Tag Archives: NIS America

NCG Reviews Yomawari: Midnight Shadows

Yomawari is back with another title, Yomawari: Midnight Shadows.  This is a wonderful title fit for this spooky season.  If you are looking for a title to help you get through the trick-or-treat rush, or need a couple of scares to keep up with the season, this is the perfect title for you.

Details

Title: Yomawari: Midnight Shadows
Release Date: 10/24/2017 (North America)
Developer/Publisher: Nippon Ichi Software (NIS)
Genre: Survival Horror
Platfrom: PS4, Windows, PS Vita

Story

Yomawari tends to touch on deep topics, particularly around death and loss.  Midnight Shadows follows the same theme.  The story begins with Yui and Haru watching the fireworks together for the last time; Yui will be moving to another town.  The fireworks show marks the last chance the girls will get to spend time together.  While most series signal that friendships can remain strong through distance, Haru struggles with the separation.  The separation between Yui and Haru is where the conflict of the story lies.

Throughout the game Haru desperately searches for Yui, putting herself in frightening situations.  Every time Haru seems close to finding Yui, Yui is long gone. Yui, however, is placed into new areas without a sense of how she got there; her goal is not to seek out Haru, but rather return home; to find her “home”.

Will the girls find each other in the end?

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Game Play

If you have played Yomawari: Night Alone, you’ll already have a good grasp of the game and its mechanics.

For those who are new to the series, game play is simple.  You must wander around the town to find Yui.  You can walk, run, tip-toe, pick up/throw items, turn on/off your flashlight, and hide.  You must use these skills to get through the town, which is filled with ghosts at nearly every turn.

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Midnight Shadows added a few new mechanics such as moving objects, carrying objects that give you special abilities, and exploring indoor areas. There’s also a need side-scrolling part that contrasts the usual top-down view.

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The ghosts work as a guiding mechanic.  Some areas that you should not be accessing based on where you are in the story line will be filled with ghost obstacles at every corner to deter you from going that direction; some ghosts will just outright block your path.  When you are going in the correct direction, you will have to analyze how the ghosts move and utilize what is around you to either escape from the ghost or to sneak past it.

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While the ghosts do pose a challenge, the difficulty is not to extreme. You will easily predict the movements, figure out how you need to get by, and then move forward with the story. Of course, this comes along with an infuriating amount of deaths and blood splatter.

Audio

At the beginning of the game you are told that you must put your headphones in and only focus on the screen; you have to promise that you will.  Why? Because putting in headphones immediately sucks you into the creepy atmosphere of the game.  There is no real soundtrack, but the ambient noise from buzzing streetlights, kicking up leaves, cawing raven, and the airy breath of a wondering ghost -it is enough to set the tone of the game.  The audio also works to make you leap from your seat.  When those jump scares happen, you will feel your entire body tremble!

To be safe you can play without sound, but what is the fun in that?

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Graphics

I love the style of Yomawari.  It is a combination of innocence and darkness.  The characters themselves are cute but these cute girls get lost in such a chilling atmosphere.  To depict the child-like nature of the main characters, scribble art is used frequently.  It appears in the objects found around the town and Haru’s retelling of her search for Yui.  It only drives home the child-like nature of the girls which really makes you think how the heck these girls are enduring so much terror without losing their minds.

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Despite having such a wonderful art style, I did noticed that there is a slight lag in movement.  I played this title on the PlayStation Vita and noticed that while walking or running there was a slight pause in motion when moving toward areas, or areas that needed to load.  Sometimes this felt annoying because the pacing of the game is already slow, but it reminds you that this is not a title you can just rush through.  At least not if you want the full effect of the game.

Verdict:

I’d give this title an 8 out of 10.  There is not much variation from the previous title as far as mechanics.  However, the story is compelling and the jump scares, while absolutely terrifying when they happen, are pretty fun to play through.

Score

Have you played any Yomawari titles? Will you be picking this one up for a few scares? Which is your favorite horror game? Let us know in the comments!

Tokyo Tattoo Girls – Meet your companions!

Today, NIS has released a trailer introducing 6 companions you are able to choose from in their upcoming title Tokyo Tattoo Girls.

We will see this title in the US for the PlayStation Vita and Steam on November 17th.

Check out the screenshots below to get a glimpse of the Tokyo Tattoo Girls!

Which girl do you have your eye on? Let us know in the comments!

