Tag Archives: featured

Alienware and NIS is offering an exclusive early access Key Giveaway for Disgaea 2 PC Demo

NIS America and Alienware s offering exclusive early access for PC gamers to a copy of Disgaea 2 PC Demo. This giveaway will be live until January 23. Following that gamers will be able to download the demo free from Steam on January 30.

To get your Key, follow the link below, just remember, this is a limited amount, so you better hurry..

Disgaea 2 PC Exclusive Demo Key Giveaway

Injustice 2 will Release this May

Ed Boon has announced on his official twitter that Injustice 2 will be releasing May 16, 2017 for Playstation 4 and Xbox One.

 

So far the confirmed playable characters include Aquaman, Atrocitus, Batman, Blue Beetle, Deadshot, Gorilla Grodd, Harley Quinn, Supergirl, Superman, and Wonder Woman.

Team NCG’s Games of the Year 2016

2016 was yet another great year for games and we’ve played all we could get our hands on. Out of all the game releases, we all sat down and picked out our favorites.  Here are our top picks for 2016:

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Frost – Pokemon Sun and Moon
Pokemon Moon brought back the nostalgia of old Pokemon games but still managed to add elements to the game to make it feel new.  It was like an RPG, but with Pokemon.

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Dark_Laharl – The Division
“When The Division first came out I just had to buy it, I was able to play in the beta and liked that I saw. Once I had the full game I spent hours playing and had lots of fun as I leveled up and found new equipment. I played a lot of it with a co-worker and despite having a hard time dropping legendary loot it was fun while we completed the story, this alone made it the game of the year. Never mind that it sucked a lot after the story was over, meaning the end game was trash.”

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NCG Luis – Overwatch
“When deciding what to pick for my favorite game of 2016 I wanted to put a little more though into what it was that made it so I enjoyed playing a particular game. And it became clear that quality the game play was determined by the time I spent playing it and perceived enjoyment I got after playing the game.

My game of the year is Overwatch; this is the same game I had originally perceived as a Generic shooter and a Team Fortress 2 clone. The game uses simple mechanics that almost felt ripped from different shooters. It has Characters that felt too familiar as I could swear I had just played them in different games while the maps or arenas felt small and clustered.

Nonetheless it was actually all these things brought together that made the game so enjoyable. The simplicity of the game in a highly competitive format made it so that even the most inexperienced player could pick it up and actually contribute. From the start every characters mechanics are clear, characters are balanced to be able to counter each other, there is the never the worry of having someone pick that one toon who developers can’t get right because of their strengths. You no longer are playing a game where you pick the strongest character, but rather picking the best character for whatever scenario your team needs to overcome.

As skill in the game is gained, it becomes apparent that it’s not your ability to go off and kill the enemy that sets you apart, but how you contribute, communicate and execute as a team. And this is truly what you want in any game that consists of group gameplay. After a match despite win or lose your contributions are clearly presented. Matches don’t end leaving you empty handed, like if the last half hour was wasted thanks to a special fairy who could not grasp the game. Queue time, load time and replay time is low, allowing you to enjoy more of that sweet gameplay you came for.

Those are my reason for making this my game of the year for 2016. When things are said and done every match felt rewarding and queuing up for another round was always an experience I welcomed. I believe it simplicity that makes this game so special and look forward to seeing how the game evolves thanks to numerous new characters and maps being released for the 2017 seasons.”

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Stellar.ice – Overcooked
Overcooked is one of those games where you grab a couple of drinks, get your friends together, and let the chaos unfold.  You’ll spend most of the night shouting directions at one another, catching the kitchen on fire, and somehow manage to pull off the perfect service. I think it’s one of the best social games I’ve played because it forces you to work as a team rather than against each other.  The game is challenging enough to make you replay some levels, and you’re always willing to start from the beginning to bring new people into the kitchen.

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UndED – Forza Horizon 3
Forza Horizon 3 was a breath of fresh air for me.  While many of my other games lost their sheen after mere days of playing, Forza Horizon 3 kept me coming back to it for months.  Variety is the name of the game here, with several choices of cars, events, and locations to make sure you don’t get bored. FH3 is easily the funnest and most rewarding game I’ve played in recent memory, and the inclusion of the Blizzard Mountain DLC had me back at the wheel, drifting through icy turns with a passion.”

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NCG Mike – DOOM
Felt like a classic first person shooter.

And there you have the NCG’s top game picks for 2016! What was your favorite game from 2016? Let us know in the comments!

 

Mass Effect: Andromeda Release Date Announced!!!!

Yes you heard it here, its been announced!

Electronic Arts and BioWare has announced the release date for Mass Effect Andromeda. The game will release March 21st in the US and March 23rd in Europe for some reason.

If you missed the trailer, you can check it out below, as well as the announcement message from BioWare’s general Manger, Aaryn Flynn.



On behalf of our teams across Montreal, Edmonton and Austin, I’m excited to announce that Mass Effect: Andromeda will be launching in North America on Tuesday, March 21, 2017 and beginning Thursday, March 23, 2017 in Europe. We appreciate your patience (and in fact, even your lack of patience in some instances) as we’ve been focused on completing the game. Here’s a little bit of context into how we’ve gotten here.

Mass Effect: Andromeda is our most ambitious Mass Effect game to date. We’re telling completely new stories, creating new characters, new planets, new species, and introducing new gameplay systems. And for the first time, we’re bringing Mass Effect to the Frostbite game engine, an incredible engine that’s delivering a tremendous graphical jump from the trilogy to Mass Effect: Andromeda. To deliver on this, we’re taking all the time we can to make sure you’re getting the best possible experience.

Over this holiday break, developers at BioWare took home a version of the game in what we call the “holiday build”. This is a longstanding studio tradition that goes back to the early days of the original Mass Effect. Many load up a PC or console and go home to play as much as possible at their leisure. Coming back from holiday, the feedback has been great. Getting the endorsement from members of our studio, many of whom played key roles on the original trilogy, was definitely a key factor in helping us lock in on the date.

Even more exciting for us over the last couple of months has been seeing the excitement build in the community as we’ve started to share more about the game. The passion you have for the franchise continues to drive us. And now, we’re just a couple of months away from delivering a brand new Mass Effect experience to you for the first time in five years – richer, deeper and ready for exploration. We’re excited about how far we are going with the franchise, and we hope you find it’s been worth the wait.

See you in Andromeda,
Aaryn