Tag Archives: PC

Alienware and NIS is offering an exclusive early access Key Giveaway for Disgaea 2 PC Demo

NIS America and Alienware s offering exclusive early access for PC gamers to a copy of Disgaea 2 PC Demo. This giveaway will be live until January 23. Following that gamers will be able to download the demo free from Steam on January 30.

To get your Key, follow the link below, just remember, this is a limited amount, so you better hurry..

Disgaea 2 PC Exclusive Demo Key Giveaway

Mass Effect: Andromeda Release Date Announced!!!!

Yes you heard it here, its been announced!

Electronic Arts and BioWare has announced the release date for Mass Effect Andromeda. The game will release March 21st in the US and March 23rd in Europe for some reason.

If you missed the trailer, you can check it out below, as well as the announcement message from BioWare’s general Manger, Aaryn Flynn.



On behalf of our teams across Montreal, Edmonton and Austin, I’m excited to announce that Mass Effect: Andromeda will be launching in North America on Tuesday, March 21, 2017 and beginning Thursday, March 23, 2017 in Europe. We appreciate your patience (and in fact, even your lack of patience in some instances) as we’ve been focused on completing the game. Here’s a little bit of context into how we’ve gotten here.

Mass Effect: Andromeda is our most ambitious Mass Effect game to date. We’re telling completely new stories, creating new characters, new planets, new species, and introducing new gameplay systems. And for the first time, we’re bringing Mass Effect to the Frostbite game engine, an incredible engine that’s delivering a tremendous graphical jump from the trilogy to Mass Effect: Andromeda. To deliver on this, we’re taking all the time we can to make sure you’re getting the best possible experience.

Over this holiday break, developers at BioWare took home a version of the game in what we call the “holiday build”. This is a longstanding studio tradition that goes back to the early days of the original Mass Effect. Many load up a PC or console and go home to play as much as possible at their leisure. Coming back from holiday, the feedback has been great. Getting the endorsement from members of our studio, many of whom played key roles on the original trilogy, was definitely a key factor in helping us lock in on the date.

Even more exciting for us over the last couple of months has been seeing the excitement build in the community as we’ve started to share more about the game. The passion you have for the franchise continues to drive us. And now, we’re just a couple of months away from delivering a brand new Mass Effect experience to you for the first time in five years – richer, deeper and ready for exploration. We’re excited about how far we are going with the franchise, and we hope you find it’s been worth the wait.

See you in Andromeda,
Aaryn

Final Fantasy XIV’s new expansion Stormblood Details, and Release Date

During the Final Fantasy Fan Festival 2016 in Tokyo, Square Enix announced the release date for Final Fantasy XIV‘s new expansion, Stormblood along with more depth details of what to expect. Stormblood is set to release on June 20 2017 in North America and Europe, and players will be able to pre-order the highly-anticipated follow-up to Heavensward starting January 24 to receive exclusive bonuses.

You can read the keynote that producer/director Naoki Yoshida announced  for Stormblood, below:


 

  • New Job – Red Mage (DPS Role): The highly anticipated red mage job will make its debut in Stormblood as a ranged magic DPS, wielding a rapier and magicked crystal medium. A very mobile attacker, the red mage dives in and out of melee combat, assaulting enemies with red magic and short-ranged attacks. The red mage also has the ability to link multiple spells with chainspell, dealing massive damage and following them up with melee attacks.
  • Swimming and Diving: This new gameplay mechanic will allow players to seamlessly enter and traverse specific rivers, lakes, and seas in both new and existing areas throughout Eorzea®. Players will also be able to dive underwater in select locations, even while riding flying mounts. Underwater areas will not only include new gathering locations, but also will provide an opportunity for NPC interaction.

 

  • New Beast Tribe and Primal: The Ananta, an all-female beast tribe, is the newest of the beast tribes to be introduced to the world of FFXIV. This ancient tribe resides in the mountains near Ala Mhigo and worships the primal Lakshmi. Known for their skill in spell and gemcraft, the Lamia will play a very important role in the Stormblood main scenario as their persecution by the Garlean Empire is revealed.

 

  • New High-Level Raid: The Bend of Time – Omega was announced as the high-level raid series for Stormblood. Omega has surfaced within the main scenario in the past, but this menace will soon appear in full force. The mystery behind the appearance of Omega and the significance of “The Bend of Time” will be unveiled through the story surrounding this raid.