NCG Review – Touhou Kobuto V: Burst Battle (PS4, Switch)

As Touhou Kobuto V: Burst Battle V was first announced, I was really excited for the 3rd person arena fighter/shooter. Especially since Touhou Genso Rondo: Bullet Ballet was a really fun in-depth title. When I jumped into Burst Battle on for the first time, I found out I was getting into something from a different nature.kobuto_jp_ss6.png

Audio

Like any Touhou titles, the music is terrific! Compiled of remixes of character theme songs, the music is something that all players can enjoy in this title. The sound effects sort of work, but can get repetitive, and other than that, there is nothing more, or new. A lot of the sound effects were just reused sounds from Touhou Genso Rondo: Bullet Ballet.kobuto_jp_ss5.png

Gameplay

This is usually where Touhou titles really shine, but in Burst Battle, the development just wasn’t executed right. First off, there is no video or game play tutorial, which this title really needs to have in order for players to understand what they are doing. There is only a manual that is on the main menu, which many players will probably miss since it’s in such a weird spot.kobuto_jp_ss2.png

Once players finally start to figure out the game, they will notice it has the core mechanics of an arena battle game. The down side is that it is slow, clunky and there is no character balance. Players will spend most of their time waiting on each stamina meter to refill to try to use the most powerful attack through a match. As for game modes, players will have a choice of the single player story mode, arcade mode, score attack, VS, and online. touhou-kobuto-v-burst-battle-3

When jumping into the single player story mode, one of the first and upsetting part was that I didn’t get to pick a character. Automatically, I was thrown into the story of Reimu Hakurei. After completing her story, you are forced to do the next character story and so on. Wasn’t too big of a deal, but I would have liked to choose which character to play. As for the other modes, it’s just the story mode without the story.2

Verdict

It really disappointed me as a fan of arena battle style titles that Touhou Kobuto V: Burst Battle missed out on being a great title. It has the mechanics, the music… the pointless story, but I felt like it had no signs of a fast pace, bullet hell, Touhou feel that the other titles have. This is not a game to pick up for the price, but rather a borrow from a friend that is a hardcore Touhou fan. It sucks to say but I have to give this title a 1 out of 10.

Score

Get your horror game fix with Yomawari: Midnight Shadows new trailer

NIS America has released a new trailer for its upcoming horror title Yomawari: Midnight Shadows dubbed “Exploring in the Dark”.

Here’s an quick overview.

A summer night out with your best friend to watch the fireworks leaves you alone and scared in the dark. Pick up your flashlight and take on the views of two protagonists, Yui and Haru. The two girls have been separated by something seemingly sinister, and it is up to both of them to find each other in the night and make their way home. Along the journey, spirits, ghouls, and strange monstrosities will try to eat both of them whole. So find each other before it’s too late, because the dark is no place to be alone.

Yomawari: Midnight Shadows will launch for PlayStation 4, PS Vita, and Steam on October 24 in North America and October 27 in Europe.

You can check out the trailer below.

NCG Review – Danganronpa V3 Killing Harmony ( PS4/PSVITA )

Details

Title: Danganronpa V3: Killing Harmony
Genre: Interactive Visual Novel
Platforms: PlayStation 4, PlayStation Vita
Developer: Spike Chunsoft
Publisher: NIS America
Release Date: September 26, 2017 (NA)

 

Story

I would LOVE to do a segment on the story, however, this is one of those titles where I definitely don’t want to ruin it for everyone. Maybe in the future when it’s really eating at me… We shall see.  The game has been released in Japan since the beginning of the year, but if you’ve stayed off the internet what happens will be, like all Danganronpa games, a twisted ride.

What I really enjoyed about the plot line is that it is not centered on Despair, rather, there’s an overwhelming theme of identifying the truth.  Whether it be trusting what you see, political or religious beliefs, what is presented to you by the media and what you yourself experienced, there’s this underlying desire for truth and a need to uncover it through all the deceit around you.  And yet, even if you reach a truth, there are many lies still circling around it.

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Getting into the title felt difficult because the cast is initially off putting but as you go through the story, characters really start to grow on you.  Heck, I even think Keebo is pretty cool.  Character personalities tend to take a drastic turn, and while they develop to some extent, sometimes they fall flat into a character arch type.

Despite all the tragedies that occur in the killing game, there is still a good balance between humor and horror. With all the pop-culture and nerd references peppered throughout the game, there are still a few laughs mixed in with the tears. What? No… I didn’t cry!

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Gameplay

With Danganronpa V3 Killing Harmony, gameplay is pretty much the same as previous titles, but with a few new twists.  The pacing of the overall story is similar to past titles: Free time, Investigation, Class Trial. This is nice because you feel right at home in the Danganronpa world; you already have a good “feel” for the game.  When you get into the class trials, you are prepared for all of the changes that will be thrown at you.

If V3 is the first title in the series you are picking up, tutorials will guide you through the debates.  They are not overwhelming or excessively annoying.

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The class trials run similar to previous games where you play mini-games to uncover the Blackened but most mechanics for the mini games have been upgraded.  Non-stop debates offer more stylish text effects that can throw you off. Text also interferes more often with statements.

In addition to the basic non-stop debate, you have the ability to lie.  This replaces taking a statement and using it against a classmate.  I found the lying aspect to be humorous.  Mostly because the protagonist is such a terrible liar!

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Another addition to the non-stop debates are the Mass Panic debates. You need to find the inconsistency and shoot the contradictory statement… with three voices talking at once.  Not only is there text flying in all directions, voices talk over one another.  Throughout the Mass Panic Debates, sometimes one voice will be louder than others and will need to be shut down in order for you to hit a contradictory statement (if there is one present) from another speaker.

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Hangman’s Gambit has evolved to Hangman’s Gambit Ver. 3.0.  Instead of selecting visible letters floating across the screen, all letters are hidden.  The board will occasionally light revealing the letters, but it is difficult to discern the word you are looking for without all given letters visible.

