Tag Archives: JRPG

NCG Review – Fallen Legion: Sins of an Empire (PS4)

Developed by YummyYummyTummy, Fallen Legion: Sins of an Empire is one part of a two-part story from the Fallen Legion titles.Fallen Legion_20170513205838

Story

When first entering the world of Fallen Legion, players will be introduced to Cecile, a princess of her kingdom and a talking grimoire (Magic Book), who are on a quest to save her crumbling kingdom. At the beginning of the game Cecile is fleeing from her enemies, who is led from Legatus Laendur, a general who wants to overthrow the royal family.  I don’t want to go too much into the story, but it will draw players in. Until a certain point, where it becomes somewhat bland and not as engaging.

Fallen Legion: Sins of an Empire takes a somewhat minimal approach to telling its tale, but then feels like it peaks just a slight too fast. One aspect that did bug me though, was that there was hardly any voice acting, especially when players are introduced into the cut scences that have some terrific voice overs. Most of the time players will find themself with a small voiced over intro to a cut scene, then nothing but pure dialog and no voice overs. Reading the dialog than felt more like a chore instead captivating, but this is not a reason to overlook this title.

Visuals and Audio

With an art style similar to such titles like Dragons Crown and Odin’s Sphere, Fallen Legion: Sins of an Empire looks stunning and amazing. From the cut scene art, menus, backgrounds and battles, Fallen Legion will have players immersed in its world’s visuals.  The hand drawn sprites for the character and bosses in the game is most notably impressive, especially with all the details will have you in awe. On top of that the background are will have you amazed and just look fantastic all around. The art style also fits perfect with the game’s soundtrack.Fallen Legion_20170513210846

Fallen Legion’s soundtrack is actually one of my favorite feature when I was playing. The soundtrack instantly drew me into its world, and pumped me up for the battles. When it comes to music in RPG’s, I always feel like it needs to help the player engage in the world of the title, and Fallen Legion hits the nail on the head perfectly.

Gameplay

The gameplay of Fallen Legion: Sins of an Empire mainly focuses on combat, rather than story and characters. The title takes mechanics from older RPG’s combat system such as Valkyrie Profiles, and meshes it into its own unique gameplay style, which I might say is extremely fun!Fallen Legion_20170513204506

Players will find themselves learning the fast combat system battles and some what button mashing until they finally figure out everything works, and how to execute unique moves. The battle system consist of Cecille and her Exemplars. Cecile is tied to the triangle button, and is able to unleash a magical attack and able to heal the party or revive the Exemplars when they fall in battle. Exemplars are tied to the X, Square and O buttons on your controller and are primarily your attackers and defenders. So when in battle, your goal is to use the Exemplars together to link attacks and getting high combo chains to do a death-blow attack, as well as keeping them alive with Cecile. The only thing is that you can’t just button mash, and cannot be hit by the enemies otherwise it will stop your combo. Each character has AP that needs to recharge after attacking, and players will also have a defense button, which can parry attacks if executed on time as well help with combos. So the trick to this is pure timing. This is where players will be the most engaged in Fallen Legion, because it takes time to perfect, and feels satisfying when done right, especially during boss fights, which is the most intense battles you will have in Fallen Legion. Fallen Legion_20170513204938

The most unusual part about the game is during battles players will be given moral choices which will decide the stories out come and will also give players special items or buffs during combat. Often they will just be buffs that feel needed for upcoming boss battles but they can be tied to a bad decision that can shift the narrative in a different direction. I found this to never be annoying, or a burden at all during gameplay, but rather a fun and unique touch for the game. Having to make a choice quick in battle just make the title more of its own identity and not a game that felt like a clone of any other game titles.Fallen Legion_20170513210508

Verdict

Fallen Legion: Sins of an Empire is not an average RPG title, and that is fantastic. It falls flat on the story, but makes up for it in the battle system, visuals, ad soundtrack. I actually really enjoyed playing Fallen Legion, mainly because it didn’t feel like any other title I played before, and would recommend new RPG fans and veteran players to pick this title up. It has 90 percent of what makes a title great and I can see all players enjoying Fallen Legion: Sins of an Empire for Playstation 4.

