Tag Archives: FGC

The North American TEKKEN 7 King of the Iron Fist Tournament Finals are Upon Us!

Bandai Namco has announced the North American TEKKEN 7 King of the Iron Fist Tournament Finals; taking place on November 9, 2016 at Ruby Skye, located in San Francisco, California. The TEKKEN 7 King of the Iron Fist Tournament Finals will be action-packed with highly competitive bouts, special guests, and the awarding of $20,000 in cash prizes when the day is over.

Summary of event details:

What: North American TEKKEN 7 King of the Iron Fist Tournament Finals and Last Chance Qualifiers

When: TEKKEN 7 King of the Iron Fist Finals take place on November 9, 2016; Last Chance Qualifiers take place on November 8, 2016

Where: TEKKEN 7 King of the Iron Fist Finals will take place at Ruby Skye located at 420 Mason St. in San Francisco; Last Chance Qualifiers will take place at the Hilton San Francisco Union Square located at 333 O’Farrell St. in San Francisco

Who: TEKKEN Series Director, Katsuhiro Harada, will be on-hand to meet fans and media

Ticket Sales Info: VIP and General Admission tickets will go on sale starting October 3, 2016 at 10:00am PDT.

  • VIP tickets will be offered at $100 and will include premium seating at the TEKKEN 7 King of the Iron Fist Finals and a special VIP gift bag.

  • General admission tickets for the TEKKEN 7 King of the Iron Fist Finals event will be offered at $5.

  • The Last Chance Qualifier tournament registration fee is $30 and will include both a T-shirt and admission into the next day’s TEKKEN 7 King of the Iron Fist Finals event.

  • While official spectator seating will not be offered; TEKKEN fans are welcome to come checkout the action at the Last Chance Qualifier event.

For Tickets & More Event Information, Please Visit: tk7.tekken.com/kotif16

BlazBlue: Central Fiction receives digital pre-order demo on October 11 in North America

Starting October 11, players who pre-order BlazBlue: Central Fiction from the PlayStation Store in North America, will gain access to a special demo. The demo will include

Arcade Mode, VS Mode, Training Mode, as well as Network Mode’s Online Lobby.
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BlazBlue: Central Fiction will launch for PlayStation 4 and PlayStation 3 this Thursday, October 6 in Japan, on November 1 in North America.

Blazblue: Central Fiction will Release this November in the US, plus New Bundles

Aksys Games announced that BlazBlue: Central Fiction will launch for PlayStation 4 and PlayStation 3 in North America early November, and following that Aksys Games will be selling a HORI Fighting Commander controller bundle for the PS4 version, exclusively through their web store for $129.99.

Here are the details below

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Officially Licensed by Sony and Arc System Works. The Fighting Commander is the ultimate controller for 2D Fighting Games and also works great on many other 2D software titles. This pad is a pure performer with the industry’s best D-Pad, six-button layout, large buttons, improved ergonomics, and high quality construction. Features include the R/L Toggle switch to allow all buttons to be accessed by the right hand, Turbo functions, and more! Switch the D-Pad to function as the D-Pad, the Left Analog Stick or the Right Analog Stick. 10-foot cable is long enough for most gaming environments, and the wired connection ensures quick and accurate response. Also compatible with PlayStation 3 and PC through XInput.

*Officially Licensed by Sony and Arc System Works
*Designed for 2D fighting games with 6-button layout
*Compatible with PlayStation 4, PlayStation 3, and PC (via XInput)
*R/L toggle switch and Turbo functions *Wired controller for instant response

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BlazBlue: Central Fiction – PlayStation 4 LIMITED EDITION
LIMITED EDITION INCLUDES:

– Physical copy of BlazBlue: Central Fiction –

– Collector’s Box –

– Deluxe 100 page Hardcover Art Book –

– Mini Noel Vermillion Nendoroid Figure –

– BlazBlue Song Interlude III Soundtrack (10 Tracks) –

BlazBlue: Central Fiction is the newest installment in the storied BlazBlue franchise and stands alone as the pinnacle of next gen 2D fighters! Like a well-timed 2D punch,BlazBlue: Central Fiction bashes massive amounts of content and innovation into one slick title that hits hard and keeps the pummeling steady! Prepare yourself for a brand new story, new characters, levels, modes, system mechanics and more! Choose from over 33 unimaginable fighters as you battle for 2D supremacy!
Key Features

A Brand New Chapter in the Saga

A massive story mode coupled with new modes and mechanics will keep you coming back for more!

Epic Aesthetic
Insanely detailed 2D hand-drawn sprites coupled with astonishing 3D rendered backgrounds create a world unlike anything you’ve seen before!

Kick Your Beat Downs Up a Notch
A packed roster of over 30+ characters new and old rumble for glory in the post apocalypse!

Arc System Works shows off Blazblue: Central Fiction Opening Animation at TGS 2016

Over the weekend a lot of new videos were released during TGS 2016. One of the videos was not just gameplay but Arc System Works released the opening animation for Blazblue: Central Fiction, which I can say looks fantastic.

Blazblue: Central Fiction will release for Playstation 3, and Playstation 4 on October 6 in Japan, and this holiday season on NA.

Check out the opening video below.

Review: The Ronin Dojo (Mobile)

As part of the Fighting Game Community (FGC), it is nice to see when the community starts to build something new, and R24 Digital has done this by bringing The Ronin Dojo to IOS and Android. The Ronin Dojo is a ..”tool designed by the FGC for the FGC”as well as to help “improve your speed and reflexes even when not near your fight stick or pad.”

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The Ronin Dojo is a phone app/game, which isn’t supposed to be flashy because it has a purpose, but  it still looks good for presentation wise. The colors are bright and sit on each other fairly well, which the app/game needs to rely on for the game play to work. Fonts are legible and menus work for how basic they are. Visually, this app does what it needs to and is nice to look at.

 Gameplay

When first being introduced to The Ronin Dojo, is presented to me as a tool to help your response time for fighting games. Well after playing it, I see the concept of how it is supposed to work. The game is set up like Simon Says style. The play screen will present one of the four random action highlighted in a vibrant color, “Punch”, “Kick”, “Block”, and “Throw”. Your job is to press the buttons colored to the corresponding action, which will be the four buttons on the bottom of the play screen. The only thing that makes this different from Simon Says is that you have to respond within the time frame or hit frame given, as you would for any fighting games. This unnamedmakes The Ronin Dojo addicting because you will notice how you start responding slightly faster each time and trying to beat your High Score. This element makes the game feel more like a rhythm game. You start to notice that the game throws the action in a steady beat which will sort of draw you away. This is one aspect I can see be tweaked later on while the game develops, but so far, I can’t wait to see the improvements on the game/app down the line.

I would recommend members of the FGC to try this out and keep a close eye on it. This is just the beginning of The Ronin Dojo’s life cycle, so their might be some nice improvements for the evolution of this game/app with updates down the line. Be sure to check the game out along with checking out the developer’s website. Let us know what your high score is!