 

  • New Alliance Raid: Two special guest creators were invited to assist with the design of the newly-announced alliance raid “Return to Ivalice”: Yasumi Matsuno (FINAL FANTASY XII / FINAL FANTASY TACTICS) will write the scenario surrounding the raid, while Keita Amemiya (Onimusha 2 / Shin Megami Tensei IV) will spearhead monster and boss design.
  • Stormblood Theme Song: Legendary composer Nobuo Uematsu will return to create the main theme song for Stormblood.

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Rounding out the announcements, SQUARE ENIX revealed information on the Stormblood collector’s edition. This version features a special box with art decoration by Yoshitaka Amano, as well as:

  • FINAL FANTASY XIV: Stormblood
  • Stormblood Special Art Box
  • Expertly Crafted Zenos yae Galvus Figure
  • FINAL FANTASY XIV: Stormblood Art Book
  • Cloth Map of Eorzea
  • Stormblood Logo Sticker
  • Exclusive In-game Items
    • Syldra Mount
    • Wind-up Bartz Minion
    • Chicken Knife

Pre-orders for Stormblood will begin on January 24, 2017. Additional details for Stormblood will be shared during the European Fan Festival in Frankfurt on February 18-19, 2017.


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Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto DLC Trailer

Bandai Namco has released a new trailer for their upcoming NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 DLC expansion, Road to Boruto, available for the PlayStation 4 computer entertainment system, Xbox One, and Steam.

You can check out a quick overview below


The new trailer focuses on five new playable characters including Boruto Uzumaki, Sarada Uchiha, Mitsuki, Naruto Uzumaki (Road to Boruto version), and Sasuke Uchiha (Road to Boruto version). Each character comes with a new moveset for players to learn and master in Free Battle mode and the new story mode that follows the events of “BORUTO: NARUTO THE MOVIE”.


Players who already own NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 can download the Road to Boruto DLC for $19.99 on the PlayStation 4 system, Xbox One, and Steam. A physical version of NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 with the Road to Boruto expansion can be purchased for $49.99.

Review: Dead Rising 4 (Xbox One, PC)

Dead Rising 4 (DR4) came out Dec 6th and I was not first in line to get it. I’ve played every Dead Rising game out there and I was busy revisiting the land of Skyrim. I am very glad I waited because half way through the month there was a deal for the game, full price but with the season pass, I couldn’t pass it up. Now here I sit with the game 70% complete according to the game itself despite having beat it twice now in story mode, Frank is level 92, I have 1 more picture to take of graffiti, all the newspapers have been collected, as have the cellphones and blueprints. I have to wonder what more the game wants from me but I think I know the answer: it wants all the trials to be completed. I’m still having “fun” so I will give them a shot, but there are a few things getting on my nerves. Here is a review of the story, game play and what have you…..

Story: (No spoilers)

DR4 takes place almost 20 years after the first Dead Rising in the same location as the original Willamette Colorado -a made up place. The differences in location are that this time you can explore the entire town of Willamette and the mall was rebuilt as the largest mall in the country. At first, Frank was involved in trying to uncover a conspiracy happening in the small town, but later gets sucked into finding-out-what’s-going-on? mode because there’s a new outbreak happening -the world of Dead Rising cannot catch a break.

The story is 7 cases long, but it may as well have been 6 since the last 2 could have been a single case and they aren’t even cases, in my opinion. I enjoyed the story proper but was confused by a couple of things: 1) Why couldn’t he and his student work together? Why were they so against each other when in the end they were after the same thing. 2) Who started the outbreak? Maybe this gets answered in Dead Rising 5? If there is one…

Finally, the game has only one ending and I hate this. All the previous games had up to 4-5 endings; where are they here? Is the true ending hidden behind DLC? So far it looks that way since the title and description of one DLC pack is “Frank Rising”. In fact, some sites have already confirmed this. (I’m so glad I paid only 59.99 for both game and season pass.) Anyway, the story is easy enough to follow and can keep you entertained, but does have it’s flaws.

Game play:

DR4’s game play is the standard Dead Rising game play: grab anything and everything, and beat zombies over the head with those things. You can also shoot them, blow them up, burn them freeze them, melt them, and run them over. Like I said, standard Dead Rising game play. Not much has changed since the last game. Combo weapons can still be built on the fly instead of needing a work bench, you can carry more weapons at a time -up to 8 of each kind those being thrown weapons, melee weapons and ranged weapons.

