Tag Archives: MeiQ: Labyrinth of Death

Review: MeiQ: Labyrinth of Death (PSVITA)

4MeiQ: Labyrinth of Death for the Playstation Vita is one of the latest titles from Idea Factory and, I have to say, I really had an adventure playing this JRPG. MeiQ is a JRPG with Mech Customization, a story of Machina Mages, and many dungeons full of creatures that randomly attack you.

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Story

MeiQ is set in a world that has fallen under an eternal night. Five Machina Mages now have to make their way through the four tower mazes and undergo various rituals, form contracts with various Guardians to restart the world, and bring an end to  eternal night. You play as Estra, one of the five chosen Machina Mages who specializes in Earth-element Machina Magic, along with the other four mages: Flare, who specializes in Fire-element Machina Magic; Connie, who specializes in Wood-element Machina Magic; Maki, who specializes in Metal-element Machina Magic; and Setia, who specializes in Water-element Machina Magic.

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Each character was unique and had distinct personalities that brought the story together. For example: the friendly rivalry with Flare and her smart alec remarks, each encounter with the Guardians, and how sometimes characters got in the way. There were times where you can tell the encounters with Connie were just filler and this sometimes got pretty annoying. For the length of the story, though, it isn’t a really long story and ends once you’re leveled up to a curtain point, however, the story is quite memorable and players will enjoy the journey. Players will enjoy making their way through each chapter, interacting with different character, and seeing what they have to do to make it though each tower to get to the very end.

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Gameplay

When I started playing MeiQ, I did not know what I was getting into except that this was a new title from NIS America, and that it was a dungeon crawler. Little did I know the game was a little more than that.

When players first jump into this title they will notice the first person perspective, which is fun, but also has it flaws. While exploring the towers you will find yourself not really looking at the main view of direction that is presented, but instead looking at the overview map on the side of your screen. This is mainly because it is one of the only ways you can navigate through the towers without bumping into walls or heading in the wrong direction.

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As for the battle system, players will notice they will have a party of mages and Guardians that are both recruited while progressing through the story. Guardians are one of the main aspects of the battle system. While in battle, you will notice your Guardians have certain move sets. Each move set is developed when you customize your Guardian using the equipment parts and crystals found through the maps.

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This is where the game shines because you will find yourself customizing and enhancing the Guardians move sets and appearance to take on your foes. Each crystal and part has specific elements that will help you counter your opponents element.  When entering the first few battles, players will notice their character is over powered and can take anything out in one hit, but this does not last long. Afterwards, battles get tougher and introduces players to how the mechanics of the game actually work. However, you will eventually have to grind to level up to take on new Guardians and enemies. This makes the game start to feel tedious when all you want to do is see what happens next in the story.

Verdict

MeiQ: Labyrinth of Death holds its ground as a unique title with its battle system, story, characters, and even boss battles.  However, the game felt too short, not all characters were memorable, and eventually the game became tedious after a certain point. I would recommend this game as something to play for a quick fix, but after beating the game, the replay value isn’t there.

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MeiQ: Labyrinth of Death intro and screens

Idea Factory has shown us how a little how the Guardians and customization of guardians will work in MeiQ: Labyrinth of Death. Today, they are bringing us the game introduction movie plus some screen shots to get an idea of what the dungeons will look like.

Will MeiQ: Labyrinth of Death be a title you pick up?

MeiQ: Labyrinth of Dead Customization Screen Shots

Save the world from eternal night by restarting the sun in Machina City.  Use your Machina to defeat all foes who will stand in your way!

One key feature of the game is using your Machina strategically.  Check out the video and screenshots below to see how you can customize your Machina Guardians.

MeiQ: Labyrinth of Death Battle Shots

Idea Factory is bringing MeiQ: Labyrinth of Death to the PlayStation Vita September 13th for North America and September 16th for Europe.  Switch between Machina Mage and machine to take down enemies and clear dungeons!

Climb your way through four tower mazes and unlock the full potential of your team by switching between Mage and Guardians in battle.  Each monster has a weakness so it’s up to you to discover it and strategically fight using heavy hitting weapons or standing back and using Machina mages magic.

Check out some battle shots below.  Will you be purchasing this game in September?

MeiQ: Labyrinth of Death coming to PS Vita

MeiQ: Labyrinth of Death, a dungeon crawling RPG,  is coming to North America September 13th and Europe September 16th.  It will be available both digitally and physically for the PlayStation Vita and will be compatible with the PlayStation TV.

Story
Eternal night set upon the world after the wind stopped and the birds vanished from the sky. The world had stopped.  The elders gathered young Machina Mages from around the world and sent them to Machina City, Southern Cross in order to restart the world.

Key features of the game
-Navigate challenging maps and puzzles
-Pair up with a 3 person party for a turn-based, dungeon-crawling battle system
-Unique Guardian robots can be customized to enhance their abilities
-Strategize attacks between humans and Guardians and exploit you enemies elemental weaknesses