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Dissidia Final Fantasy NT Coming to the West! And it’s about darn time

As soon as the Dissidia cabinet was announced for Japan, fans have been eagerly waiting for the announcement of  Dissidia finally hitting Western consoles.  The wait is now over! Today, Square Enix announced that we will see Dissidia Final Fantasy NT for the PlayStation 4 in early 2018.

The game will offer online and offline play, select from 20 legendary characters and familar summons, and the return of the “Bravery Combat System.  And of course, the game will be beautiful!

Let’s hope early 2018 holds up!  Do you think the game might end up getting delayed (*coughcoughFFVIIcough*)? How long have you been waiting for this announcement? Are you a fan of the franchise? Let us know in the comments!

NCG Review – Dark Rose Valkyrie (Playstation 4)

When players think of Compile Heart and Idea Factory titles, the first series that comes to mind is the Neptunia series. This time around we see a new tile, Dark Rose Valkyrie, with characters designed by the one and only Kosuke Fujishima and story written by Takumi Mayjima. Two veterans who have worked on many of the Tales series.

Story

The story takes place in Japan during 1929 where a meteorite has fallen and started to spread a disease called “Chimera” which turns people into monsters. Players take control of Asahi who is a “male” a member of  “Special Force Valkyrie”. Special Force Valkyrie is a group, which is mainly recruits of females, who are ordered to take out the Chimera infected people to stop the virus from spreading. This is important because its part of the main story plot.Untitled-5.png

The story was very engaging as players see who Asahi interacts with each character in the main base with its visual novel approach. It might not be a story a lot of new JRPG players will enjoy, but veteran players will feel right at home as the story unfolds. During my time with the title, I never was left wondering why the scenarios happen and really enjoyed how it never fall apart from beginning to end.

Audio

The voice acting drifts away from the usual quirky goofy story line that Compile Heart and Idea Factory is known for and is spot on for each character. As for the soundtrack, it was uplifting at points in the main base and during battles the music had me ready to get the Chimera infection out of my way.  Honestly, the music was my favorite part of the JRPG as a whole, as it will have players fall into the nostalgic style of JRPG soundtracks with original background music. As for the sound effects, they got rather dull and repetitive through out my battles.  You can only hear the same attack sounds for each character so many times until you ask yourself, WHY!Untitled-6.png

Graphics

The graphics of Dark Rose Valkyrie look dated, or that they should be on a portable for what it presents. They were very blocky and reminded me of the early PS3 or even PS2 era. I would have liked to see a little more work on the models, but they stood up to what the story and anime-look the game gave out. As for the particle effects from the battles though, they were flashy, and what to expect from any JRPG.Dark Rose Valkyrie_20170517190218

New players will probably be turned off from this, but for JRPG fans, graphics aren’t everything. They never turned me off from what was going on. One thing to point out though, is that the level design and model designs were a perfect fight for the game, as you spend most of your time in maps exploring from point A to B to unfold the story.Dark Rose Valkyrie_20170807182930.png

Gameplay

Dark Rose Valkyrie’s play style differs from most JRPG’s. When first entering a battle players might think this title is a traditional turn base battle system, which it sort of is, but with a combo system. Each character has a specific weapon and moves sets that you can combine with other character attacks. This was one of the best parts of Dark Rose Valkyrie, but it eventually falls flat and becomes very repetitive.

Each attack is set to each button on the dualshock 4, and depending on which attack is used, it will cost a different amount of time for that character to be able to attack on the next turn. This is where the combo system takes place. While you pick an attack you have to strategize which attack to use to get rid of the infected, and take them out with ease. I say “ease” because for a while you will feel over-powered, until you make your way further in the game where it actually gets a bit harder, but you will still be doing the same attacks throughout the game.Dark Rose Valkyrie_20170517185124

The maps are another part that lacks in the title, as they feel empty most of the time. Players will find themselves running through maps with no enemies for the most part, and will be wondering why. The main maps look awesome but then you hit the overworld, where the game looks very old graphically, and even more empty.

Verdict

Dark Rose Valkyrie isn’t for newcomers, but rather JRPG veterans. Veterans can look past most of the graphics, and find enjoyment out of this title, but it won’t leave a lasting impression. As for me, I enjoyed the title, but would recommend it as a pick up in between bigger JRPG’s. It made me really sad as I had high hopes for the title after I first saw it in action during the Idea Factory press event. The most enjoyment is mainly the story and the audio out of everything.

Score

 

Hover: Revolt of Gamers Review

When I heard a game was coming out that was inspired by Jet Set Radio I was so hyped to play! I first played Jet Set Radio Future, before I even knew it was a sequel? or something? I forget. Anyway, all I know is I liked both Jet Set games. Hover somewhat reminds me of Jet Set in the music and the art style -but that’s about it.  Keep in mind, this review will mostly be a comparison between Jet Set Radio and Hover.