Psyche Taxi takes over Logic Dive.  You must drive and hit letter blocks to reveal the question, then you pick a lane to answer it. This was my second least favorite mini-game.  I had more fun and more of a challenge doing the Logic Dive from Danganronpa 2.

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The Rebuttal Showdown, where you slice words with a sword, is still present but the controls have become more clunky and difficult to control. This is because you have to use your joystick to move the sword rather than the Vita touch screen.  It was much easier to swipe the words away than to line your pointer up with the letters.  This definitely made it much more challenging.

Argument Armament has replaced the Panic Talk Action.  Argument Armament is the same concept, but also incorporates more rhythm game mechanics. Panic Talk Action was always my least favorite mini-game during class trails, so Argument Armament also takes the title for my least favorite mini-game of DRV3.  I love rhythm games, however, I always struggle to find the beat or the right pattern for the debate which makes my timing completely off the mark.  Argument Armament also “strips” the character down, so each successful hit takes off a layer of clothes… Do we really need to keep stripping down every damn anime character?

There are two mini games added: Mind Mine, where you will need to clear away all the blocks to reveal the board and select the correct object out of the three presented to you.  There is also Scrum Debates.  Scrum Debates happen when the class is divided in opinion.  As the opposing side presents their argument, you need to find the keyword of their statement to counter their opinion.

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What makes the mini-games more interesting compared to previous titles is the Casino.  During Free Time you have a chance to visit the Casino and re-play some of the mini games.  Plus you get the slot machine; it’s just like gambling in real life -you hardly win big!  The coins you win from the mini-games can be exchanged for gifts.  The Monomono machine is also still in the game.

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Graphics

I played this title on both consoles.  While I definitely prefer the comfort of handheld systems, playing on the PS4 brought the game to life.  Generally, visual novels aren’t graphically stimulating.  Playing on the PS4 made a noticeable difference for class trials. The frame rate runs much faster, and the layers of  characters and text make the scenes feel more interactive.

One thing that really jumps out is how bland the overall color scheme of the game is.  Compared to previous titles where colors are vibrant and eye-catching, DRV3 uses a lot of blues and purples.  I think this gives the game a darker tone, but also doesn’t make the title jump out the way its predecessors have.

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Audio

What I love about Danganronpa is that when you hear the soundtrack, you definitely know you are playing a Danganronpa game.  DRV3 brings in old favorites with a new mix that perfectly fits the overall tone for certain areas you explore.

PS4 VS Vita

I am always right at home on a handheld.  I find it much easier to get into a game if I have the convenience of playing it wherever the heck I want to.

That being said, Danganronpa being available on the PS4 and Vita was something new.  I haven’t really picked up visual novel titles for anything but a handheld and I always have a hard time getting into them if they’re not on a handheld system.  However, I recommend playing Danganronpa on the PS4. Not only did I get a bigger screen to watch the action of Danganronpa unfold, the class trials really stood out as a new experience.  Frame rates were much higher making the pointer a bit harder to control on the PlayStation 4 system, but the layered text effect and motion across the screen really  made the game feel more up close and personal.

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Of course, I still played the majority of the game on my Vita since I am out of the house more often than home but I definitely noticed the slight change in graphics and the slower frame rates made a huge difference in the overall feel of a class trial.

Keep in mind, if you can’t decide which system you want it for, buy the title for both consoles! It’s easy to cross save your game and switch between portable and stationary.

Verdict

Pros: Sprinkled with humorous pop culture references and being the same ol’ killing game we all love, DRV3 always keeps you guessing until the very end.  You’ll laugh; you’ll cry; and maybe you’ll sit in disbelief for an hour because how could that character die?!  Despite this being the 3rd entry of the High School Killing game (Despair Girls and Future Foundation don’t count) there are still many surprises thrown at you.  Even if you know the formula, from beginning to end you still can’t predict what will happen next.

There are plenty of new game play styles for class trials.  I think developeres did an excellent job making something feel old, yet still be entirely new.

Graphics on the PS4 give you a different game play experience compared to a handheld, but cross saving options will let you jump back and forth between systems.  That is, if you want to throw down the extra cash.

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Cons: This is mostly my fan opinion, but this is my least favorite entry to the series.  Characters were difficult to warm up to and fell flat in the end. The ending didn’t feel quite as moving as previous games.

During class trials, the pointer can be extremely difficult to control.  Being unable to control the cursor made some class trial aspects feel tedious and just straight up annoying.

The color scheme is muted, so the title does not pop in ways the previous titles have.

I would love to give Danganronpa a 10, but I am going to have to take it down to an 8.  Characters were hard to warm up to, the story doesn’t feel entirely compelling, and while some of the mini-games have been upgraded some of the controls felt clunky.

Score

This is a must-have for all Danganronpa fans.  Not only do you see what is happening in the Danganronpa world but also because of how the game itself has evolved as far as mechanics and story.

Which is your favorite title in the Danganronpa series? Have you picked up V3 yet? Have you encountered anything that took you completely by surprise? Let us know in the comments.