Tag Archives: Street Fighter V

PC Players get a Free Week and Sneek Peek at Street Fighter V’s New Changes

Capcom has announced that they will be offering PC players a free glimpse into several new features and enhancements coming to Street Fighter V’s Capcom Fighters Network (CFN) online experience.

Beginning on March 28th at 1pm PST / 9pm GMT and running to April 3rd at 12pm PST / 8pm GMT, current and new Street Fighter V players will be able to experience the improved CFN system and test out the new Season 2 balance adjustments for free.

This trial offer will be limited to Steam users and will only feature online modes, but will be completely free to play for both current and new players. All available characters, including the recently-released Kolin, will be unlocked for play. Once the test is concluded, Capcom will make further adjustments to optimize the new CFN and it will make its official release to both PS4 and PC players soon after.

Here is a list of improvements and new features coming to the new CFN:

  • Matchmaking Improvements
    • For most players, it will take less time to find an opponent in online matches. Matchmaking logic will help players avoid being frequently matched with the same opponent.
  • Ranked and Casual Match Loading Times
    • There will be a shorter transition when going into a Ranked or Casual match.
  • Interactive Timeline 
    • On the new CFN home menu, a live feed of Friends’ activities will be presented on an interactive Timeline. Using the Timeline, players can immediately add a recent match to their Replay List, view a Fighter Profile, manage Friends, and adjust Timeline display settings.
  • Friend Management System 
    • In addition to adding someone to Favorites, players can now blacklist players or add friends and follow them on CFN.
  • “Rage Quit” Penalty System
    • Special “rage quit” player profile icons will appear on profiles with frequent disconnections. Matchmaking logic will take into account online behavior and frequent disconnectors will be matched with similar opponents.
  • Training Mode – User Settings Saved
    • Training Mode settings will be saved and will carry over to the next time the mode is accessed.
  • Battle Lounge Country Flags
    • Country flags will appear in Battle Lounges, allowing players to locate competition in their region.
  • Country / League Based Rankings 
    • Players will be able to filter leaderboards based on Country or League.
  • In-Game Announcer Voice 
    • The in-game announcer will provide players and opponents with stats using data pulled from the server.
  • Fighter Profile Stats 
    • More detailed stats will be tracked and presented on Fighter Profiles.

Kolin is Joining Street Fighter V, and here are the details

Capcom has announced a new fighter for Street Fighter V!
Kolin, who first debuted in Street Fighter III as a non-playable character, will be the next character to join Street Fighter V on February 28, and will launch alongside her story, and “Premium Battle” and “Nostalgia” costumes.

You can check out Kolin’s release trailer and more information about her below.



Kolin

After working in the shadows for Gill and the secret Illuminati organization, Kolin makes her Street Fighter V debut. First appearing in Street Fighter III, Kolin works behind the scenes in order to fulfill the Prophecy of Miraha and stop any who dare stand in Gill’s way. She is typically calm and collected, but can suddenly fly into a rage when anybody threatens Gill and his plans. Spoiler-alert, she resurrects Nash and uses him as a pawn too, showing she will do anything to achieve her goals.

Kolin excels in the Russian martial art of Systema, utilizing the opponent’s momentum against them and executing various slash-like attacks and knife hand strikes. Gill has bestowed upon her the power of ice, allowing her to augment her fight style with frigid blasts and deadly icicles. She is often heard speaking condescendingly towards her opponents, knowing they don’t stand a chance before her, let alone Gill.

Where did her hatred of Shadaloo come from and how did she originally become involved with Gill? Be sure to check out her character story to find out!

V-Skill: Inside Slash

Kolin’s unique counter allows her to deflect and automatically punish incoming moves with ease.

V-Trigger: Diamond Dust

With a full V-meter, Kolin can slam the ground twice with her foot, each time shooting out a path of sharp icicles across the floor. In addition to damage and stun, this move freezes the opponent’s stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place.

Critical Art: Frost Tower

Kolin dashes forward with a slice of her hand. If the attack connects, she’ll continue summoning large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.

Also coming alongside Kolin on February 28th are her Story, Premium Battle and Nostalgia costumes.

Future Characters

We also want to let you know too, expect to hear more from us about each of the remaining four characters every other month beginning in February. That said, in months where we won’t have any new character info, we will have new information and content to talk about. As previously mentioned, we have been analyzing player performance since the Season 2 balance changes. At this time, we can confirm additional changes are in the works to bring characters in-line with how we envision them to perform. We can’t share all of the details quite yet, but we are anticipating an announcement early March.

 

 

Street Fighter V Season 2 Update will take up 7.66GB on your Hardrive

Street Fighter V’s Season 2 is here, with a pretty big update. The update went live as of today, and will take up 7.66GB on your PS4 or PC.

