Assault Gunner was first released in Japan back in 2012 on the Playstation Vita and didn’t make its way west, until now. Marvelous USA has now brought the title over seas and in HD for Playstation 4, and PC.
Visuals and Audio
So first off, let me put this out there. Visuals and Audio (soundtrack) are one of some keys to grasp a feel of a game, and that is very important for players. Assault Gunner HD is a 3rd person mech shooter that does look like it has aged over the past 6 years.
Texture’s of the mech are blan, environments are empty, and enemies are reused models through out the game. The music on the other hand, will have fans of the mech shooter genre ecstatic. I felt like I enjoyed the soundtrack more than the visuals, so it ended up balancing the feel of the games look.
Like I mentioned, Assault Gunner HD is a Mech Shooter, and it stays true to that, but feels more like it should have stood on a portable console. The game is fun and short, with all of the same controls as the Vita version which lack two of the shoulder buttons, and doesn’t carry too much content to come back to it, but it is fun!
Assault Gunner HD starts out with a few training missions to give a feel of the controls and the mission that are to come through out the game, as well as an introduction of the few enemy units that you will face. Some of the mission will be, eliminate the enemies or capture area, but most of the time it is literally a run and gun though out the missions. This is where the game takes a hit in the replay value, as the missions become very repetitive as well as too easy for most players.
Assault Gunner HD is a re-release of an older game, and for a cheap price. It has its moments, but also isn’t for everyone. I would only recommend this for anyone who really needs a new mech game to play, and enjoyed mech titles form the late 90’s, but my score for Assault Gunner is a 5 out of 10 mainly because mech titles have its die-hard fans that will enjoy this as a pick up.