All posts by stellar.ice

Yomawari: Midnight Shadows

Yomawari is back! The next installment after Yomawari: Night Alone, Midnigh Shadows introduces us to two new characters: Yui and Haru.  After getting separated, will they survive the night to reunite with one another?

Key Features

  • A Complete Town to Explore – Enter abandoned homes, climb through junk yards and up mountains, or venture into dark sewers in your search.

  • Two Views of the Dark – Search the night and explore a town as either of Yomawari: Midnight Shadow’s two characters. What you find with one may serve as a clue, or even save the other.

  • Horrors, Oddities, and Mysteries – When Japanese spirits come to life, you’ll encounter horrors birthed in nightmares, oddities that will make you question what is real, and mysteries that may just keep you up at night.

  • Gorgeous Style – Enter the dark with haunting art to view the city and from above, and get close to the heart-pounding moments in beautifully imagined side-scrolling set pieces.

Yomawari: Midnight Shadows is coming to the PlayStation 4, PlayStation Vita, and Steam this Fall!

 

 

More Ultimates from Danganronpa V3 revealed!

Here’s a recap of who we have met so far for Danganronpa V3:

Kaede Akamatsu, Rantaro Amami, Miu Iruma, Kokichi Oma, K1-B0, Gonta Gokuhara, Shuichi Saihara, and Tsumugi Shirogane.

Now introducing:

Ultimate Anthropologist: Korekiyo Shinguji

1940a939-9479-46de-9ad0-99f2a9aa004c

Korekiyo has traveled around the world, studying many different cultures as part of his anthropological research. His travels have instilled in him an appreciation for the “beauty of humanity.” For this reason, he observes his classmates with great curiosity, eager to see what sort of beauty they will produce given their unique situation.

Calm, collected and intelligent, Korekiyo’s mannerisms and appearance can nevertheless be quite unnerving to some. Even his ethics and morality may be a departure from what one might consider normal.

Ultimate Aikido Master: Tenko Chabashira

34d714fa-6ad0-4c24-9879-89ebbf5961f1

Tenko is a practitioner of Neo-Aikido, a martial art that she created alongside her master by reimagining the style of traditional aikido.

To say she merely dislikes men is an understatement. As an androphobe, Tenko refers to all men as “male degenerates.” Though compliments from a woman will make her heart aflutter, the same compliment from a man could result in him getting thrown across the room.

Tenko does not hide her emotions well, and she has a tendency to overreact to situations in an exaggerated manner. She also has a habit of yelling at the top of her lungs. Though she claims it helps bolster her fighting spirit, her frequent shouting often strikes others as incredibly obnoxious.

Ultimate Maid: Kirumi Tojo

f5add276-8523-4f72-9267-df8185f4fd2c

A calm, dignified young woman of sound mind and peak physical fitness. Kirumi made a name for herself while working as a part-time maid, earning a reputation for fulfilling to perfection any request made of her. However, she refuses all requests made by corrupt individuals.

As a maid, Kirumi embodies the philosophy of selfless devotion. Even while trapped in the Ultimate Academy, she continues to serve her classmates almost on instinct, such as by preparing meals and doing chores.

Ultimate Child Caregiver: Maki Harukawa

cb8c5eca-623c-4e59-9dbc-995fd33971e0

Raised in an orphanage, Maki did not seek out the role of child caregiver but instead had the role thrust upon her.

For this, she was recognized as the Ultimate Child Caregiver. But despite her title, Maki’s not particularly caring or friendly. And though children are fond of her, she personally can’t stand them.

Despite her cute appearance, Maki is a hostile misanthrope of few words, and rarely cooperates with her classmates. Nevertheless, she is willing to take action when it suits her.

Ultimate Tennis Pro: Ryoma Hoshi

32bc423b-b09d-4319-8b21-52353355eb6e

From middle school onward, Ryoma was a talented tennis player with a bright future ahead of him, and had won championships around the world. But after he used his tennis skills and a custom-made steel tennis ball to kill members of an organized crime syndicate, he was arrested, found guilty, and sentenced to death.

Awaiting his punishment on death row before arriving at the Ultimate Academy, Ryoma claims he is no longer the same person who was bestowed the title of Ultimate Tennis Pro.

Displaying a maturity that is rare among teenagers, Ryoma seems older than his appearance would suggest. Even in the presence of pain and death, Ryoma remains unflappable.