A cool, but overall, disappointing addition is the exo-suits. They make you more powerful, give you more stamina and…that’s about it. They don’t seem to last long. They have 120 energy and once it reaches 0 it blows up off of you. They can be cool, though. Add an upgrade and it does some awesome stuff like creating freezing tornadoes and sucking them closer to explode them. Add military hardware and cause explosions left and right.  The worst one is the electricity upgrade, boring, but the most awesome one after you beat the game once is the Zero suit upgrade. The upgrades can be awesome but finding an upgrade after donning the suit is hard. Every time I was near a suit, I spent half the time looking for an upgrade and most of the time I failed and wasted the suit.

As you level up you get prestige points, or PP. Every once in a while you level up and get points to add to skill trees. This can net you more health, more ammo, more stamina, or whatever you want to add your points to. S
ome of these skills have to be bought or found out in the world, these are skill books and luckily unlike the first game you don’t have to carry the books around with you. Just like the other games you get events where you have to save people being attacked by zombies or being held hostage and new to DR4 is destroying a certain factions equipment, these like before get annoying.

One big disappointment for me this time around is the maniacs, those people who went nuts because of the outbreak, we used to get these awesome cut scenes that introduced these people and gave you a reason to either attack and kill or to defend yourself and kill. NOT in DR4 though! nope none of that, you run to the maniacs position, they sort of talk but its easily ignorable and you dont get a good grasp of why they are crazy, they have no character in my opinion. I can remember the ones from DR3, the glutton who got mad because you were eating her food, the gymrat who got mad cause you called her a sir, the crazy biker gang….the only reason I can remember these new ones is because i’m on my 3rd play through, but they aren’t as enjoyable/difficult as the ones in previous games.

Lastly, the timers of previous games are near to none existent in DR4, take your time getting from point A to point 5 or whatever who cares you’re not timed and this has me split, I like completing some games at 100% and having all the time in the world to complete missions allows me to do that, but Dead Rising started out with timers, this added to the difficulty of the game, this one just feels off.

Graphics:

The graphics in most games, to me at least, are getting indistinguishable from previous incarnations. DR4 may have better graphics than DR3 but I couldn’t tell you were they are better, maybe its the zombie faces, they do seem a little more detailed, a little more scary but other than that…meh. As soon as you start wailing on the zombies they start to bleed and they bleed a lot so much so that they turn red as they are covered in stuff, I don’t remember this happening in the previous games, its so unnecessary, I got over it eventually but I still feel that its dumb but I guess true to life. If I beat up zombies with a bladed baseball bat I would expect lots of blood and to end up covered in blood, so I can forgive the game for doing this. The amount of zombies on screen is huge, huge to the point of being annoying to get passed and on to your next goal, I like beating up zombies but on consecutive play throughs though, they are are very annoying.

If you don’t like how Frank looks through out the game, feel free to change his clothes, there are many suits and many combinations of stuff to wear, some silly, some dumb, and some that just shouldnt be…ugh take a look

DLC:

As I alluded to earlier, I am not very happy with the DLC prospects for DR4, the ending is in the DLC? come on, just keep it in the actual game! don’t make it DLC just because you cant think of a better DLC package! The other 2 DLC packs are not much better, who cares about different skins for your weapons? Christmas is a theme in the game already, why did they not include the use of Christmas lights to make a bladed bat? Why didnt they already include a raindeer to combine with a motorcycle? come on, this is not worth 5 bucks alone. The other DLC is…..mini golf *Facepalm* oh wait, its SUPER ULTRA dead rising 4 mini gold? still not convinced myself, SUPER ULTRA DEAD RISING 3 looked cooler. None of this DLC is worth the price, in fact if I hadnt bought the bundle I would not have bought the DLC at all. Do yourself a favor and watch the true ending on Youtube or something, everything else the DLC offers is just not worth it.

So far we have only seen 1 DLC pack released lebeled as

Verdict:

Overall I enjoyed playing DR4, if I didn’t I don’t think id have played it so much, despite its short comings I definitely recommend people play this if they are fans of the franchise, if youre new to it but it catches your attention, give a try too but if you like it don’t expect the previous games to be the same.