like it contradicted the character established from the anime series.

SS (2)

Visuals

Visual novels are not heavy in graphics and Mandatory Happiness is no different.  The story takes place inside the Public Safety Beareu headquarters and in the newly introduced city Sado Marina City. Some scenes are rendered as they were in the anime but the general landscape of the game felt extremely lacking and most scenes were reduced to only dialogue. Cut-scene art was far and few between; and even action scenes were merely sound effects. There were quite a few scenes that could have benefited from a more detailed cut-scene; it would have drove home the drama just a little bit more.  While I understand the series itself takes place in a bland dystopian Tokyo landscape, I felt like the game could have used more imagery to bring the game to life.

SS (8)

Audio

I can’t say the sound track brought about anything new to the series.  Sure, helicopters and other background effects were utilized, but at a minimum.  Every now and then when I was prompted to make a choice, the music tempo increased to show the intensity of the decision, but otherwise, there was nothing noteworthy.

Game Play

Visual novels are basically pushing “enter” until you are prompted to make a decision and the decision is what determines your course at the end of the game.  After playing nothing but romance visual novels, I came to realize that it’s damn near impossible to get good endings without a walk-through and that’s the fun part about them; it’s why I keep going back to the story because I like to test out each and every option to see where it leads.  I felt let down when my final choice in Mandatory Happiness felt like the only thing that determined whether I got a True End or Bad End.    Even after saving a few time and going back to change my decisions, the story progressed essentially the same way, say for one or two things. The decision line felt very linear which took the joy out of playing a visual novel. I questioned whether there was a point to monitoring my hue (which you are frequently prompted to care for), if my relationship with the other characters even mattered, and whether or not my choices in the game really made a difference to the outcome.

SS (7)

Verdict

I think this story would have been a wonderful release between season releases of the anime series. After having watched the entire series and sobbed like a baby, the desire to be placed back into the Psycho Pass world is long lost.  However, I think anyone who has been newly introduced to the series would certainly enjoy the story of Mandatory Happiness.

Visuals, audio, and game play were a let down.  I would have enjoyed alternate endings, or at least a path that made me really question my decision making though the game.  After my first play through, I thought Mandatory Happiness would have made a wonderful novel instead.

I played this title on Steam.  Steam has a vast collection of visual novels but I always feel like they’re better off on a portable console versus PC.  If you’re used to playing on PC, looking to expand your Steam library, and just love Psycho Pass, this is a great buy. However, I think it’s a better fit on the Vita.


Are you a fan of the Psycho Pass series? Will you be adding Mandatory Happiness to your collection? Do you like playing Visual Novels on your portable console or PC? Let us know in the comments!

 

Silver Case for PS4 has some new chapters

Two brand new chapters are coming to SUDA51’s classic game, Silver Case.

Whiteout Prologue:

Whiteout Prologue is a short-but-sweet prologue that occurs years after the events in The Silver Case, and links the story and builds up the lore to SUDA51’s episodic sequel, The Silver Case: Ward 25.

Yami:

a slightly larger scenario that takes place months after the last chapter of the game, serving as a conclusion of the initial game. This occurs during the Placebo section, where you see the murder mystery investigation from the viewpoint of freelance journalist, Tokio Morishima.

Are you a fan of visual novels? Will you be adding Silver Case to your collection?

Some exciting new screenshots from Hakuoki: Kyoto Winds

It’s almost spring time- the season of love!  What better way to prepare yourself for your hot new romance with sexy 2D men than to check out the first batch of screen shots from Hakuoki: Kyoto Winds.  Idea Factory is giving us a look at some of the main characters and a glimpse of what the game play will look like.

This slideshow requires JavaScript.

Hakuoki: Kyoto Winds follows Chizuru Yukimura who is searching for her missing father.  She’s traveled all the way from Edo to Kyoto, but has a run in with a gang of samurai!  Will she be saved? Will she find her father or love first?

Some awesome features to the game:

  • 12 Handsome Bachelors – Fall in love as these 12 bachelors battle for your heart in this historical fantasy!
  • Over 80 Hours of Romance – With over 30 different endings, immerse yourself in the world of Hakuoki through its compelling tale of romance, friendship, and betrayal!
  • Beauty at Your Fingertips – Fluid animation and vibrant art breathes life into this climatic era in Japan’s history! Then, view all of the art in a gorgeous photo gallery.

Are you drooling yet?  Are you a fan of otome visual novel games? Are you looking forward to this title? Have you played a Hakuoki game before? Let me know in the comments!