Category Archives: Gaming News

Review: Yomawari Night Alone (PSVita, PC)

Available for the PlayStation Vita and Steam October 25, 2016, NIS America brings Yomawari: Night Alone to North America and Europe just in time for the Halloween season.

Story
Poro and Sis are missing.  It is up to you, the protagonist, to go out into the night to find them. There are scary things in the night, but not knowing where Sis is feels even scarier.  You must explore your neighborhood and escape the scary things that go bump in the night.

The story is emotionally driven and becomes more than surviving the night to find your sister.  Through the story the protagonist must come to understand mortality. [SPOILER] The protagonists initial denial of her dog, Poro, dying at the beginning of the game and her inability to admit to her sister that the dog has died starts her journey. Most objects you encounter are related to death or the dead somehow -you are not just trying to survive the night, you are trying to come to terms with the reality of death that surrounds you.

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Game play
Yomawari: Night Alone is a 2D, top down survival horror.  Armed with only a flashlight, you cannot fight any of the monsters you encounter but must try to outrun them or sneak by without them coming into contact with you. You have the option to “Hide” or “Run”, but your running meter is limited especially if the character is scared. Most times you’ll need to analyze how the monsters move in order to figure out how to avoid them. Game play is exploring, collecting objects, and puzzle solving.

Most events are fairly short, but worthwhile when  you encounter them.  The simplicity of the game play translates the vulnerability of you character so the player feels the terror of what surrounds your character.

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Visuals
The overall atmosphere of the game is eerie. The visible play area is a circumference of light around your character and whatever your flashlight illuminates.  You cannot rotate the camera, and quite often your vision will be obscured with the background; a tactic certain to make your heart pound a little bit because who knows what is lurking in the places you can’t see.  What makes the game stand out is the simple hand drawn 2D animation. Each monster is not elaborately drawn out but they still manage to feel very creepy.

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Audio
The audio, or lack there of, sets the tone of the game.  Most background noise you hear is ambient noise (crickets/cicadas, electrical humming, etc), the character’s footsteps, and the heart rate system where the heart rate increases when ghosts/danger lurks nearby.  This makes the game one of those games that will have you jumping out of your seat if you’re in the dark with your headphones.

Verdict
Pros:  Each element (story, game play, audio, visual) work hand in hand with one another to create a chilling environment and one aspect of the game doesn’t over power the other. Even though it is simple, it gets is message across and still manages to pull out a few jump scares.  This is one game I feel better playing with the lights on without my headphones, but the experience is that much more enhanced with them on.

I feel an emotional connection with the main character; a little girl who loses her dog and then her older sister.  Her pure determination to find them drives the story forward, even when you (the player) don’t even want to go the end of the block because of what is waiting for you. I also enjoy that the mentality of a young girl remains in tact through story, especially with the collectible objects.  As you read through each description, you discover the character has attached an emotional meaning with each object, much like a child would do.

There’s a slight replay value for those who like collecting trophies and achievements. There are variety of collectibles to pick up; some in some pretty hard to get to places.  But, the completionist will find their way back into the neighborhood.

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Cons: The game can be simple, or complicated.  The game doesn’t necessarily tell you where to go, but seasoned gamers can easily pick up which direction to go. The challenge is eliminated when the game allows you to keep important objects even after you have been caught by a ghost.  You don’t really have to go back and analyze the patterns of how the ghosts move since you can basically just run in, grab the object, die, and start at a nice cozy save point.

If you happen to miss the event spawn point, there will be a lot of back tracking and at times this can feel pretty tedious.

Yomawari: Night Alone is the perfect game for October or when you want a good scare.  It’s not gory, but it doesn’t need to be gory in order for you to feel the terror of the night.  With its quiet atmosphere, creepy creatures, and story Yomawari: Night Alone easily made it to the top of my Favorite Horror Game list. To get the most out of this title, play in the dark with your headphones; you’ll be jumping out of your seat a few times.

Will you be picking up this title? What if your favorite “scary” game? Let me know in the comments.

Gal*Gun VR Screenshots

Inti Creates has released the first three screenshots and the logo for its newly announced Gal Gun VR (title tentative).

The company did not share any further information on the title today, but will have more to say at the Inti Creates Fan Festa 20th Anniversary at Ichikawa Bunka Kaikan on November 5.

Pokemon Sun& Moon Demo Goodies

The Pokemon Sun and Moon demo has come out and it brings with it some neat surprises. The best of which is that you can get Ash Greninja for the full version if you finish the demo!

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Smaller stuff you get is some stardust, a star piece and a nugget, all items you can sell for in game money, neat but not as exiting as the free Pokemon, which to my knowledge is not obtainable in any other way.