Ultimate Astronaut: Kaito Momota

7aeff562-7778-4b78-87d1-4aa2dde43d34

Astronaut cadets must have a college degree and pass a rigorous exam before they can even be considered for the astronaut training program. Kaito, however, used forged documents to take the exam before he graduated high school, and became the first teenager to pass it.

Ultimately, Kaito’s forgery was discovered. But his unorthodox approach to the exam piqued such interest that he was accepted as a cadet anyway. Though Kaito still has yet to visit outer space, his romanticized view of the cosmos remains stronger than ever.

Valuing dreams and passion above all else, Kaito often dispenses such wisdom as “Limits don’t exist unless you set them yourself!” and “You gotta be a little reckless to make your dreams reality!”

Ultimate Magician: Himiko Yumeno

adfa309e-3e68-4fc8-8521-cbb50f7c5ad0

A skilled magician who claims her tricks are the result of real magic. Himiko is the youngest recipient of the Magician of the Year award from the Magic Castle, an organization made up of stage magic enthusiasts from around the world. However, she claims this award was just a clever ruse to hide her actual magic powers from the rest of the world.

She complains about the constant requests she receives from people who don’t believe her magic is real, but still want to see her performances.

Regardless of whether it’s parlor tricks or real magic, Himiko has an uncanny knack for card and coin magic tricks, as well as making doves appear out of thin air. But despite the high demand for her magical aptitude, Himiko is also extremely lazy.

Ultimate Artist: Angie Yonaga

4a77ad0b-539c-4a99-9304-96eb2623fb32

A zealously devout girl who claims that her island god, Atua, is always by her side. Though Angie draws and sculpts, she considers herself an instrument of Atua, and credits her artistic works to him and him alone.

She has an upbeat, somewhat ditzy attitude, and often says unique remarks such as “Bye-onara.” Chief among her personality quirks is her claim to speak on her god’s behalf, as well as her tendency to ask others for (non-fatal) blood sacrifices to Atua.

The next batch of Ultimates look fun! I absolutely cannot wait for the game to release!  Who is your favorite character so far? Which Ultimate ability do you wish you had? Let me know in the comments.

 

 

NCG Reviews Hakuoki: Kyoto Winds

 

I am not exactly new to Visual Novels or Otomate games, but Hakuoki: Kyoto Winds is the first title I have picked up in the Hakuoki series, so I can’t really compare and contrast to the previous entries of the series.  I have played a few visual novels before, so this round I came in with a bit more experience and was able to make the best of this game.  Once I figured out the pattern, I wasn’t able to put the game down.

About

Hakuoki: Kyoto Winds will be released by Idea Factory May 16, 2017 for the PlayStation Vita/ PlayStation TV.  You can pre-order the special edition bundle for $72.99 or pick it up for the game for $39.99.

Story

You play as Chizuru Yukimura who travels from Edo to Kyoto in order to find her father. Your first day in Kyoto not fruitful and, to make matters worse, you’re attacked by a group of ronin!  If that wasn’t bad enough, you encounter the Shinsengumi.  Sure, they save your life, but they take you hostage and threaten to kill you because you accidentally stumbled on one of their secrets. And so your journey begins! Will you find out why your father disappeared? Who will you fall in love with at the Shinsengumi headquarters?

The story itself is fun to play through.  There’s a nice balance between action, historic drama, romance, and humor.  Depending on the choices you make within the game, the story can drastically change.  Core elements still remain the same. For example,the battles in Kyoto will still happen. How involved you are in each scenario depends on the choices you make throughout the game.  And of course, there’s no shortage on endings.

2017-04-18-223803

Visual

While visual novels are hardly similar to triple A titles in graphics or game play, Kyoto Winds looks beautiful.  There are a variety of back drops that take you to different places the protagonist encounters. Action is portrayed very well with sword slashes and splatters of blood where necessary.  Another interesting plus is the lip flap, gestures, and expressions characters make.  While not on a huge scale of variety, it’s enough to bring the characters to life.  Of course, we all know the reason anyone really wants to pick up this game is the handsomely drawn men.  When you encounter intimate moments between the protagonist and the Shinsengumi men, you get a beautiful cut scene to emphasize the moment.

