Tag Archives: Steam

NCG Reviews Psycho Pass: Mandatory Happiness (Steam)

Psycho Pass: Mandatory Happiness is available now on Steam!  Are you ready to re-enter the world of Psycho-Pass?

Story

Taking place during Season one of the anime series, Psycho-Pass: Mandatory Happiness introduces two new characters: Enforcer Takuma Tsurugi or Inspector Nadeshiko Kugatachi.  Enforcer Tsurugi is searching for his lover while Kugatachi has lost all memories of her past.  You follow each detectives through a series of events that eventually lead to Alpha, an AI whose goal is to provide happiness to all humans.

 

SS (7)

I am not quite sure how I felt about the story.  I enjoyed the concept of a rogue AI trying to create happiness the only way it can understand; a path of pure lethargy where decisions that would create unhappiness cease to exist.  I wanted to see what would happen with the AI, and furthermore, the connection between the two new characters to the AI.  I feel like this is where the story falls short.  Either because the concept of Psycho Pass itself forbids the exploration of the characters (searching into the past will cloud their hues making them latent criminals) or the characters themselves weren’t as developed as I had hoped they would be.  I was also slightly annoyed that detective Ginoza was so hot-headed.  I felt like it contradicted the character established from the anime series.

SS (2)

Visuals

Visual novels are not heavy in graphics and Mandatory Happiness is no different.  The story takes place inside the Public Safety Beareu headquarters and in the newly introduced city Sado Marina City. Some scenes are rendered as they were in the anime but the general landscape of the game felt extremely lacking and most scenes were reduced to only dialogue. Cut-scene art was far and few between; and even action scenes were merely sound effects. There were quite a few scenes that could have benefited from a more detailed cut-scene; it would have drove home the drama just a little bit more.  While I understand the series itself takes place in a bland dystopian Tokyo landscape, I felt like the game could have used more imagery to bring the game to life.

SS (8)

Audio

I can’t say the sound track brought about anything new to the series.  Sure, helicopters and other background effects were utilized, but at a minimum.  Every now and then when I was prompted to make a choice, the music tempo increased to show the intensity of the decision, but otherwise, there was nothing noteworthy.

Game Play

Visual novels are basically pushing “enter” until you are prompted to make a decision and the decision is what determines your course at the end of the game.  After playing nothing but romance visual novels, I came to realize that it’s damn near impossible to get good endings without a walk-through and that’s the fun part about them; it’s why I keep going back to the story because I like to test out each and every option to see where it leads.  I felt let down when my final choice in Mandatory Happiness felt like the only thing that determined whether I got a True End or Bad End.    Even after saving a few time and going back to change my decisions, the story progressed essentially the same way, say for one or two things. The decision line felt very linear which took the joy out of playing a visual novel. I questioned whether there was a point to monitoring my hue (which you are frequently prompted to care for), if my relationship with the other characters even mattered, and whether or not my choices in the game really made a difference to the outcome.

SS (7)

Verdict

I think this story would have been a wonderful release between season releases of the anime series. After having watched the entire series and sobbed like a baby, the desire to be placed back into the Psycho Pass world is long lost.  However, I think anyone who has been newly introduced to the series would certainly enjoy the story of Mandatory Happiness.

Visuals, audio, and game play were a let down.  I would have enjoyed alternate endings, or at least a path that made me really question my decision making though the game.  After my first play through, I thought Mandatory Happiness would have made a wonderful novel instead.

I played this title on Steam.  Steam has a vast collection of visual novels but I always feel like they’re better off on a portable console versus PC.  If you’re used to playing on PC, looking to expand your Steam library, and just love Psycho Pass, this is a great buy. However, I think it’s a better fit on the Vita.


Are you a fan of the Psycho Pass series? Will you be adding Mandatory Happiness to your collection? Do you like playing Visual Novels on your portable console or PC? Let us know in the comments!

 

Need an explanation for “Cladun Returns: This is Sengoku!”?

With Cladun Returns: This is Sengoku! coming out June 6 for Playstation 4, PSVita, and Steam, some people might not understand exactly what this title is. Well today NIS America has released a new introduction video for the upcoming Cladun Returns: This is Sengoku!, which will help players better understand the game.

Here is a brief overview on the game along with the trailer below.


About the story:

Set in Japan’s Sengoku Era, you wake up in the mysterious land of Arcanus Cella where the souls of the dead gather as they await reincarnation. However, some souls have unfinished business that needs to be settled before they can reincarnate. As the player, you will assist these souls by traveling to real – world locations in feudal Japan and fighting your way through dangerous dungeons filled with monsters and traps.
Key Features: 
Pixel – Perfect Customization – Design your character’s appearance and equipment down to the individual pixel with the pixel editor! Once you’re done, share the data to let other players add them to their own game!
Magic Circle Power – With the Magic Circle system, your allies can empower and protect your character! Assign artifacts and arrange them into formations to maximize your power and abilities.
Madcap Multiplayer – Team up with your friends in Co-op Mode to take on dungeons, or compete in Versus Mode to collect the most points! Speed – run lovers can also try to secure a spot in the online leaderboards by clearing dungeons as fast as possible!

Project Cars 2 gets a new Official Rallycross Gameplay Trailer

Bandia Namco has released a new trailer for their upcoming title, Project Cars 2.

Project Car 2’s take on Rallycross also promises authentic physics, detailed visuals and “superior driving dynamics”, bolstered by a technical partnership with legendary Rallycross team, OMSE. Real-world Honda Factory Global Rallycross racing stars Mitchell deJong and Oliver Eriksson have also been brought on board as consultants, to help ensure a faithful recreation of the Motorsport.