You start out in an underground science facility and told that your body is “new”.  I wondered if my character had died or if this was just an opening for tutorial reasons. After completing the tutorial I could explore the city and interact with NPC’s. Immediately, I was thrown into races and other mini-games that felt similar to basketball. I completed a few missions (mostly races), but there seemed to be no real story behind the game.  You would get bits of characterization from the NPC’s, but nothing beyond a few quips and phrases.  Aside from the races and basketball-esque game, there are delivery missions where you deliver packages (game consoles to be exact) around the map. I can’t say I was impressed by much of the gameplay, however, what I really did like was the soundtrack. I did see a lot of inspiration from JSR and rightly so since the music was composed by Hideki Naganuma.

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Hover is a little odd. One of the inspirations it takes from JSR is the abilities to do tricks and grind on edges, which is cool, however the characters don’t seem to be wearing skates.  Instead, they wear shoes that glow on the bottom. My character pretty much looked like he was running at high speeds all across town which looked awkward. Another oddity to the game was grinding. In JSR, if you want to grind simply jumping on the rail will automatically begin the grind, however, Hover forces you to push a button in order to grind.  This can get very tedious while playing and hard to adjust to.

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I only have four real gripes about Hover. First, the music only changes when you’re in a mission. Second, the missions aren’t all that exiting. Third, the ambient noise is almost non-existent.  Fourth, what is the story? Is there even a story? As I stated earlier, the missions I played were only racing, delivery,  and that basketball-like sport. Yes, JSR and JSRF had similar missions, but those were in different locations, there was more differentiation in music, and more variety of characters. It feels like this game was created with a multiplayer game style in mind  but interestingly enough, every mission I played had no extra people in them. I was always alone vs NPC.

 

Overall, Hover ISN’T a terrible game. It gave me the nostalgic feeling to go play JSR and therein lies the problem, how can I continue playing Hover when I have JSR already? I will probably go back to Hover at some point, but right now I don’t think I want to. Since it is an online game, maybe it will get updates.  Maybe it will improve and become more interesting. This is all I can hope for. I still think you guys should try it out and see for yourself. It’s currently priced at $19.99 USD on Steam. Have you tried it already? What do you think of it? let us know in the comments!

Two new River City titles will be coming to the U.S. and Europe

Natsume has announced two new River City titles that will be coming to North America for the Nintendo 3DS.

 

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First is River City: Knights of Justice,  known in Japan as Nekketsu Mahou Monogatari, is scheduled to launch as a 3DS e-Shop exclusive this summer. Kunio and his friends go medieval in this unique entry to the River City series as they are transformed into heroes and villains that would be at home in any RPG! Players will use swords, staves, and even magic to bring peace back to Riverandia!

River City: Knights of Justice,  is coming to North America and Europe this summer.

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The second title is River City: Rival Showdown, known in Japan as Downtown Nekketsu Monogatari SP, will launch this fall for the Nintendo 3DS. One night, Kunio is attacked by two mysterious individuals. On top of that, Riki’s girlfriend has disappeared, and it’s up to Kunio to find out the truth! Kunio has just three days to unravel the mystery, and he’ll need your help to take down all who stand in his way! Take on some familiar faces from the River City games and meet new ones in this fast-paced beat-’em-up RPG.

River City: Rival Showdown will release in North America and Europe this fall.

Netsume will have both games playable at their booth at E3 2017 from June 13 to 15.

You can check out the Japanese trailer for River City: Knights of Justice below

VALKYRIE DRIVE -BHIKKHUNI- is heading to Steam

Marvelous has announced VALKYRIE DRIVE -BHIKKHUNI- will be heading to Steam and, will be available for purchase in a “Standard Edition” for $29.99 and a “Combined Edition” which bundles VALKYRIE DRIVE -BHIKKHUNI- and all of its DLC for $39.99.

VALKYRIE DRIVE -BHIKKHUNI- was originally released for the Playstation Vita last year, and will be avaiable for PC June 20.

You can check out the trailer, screenshots and a quick overview below.


In VALKYRIE DRIVE -BHIKKHUNI- a mysterious virus known as the A-Virus infects young women, transforming them into weapons known as ‘Extars’, or those that control ‘Extars’, ‘Liberators’ — however, the voluptuous Valkyries are infected with a unique strain, the VR-Virus, allowing them to take on either role at will. Proving incredibly difficult to cure, they are sent to the sun-soaked Bhikkhuni Island for quarantine where a treatment is put into place. By having the Valkyries engage in combat against one another, they can strengthen both body and mind to allow them greater control of the Virus. Who runs the island? What is the secret of the Virus? Will you choose Order or Chaos? This and more will be answered throughout your time with VALKYRIE DRIVE -BHIKKHUNI-.
    • Fully remastered in 1080p, 60FPS with native support for even higher resolutions!
    • Choose between 7 unique playable characters to learn and master, each with their own playstyle!
    • Battle your way through 24 Story Missions and crank up the difficulty or change your character for even more replayability!
    • Engage in fast-paced arena-based online multiplayer with up to four players!
    • Full-featured dressing room for deep customization of all playable characters — from hair to accessories, clothing and more!
    • Print the underwear of your wildest and sexiest dreams by earning Bhikkhuni Points through combat prowess to spend on Echigoya’s revolutionary Lingerie Printer!
    • Support for both Steam cloud saving, achievements, and exclusive trading cards, plus backgrounds, emoticons and badges to unlock!