2017-04-22-130114

Audio

The game has an amazing soundtrack and is used to create the tone of each scene ranging from cheerful to melancholic, and even utilizing silence where necessary.  All audio is based on the classic Japanese sound and puts you in mid/late 1860’s Kyoto; or at least our imaginings of it.  The only major sound effects are footsteps, blood spurts, the clash of swords, and some other minor effects here and there.  Sound effects are used to a minimum, but I appreciate it that way. I think I would have lost my mind if I heard a pouring sound effect each time tea was poured. Mostly because the sound makes me cringe (but that’s a personal problem).

2017-04-17-214714

Game Play

If you have never played a visual novel before, you’re basically just pressing X until you are prompted to make a decision either regarding what to say or the next action you want to take. This is where the “Save” option is your best friend.  Saving every time a prompt comes up lets you go back and Load if you didn’t like the outcome of your choice.  There are plenty of save slots (99 of them!) so you can drop off and resume when and wherever you want to. Or, you can use the Quick Save option.  However, I prefer the old fashion method of saving since I like to jump around the story to check out all possible outcomes.

This title was incredibly fun because there are so many routes that you can take. The more you play, save, and go back the easier it is to find the paths you want to take. Normally, I pick up visual novels after all the walk-through’s have been put up, but not having the resources that lead me in the right direction made the experience that much better. Of course, I got about 3 bad endings but it helped me start to pick and choose the paths I wanted to take and where they would lead me. I have managed three good endings so far, working on my fourth.

Another enjoyable feature about the game is the quick read/auto read options.  They are available if you want to just sit back and read, or just skip through all the stuff you’ve already read before.  One plus about the game is that if you unlock a new scene, the game won’t let you fast forward through it.  This has kept me from passing through multiple scenes on accident and works for the player’s benefit.

2017-04-29-113552

Verdict

PROS: Once you get a feel for the game, you really start to have fun with it. You can predict the actions you need to take to woo over the samurai of your choice, but it isn’t always easy.  The graphics are beautiful, the background music brings the story to life, and the overall story is so much fun.  This isn’t a game you can only play through once; you have to pick it up again, and again..  While the core story remains the same through each play through, there are so many side paths to take that the game feels new each time you encounter them.

2017-04-20-192415

CONS: I might be nit-picking. Yes, I guess I am nit picking.  And here I go:  Chizuru has to pretend to be a boy in order to stay with the Shinsengumi.  Only the captains know about her gender and to spare her from bad rumors so it is decided she must continue the facade.   Chizuru tries to hide her gender, however, sometimes it’s obvious to most characters around her.  Now, I don’t know Japanese, but I know enough about the language to understand what certain words imply.  I smacked my head multiple times when characters referred to her as “chan” upon first meeting her and then about five minutes later reveal that they knew she was a girl, and then my character is… surprised?  They knew five minutes ago, specifically calling you by the female honorific. I’m not sure if this is a translation issue, or writing from the developers end, or if I completely misinterpreted how –chan can be used.  If anyone has some insight, let me know.

I guess while I’m nit-picking, some translation of character paths are a little bit off.  “Okita” was accidentally referred to as “Okida”, and during Iba’s ending, there were a few places that didn’t make much sense.  But, not enough to ruin the context of the scene/story.

2017-04-30-112953

Aside from my nit-picking, I think the only major con of this game is it can get repetitive.  If you get two bad endings, it’s pretty easy to feel disheartened and uninterested in the game.

 I had so much fun playing through the story and even though I got a bad endings I wasn’t so upset because the samurai action was so much fun.   The down side of the game is that it certainly can feel repetitive when you play it through for the nth time, but the fast read options make it easier to skip through so you can make it to the juicy parts.  Getting a good ending is somewhat difficult, but rewarding when you get them. Otomate fans, visual novel enthusiasts, and anyone who likes a good story should pick up this game.

Will you be picking up this title? Are you a fan of the Hakuoki series? Who is your favorite character?  Let me know in the comments!

This slideshow requires JavaScript.

Marvel VS Capcom: Infinite New Characters and Collector’s Edition

Fighting game fans, brace yourselves.  Some juicy news is heading your way!

Marvel VS Capcom: Infinite will be heading to PS4, Xbox One, and PC September 19, 2017.  Pre-orders are now available today!

A limited Marvel VS Capcom: Inifinite Collector’s Edition will also be available for pre-order.  It will include:

Four premium character dioramas of Iron Man, Captain Marvel, Mega Man X and Chun-Li, a case filled with six Infinity Stone replicas, as well as SteelBook packaging that contains the Deluxe Edition of the game.