The update will be bringing Akuma, his story, with Premium Battle and Nostalgia costumes, as well as the Holiday DLC, and Ryu’s B-Boy and Chun-Li’s B-Girl costumes. You can get all of the holiday content as a bundle for a discounted price,  until January 17, 2017 through the PlayStation Store for $19.99.

As you can see in the below patch notes for today’s Street Fighter V update, Capcom updated the Rage Quit System, made numerous character adjustments, and more. To see all 90+ pages of character-specific changes in the update, click on this link to download the PDF


Background Music Select

In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.

Fighter Profile Radar Charts

Additional updates and fixes have been implemented into Fighter Profiles.

Updated Rage Quit System

The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:

  • Matchmaking Update – Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
  • Player Profile Icons – The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
  • League Points Deduction – Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.

Character Changes

Overall

  • Many adjustments have been made to invincible moves that don’t use meter. Since there was a big difference between characters who had invincible moves and those who didn’t, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
  • Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
  • Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.

Ryu

  • Ryu’s Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the moveset that can be used during footsies.

Ken

  • Ken’s airborne Tatsumaki Senpukyaku parameters have been adjusted as the attack was quite strong. Although that may have weakened him in the air slightly, we made it so the Lion Breaker can be cancelled into his V-Skill, allowing Ken the ability to land high damage on the ground depending on the situation.

Chun-Li

  • Chun-Li’s special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.

M. Bison

  • Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.

Nash

  • Moves that were used frequently during footsies have been adjusted. Advantages on Side Knee Attack and Sonic Boom have been adjusted and a new target combo that includes Bullet Clear has been added to give him the ability to go on the offensive while in close range.

Karin

  • Parameters for most of Karin’s general attack have been revised. As Karin’s primary weakness was her lack of anti-airs, an airborne target combo has been added to strengthen her anti-air abilities.

Cammy

  • With the revision to Cammy’s Cannon Spike, her defense has weakened a little. However, offsetting this is the addition of new combo possibilities and positive changes to her advantage after certain attacks have landed.

Birdie

  • Birdie’s attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.

Necalli

  • Parameters for all of Necalli’s main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.

Vega

  • Parameters for some of Vega’s normal attacks have been revised. As Vega’s damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.

Rashid

  • Rashid’s attack options have been increased by making it easier to do combos that include V-trigger and CA. Additionally, his jumping MP has been adjusted so that it can combo into Airborne Eagle Spike, increasing his anti-air abilities.

R. Mika

  • R. Mika’s properties for Passion Press and Passion Rope Throw have been revised so that she can no longer mix up the opponent anywhere, anytime. She also now has an airborne target combo, increasing her anti-air abilities.

Zangief

  • The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.

Dhalsim

  • Dhalsim’s special and normal moves used frequently during footsies have been strengthened, resulting in an increase in his ability to control range.

F.A.N.G

  • F.A.N.G’s attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.

Laura

  • Laura’s attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it’s easier for her to continue offense.

Alex

  • To match the changes in the game, Alex’s mid-range attacks have become a little slower. However, Alex’s close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.

Guile

  • Adjustments have been made to Guile’s unique attacks, such as decreasing the hurtbox around his feet during the Rolling Sobat and increasing the advantage on his Knee Bazooka and Reverse Spin Kick. By increasing the strength of these attacks, there should be an increase in the amount of unique moves used during footsies.

Ibuki

  • Ibuki’s dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.

Balrog

  • Balrog now has more ways to break through the opponent’s guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.

Juri

  • Attack properties of Juri’s normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.

Urien

  • Some of Urien’s normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.

Focus Attack 4:Donate Cans (FADC4)

For the fourth year in a row, the Colorado FGC has come together to compete for a good cause. Fight Attack Donate Cans (FADC) 4 surpassed last year’s donations for the Denver Rescue mission gathering over 2,200 perishable goods and raising $3,000 for turkeys. This would not have been possible without the community and their desire to compete for a good cause. Many thanks go to: GameWorks, Denver Foe Hammer Shop, Paradise Arcade Shop,  Aksys Games, Frosty Faustings IX, Northwest Majors, and CEO Gaming Inc.for sponsoring the event.

And of course,  special thanks goes to the head organizer: David Watt.  Without him and his desire to give back to the community, this event would not have been possible. Thank you for bringing the community together for such a wonderful cause!

Check out some photos below!


You can catch some of the tournament footage below:
https://player.twitch.tv/?video=v100690162Watch live video from on www.twitch.tv

https://player.twitch.tv/?video=v100652549Watch live video from on www.twitch.tv
Are you part of the FGC? Will we see you in Denver, CO next year? Let us know in the comments!