Are you going to try the Demo? or are you waiting for the full version? which are you thinking about? I know I want Moon, it just calls to me more than Sun.

NCG Review: Superdimension Neptune VS Sega Hard Girls

Making its North American debut on October 18th for the PlayStation Vita, Idea Factory brings us Superdimension Neptune VS Sega Hard Girls; an awesome crossover between Sega Hard Girls and the Neptunia dimension.

Story

After making it to the Grand Library, IF encounters the disaster or all disasters: history is being erased!   IF and Segami journey through time to uncover the mystery of why history is being erased.  As they jump to different eras (Sega eras) they discover the CPU’s and Sega Hard Girls are at odds with one another sending waves of destruction across the land.  It is up to Segami and IF to make things right and restore history. Where is Neptune in this story (she is in the title after all)? She’s IF’s motorcycle, of course!

Game Play

The game plays similar to the basic RPG style of turn-based Neptunia games. What makes the game play stand out from other titles is the variety of action you can take during a turn. For example, you can run, jump, and collect gem power ups (for more SP, HP, etc.) including a special rainbow gem that unleashes Fever Time when you have reached maximum fever. Your action is limited to your meter gauge; the more actions your perform during a turn your gauge will increase and max out. This increases the amount of actions you can take per turn so you can hit a monster or two, buff up, or heal if you need to.  Adventuring through the levels is also a lot of fun because you can jump, climb, and run through the level; the playing field is more dynamic.  Of course, you still have the generic monsters roaming area.2016-10-05-200850

Graphics

I can’t say the graphics are spectacular or off the chart.  You are still venturing in essentially the same levels and encounter the same monsters that are in every other Neptunia game out there.  Action cut scenes when you unleash a special move are also nothing to boast about.  The game feels like it should be on the PlayStation 4 platform VS the Vita because moves and cut scenes feel choppy.2016-10-18-190621

Verdict

Pros: The story is fun to play through and meeting the Sega Hard Girls in a Neptunia game is the perfect mix; they belong together.  It was also awesome seeing other Sega Hard Girls (outside of Mega Drive, Saturn, and Dreamcast) each with their own personalities relative to their systems. Neptune makes the game (for me, anyway) taking on the role of comic relief; Segami and IF are both pretty serious characters so Neptune breaks the tension. Neptune is especially funny because she becomes a motorcycle;  I’d say it makes the perfect material for jokes. 2016-10-10-201040

The addition of running, jumping, climbing, and crawling creates a more dynamic feel to the Dungeons.  Actions are limited, but it gives you more to do other than run through to fight monsters and search for the Event point; it pushes you to explore entire maps.

Cons: I was so disappointed that I’m not actually playing the Sega Hard Girls.  Instead, they’re “clones” gathered from data or Segami transforms into them and uses their powers.  Sure, you can argue you are still playing as the Sega Hard Girls, but having them be a “clone” removes me from their character and I feel like it took away from the novelty of even having them on my team. That’s not to say you’re not meeting the “real” Sega Hard Girls, but their personalities do fall short compared to the show.  However, I do like stepping away from the main Neptunia cast and getting in some game play with new characters. Plutia has become a new fave.2016-10-12-222635

The story feels like it hits a dead end too soon.  Early on, you unravel the mystery and the game goes from playing a story into playing missions to level up so you can defeat the anti-climatically revealed boss.  Each mission weakens the boss and that gives you ample time to level up and beat it.  Where’s the surprise and lust to continue when you already know what it is?

I felt the game was also unbalanced.  You are given missions, but some of them are impossible to beat.  There’s also an imposed time limit where you have an X amount of time to clear the mission, otherwise your final monster gets the upper-hand and you have to delve into the past once more.  Some missions supplement the story, but I hit the point where I have to (no surprise, this is an RPG after all) grind to level up and fight a boss.  Since I wasn’t leveled up enough, and the mission didn’t give me an idea of how strong I needed my team to be, I was fighting battles where my attacks did zero damage and my entire team was taken out in one hit.  Then, it was back to the Main Menu with a lot of grumbling on my part.  Dungeons also felt unbalanced since the monsters didn’t level up with my characters.  There was no consistent challenge -I either took monsters out in one hit, or I was completely annihilated in one blow.

Overall, the game did not meet my expectations.  The story is fun, and of course I love the characters.  I loved how the game was a little more dynamic letting you adventure more through the levels, but being so unbalanced and turning the story into missions deterred my enjoyment.  Not to mention you aren’t actually playing as the Sega Hard Girls.  Fans of the franchise will appreciate it, but don’t pick up the title with high expectations.

Will you be picking up this game? Let me know in the comments!

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