In addition to the sweet collector’s edition, characters on the roster you can expect to see:

  • Ultron
  • Hulk
  • Thor
  • Hawkeye
  • Rocket Raccoon
  • Chun-Li
  • Strider Hiryu
  • Chris Redfield

Each newly-added character will feature unique abilities, iconic special moves and will join other previously-announced characters, including Captain Marvel, Iron Man and Captain America from the Marvel side, and Ryu, Mega Man X and Morrigan from Capcom. The use of powerful, game-changing Infinity Stones further deepens the customized gameplay and allows players to equip and unleash elemental in-game powers, such as Time, Power and Space.

NCG Reviews Psycho Pass: Mandatory Happiness (Steam)

Psycho Pass: Mandatory Happiness is available now on Steam!  Are you ready to re-enter the world of Psycho-Pass?

Story

Taking place during Season one of the anime series, Psycho-Pass: Mandatory Happiness introduces two new characters: Enforcer Takuma Tsurugi or Inspector Nadeshiko Kugatachi.  Enforcer Tsurugi is searching for his lover while Kugatachi has lost all memories of her past.  You follow each detectives through a series of events that eventually lead to Alpha, an AI whose goal is to provide happiness to all humans.

 

SS (7)

I am not quite sure how I felt about the story.  I enjoyed the concept of a rogue AI trying to create happiness the only way it can understand; a path of pure lethargy where decisions that would create unhappiness cease to exist.  I wanted to see what would happen with the AI, and furthermore, the connection between the two new characters to the AI.  I feel like this is where the story falls short.  Either because the concept of Psycho Pass itself forbids the exploration of the characters (searching into the past will cloud their hues making them latent criminals) or the characters themselves weren’t as developed as I had hoped they would be.  I was also slightly annoyed that detective Ginoza was so hot-headed.  I felt like it contradicted the character established from the anime series.

SS (2)

Visuals

Visual novels are not heavy in graphics and Mandatory Happiness is no different.  The story takes place inside the Public Safety Beareu headquarters and in the newly introduced city Sado Marina City. Some scenes are rendered as they were in the anime but the general landscape of the game felt extremely lacking and most scenes were reduced to only dialogue. Cut-scene art was far and few between; and even action scenes were merely sound effects. There were quite a few scenes that could have benefited from a more detailed cut-scene; it would have drove home the drama just a little bit more.  While I understand the series itself takes place in a bland dystopian Tokyo landscape, I felt like the game could have used more imagery to bring the game to life.

SS (8)

Audio

I can’t say the sound track brought about anything new to the series.  Sure, helicopters and other background effects were utilized, but at a minimum.  Every now and then when I was prompted to make a choice, the music tempo increased to show the intensity of the decision, but otherwise, there was nothing noteworthy.

Game Play

Visual novels are basically pushing “enter” until you are prompted to make a decision and the decision is what determines your course at the end of the game.  After playing nothing but romance visual novels, I came to realize that it’s damn near impossible to get good endings without a walk-through and that’s the fun part about them; it’s why I keep going back to the story because I like to test out each and every option to see where it leads.  I felt let down when my final choice in Mandatory Happiness felt like the only thing that determined whether I got a True End or Bad End.    Even after saving a few time and going back to change my decisions, the story progressed essentially the same way, say for one or two things. The decision line felt very linear which took the joy out of playing a visual novel. I questioned whether there was a point to monitoring my hue (which you are frequently prompted to care for), if my relationship with the other characters even mattered, and whether or not my choices in the game really made a difference to the outcome.

SS (7)

Verdict

I think this story would have been a wonderful release between season releases of the anime series. After having watched the entire series and sobbed like a baby, the desire to be placed back into the Psycho Pass world is long lost.  However, I think anyone who has been newly introduced to the series would certainly enjoy the story of Mandatory Happiness.

Visuals, audio, and game play were a let down.  I would have enjoyed alternate endings, or at least a path that made me really question my decision making though the game.  After my first play through, I thought Mandatory Happiness would have made a wonderful novel instead.

I played this title on Steam.  Steam has a vast collection of visual novels but I always feel like they’re better off on a portable console versus PC.  If you’re used to playing on PC, looking to expand your Steam library, and just love Psycho Pass, this is a great buy. However, I think it’s a better fit on the Vita.


Are you a fan of the Psycho Pass series? Will you be adding Mandatory Happiness to your collection? Do you like playing Visual Novels on your portable console or PC? Let us know in the comments!