Project Cars 2 is a direct sequel to the original Project Cars, and will be released for Playstation 4, Xbox One, and PC (Steam) later this year.

You can check out the latest trailer below.

NCG Review: Yooka-Laylee (PS4, Xbox One, and PC)

As a Banjo- Kazooie predecessor with successful Kickstarter backing, Playtonic and Team 17 has Yooka-Laylee bringing the Nintendo 64 platforming era back for the latest consoles. But does it bring back the problems from that era and can it offer more than just nostalgia for players to enjoy this title?

Story

Yooka-Laylee approaches players with a simplistic and straight forward story made for all ages. The adventure begins with a corporate business called Hivory Towers, with a corporate president named Capital B and Dr. Quack, who start a scheme of absorbing all the world’s literature and converting it into pure profit. This is when Yooka and Laylee jump into the picture because Capital B and Dr. Quack so happened to absorb Yooka and Laylee’s golden pages from their book called “Pagies”. So Yooka and Laylee venture out from the safety of their home to explore deep inside the work halls of the corporation known as the Hivory Towers, to find the “Pagies” needed to explore the mysterious Grand Tomes.Yooka-Laylee_CapitalB

The story works for Yooka-Laylee, mainly because of the game genre, and players will see that once exploring through the game and progressing through the main story. The simplicity of the story was one main part of the game that will have veteran platformer players going back to the golden ages of platforming. Although I enjoyed the story, I did feel like it lacked a lot of the character development for each main character, as it just sort of threw you out there with no history of each character. This would have been a great step away from the past era and bring something more to the reintroduction of this genre.

Visuals

Visually, Yooka-Laylee looks magical, well developed and all around amazing with the Pixar looking models and spectacular animations for each character. The style of the game will truly bring you back to being a child. Even the environments looked outstanding. The development team behind Yooka-Laylee knew what they were doing and what they wanted to bring back from the 3D platforming era.

Yooka-Laylee_TribalstackTropicsYooka-Laylee_GlitterglazeGlacier_Roll

Players will be immersed as the explore the many different worlds in Yooka-Laylee. The only downside is that, there were some spots in the game that felt empty, or not finalized for enemies to be placed. Other than that, I can say the visuals of Yooka-Laylee would get a 10/10.

Audio

Music Plays a big role in any game, and Yooka-Laylee scores hit this right in the sweet spot for any game. The music of the game drew me in immediately as it is one of the main ways it helps to tell the story because the game takes the route of Banjo-Kazooie with no actual dubbing for voices. Players will feel each emotion the audio is placed in in section for, whether you’re out and exploring the joyful, energetic jungle themed parts of the game, or simply freezing in the snow zone. Players will appreciate what Playtonic has done with the audio.Yooka-Laylee_ShipwreckCreek_Trowzer

As I said before, Yooka-Laylee takes on the route of Banjo-Kazooie with no actual dubbing of dialog, but rather the dubbed the dialog with specific sounds, grunts and other silly noises to portray each NPC or character you run into. This was a great way to have all the characters come to life and seem important to the worlds and, with their silly dialog along with the sounds, you will be enlightened while playing.

Gameplay

With the plan to bring back the 3D platform era with Yooka-Laylee, and making it the predecessor of Banjo-Kazooie, Playtonic had a lot to live up to, and succeeded. Yooka-Laylee is hands down, the new iteration of this genre.

As I made my way through the single player mode, I found myself going down memory lane with the item collection, puzzles, and ability unlocking Yooka-Laylee had to offer, along with seeing a few familiar faces from some recent indie games that recently came out.

YookaLaylee_GlitterglazeGlacier_GloomyfriendsAtLast

The mechanics of the game work well with the many abilities you must use to solve puzzles, but there were times I got frustrated with the camera not cooperating the way I wanted it to, and some wall detections.

Single player is not the only mode Yooka-Laylee must offer. With a few extra multiplayer modes, you and your friends will find some of the multiplayer games enjoyable. The downside though is that you must unlock the multi-player mode though out the single player story.  I would have liked being able to jump on immediately and play some mini games with a couple of buddies. The bright side though, this does give you a goal to look forward to while playing single player.YookaLaylee_RextrosArcade

For a platformer that is out in 2017, I did wish it had more to offer. Yooka-Laylee brought back everything we love from the N64 platformers and nothing else new. This will be enjoyable to anyone who wants to step away from the everyday shooters, JRPGs that are on the rise, and average open world game that comes out every few months.

Verdict

With not many platformers out there and a few setbacks, Yooka-Laylee does a fantastic job bringing the 3D platformer genre back. This is definitely a game to pick up for anyone looking to step away from the usual titles that come out every month (I recommend picking it up for the Switch when the port is released). With hours of fun in the single player story, and some multiplayer action, Yooka-Laylee will have players wanting to see a sequel later down the line.

Score

I am Setsuna will be getting free DLC, exclusive for the Switch

Square-Enix has announced that the Nintendo Switch port of I am Setsuna will be getting exclusive DLC titled, “Temporal Battle Arena.”maxresdefault

The DLC adds a new party-on-party coliseum battle mode to the game, allowing players to upload their own battle data for other players to download and battle.

The “Temporal Battle Arena,” will launch this Thursday, April 13 as a downloadable patch.
You can check out the trailer of the new DLC below.
I am Setsuna is available for the Switch, Playstation 4, and PC.