Score.png

Little Witch Academia: Chamber of Time is coming to PS4 and PC early 2018

During Anime Expo 2017 Bandai Namco announced Little Witch Academia: Chamber of Time will be coming to North America early 2018 for Playstation 4 and Steam.

Here is a quick overview:


Little Witch Academia: Chamber of Time is a heart-pounding 3D action RPG beat ‘em up featuring an original storyline carved from the popular anime series by Studio Trigger, a Tokyo-based anime production company; now streaming exclusively on Netflix.

Having been inspired by a famous witch named Shiny Chariot, an ordinary girl named Atsuko (Akko) Kagari enrolls at Luna Nova Magical Academy, a prestigious school for young girls training to become witches. Before starting summer vacation, Akko and her new classmates find out about an inexplicable phenomenon at Luna Nova caused by the Seven Wonders, which has been passed down for several centuries. Now it’s up to Akko as she takes on the adventure to unravel the mystery surrounding the Seven Wonders.

Little Witch Academia: Chamber of Time features main characters from the anime and original storylines for players to explore as they make their way through Luna Nova Magical Academy.

The Seven Deadly Sins: Knights of Britannia is coming to PS4 early 2018

During Anime Expo 2017 Bandai Namco announced, The Seven Deadly Sins: Knights of Britannia is coming exclusively to PlayStation 4 in the Americas in early 2018.

Based on the popular manga and anime series The Seven Deadly Sins, The Seven Deadly Sins: Knights of Britannia is the first console video game adaptation of the franchise that brings together its characters for an “action-packed adventure.” The game follows a gang of rebels blamed for overthrowing the Kingdom of Liones and hunted by elite guards called Holy Knights. When a young girl with “an earnest wish” and a determination to find The Seven Deadly Sins appears, the world gets “turned on its head” and an “extraordinary adventure” begins.

Here’s an overview of the game:


Specs

  • Platform: PlayStation 4
  • Genre: Action Adventure
  • Release Date: Coming Soon
  • Developer: Natsume Atari
  • Players: 1-2 (Offline and Online)
  • Ratings: RP (Rating Pending)
  • Localization: Subtitles (English, French, Italian, Spanish, German)

Assemble the Seven Deadly Sins!

Assemble the Seven Deadly Sins and fight to save the Kingdom of Liones in The Seven Deadly Sins: Knights of Britannia, coming to PlayStation 4! Based on the hit manga, The Seven Deadly Sins by Nabaka Suzuki, enjoy stories of adventure and experience all of the action and excitement from the anime. Play through memorable fights with famous characters such as Meliodas, Elizabeth, Hawk, and others in all of their unique fighting styles.

Key Features

  • Assemble the Seven Deadly Sins -The popular hit anime The Seven Deadly Sins comes to console for the very first time.
  • Action Oriented – A high-tension and fast-paced action fighting style that is expected of the popular anime series.
  • Lush Environments – The world of Britannia comes to life in a scenic 3D environment, made possible by the power of the PlayStation 4.
  • Adventurous Storyline – Experience an enticing story line and plenty of places in Britannia to explore.

NCG Review – Dark Rose Valkyrie (Playstation 4)

When players think of Compile Heart and Idea Factory titles, the first series that comes to mind is the Neptunia series. This time around we see a new tile, Dark Rose Valkyrie, with characters designed by the one and only Kosuke Fujishima and story written by Takumi Mayjima. Two veterans who have worked on many of the Tales series.

Story

The story takes place in Japan during 1929 where a meteorite has fallen and started to spread a disease called “Chimera” which turns people into monsters. Players take control of Asahi who is a “male” a member of  “Special Force Valkyrie”. Special Force Valkyrie is a group, which is mainly recruits of females, who are ordered to take out the Chimera infected people to stop the virus from spreading. This is important because its part of the main story plot.Untitled-5.png

The story was very engaging as players see who Asahi interacts with each character in the main base with its visual novel approach. It might not be a story a lot of new JRPG players will enjoy, but veteran players will feel right at home as the story unfolds. During my time with the title, I never was left wondering why the scenarios happen and really enjoyed how it never fall apart from beginning to end.

Audio

The voice acting drifts away from the usual quirky goofy story line that Compile Heart and Idea Factory is known for and is spot on for each character. As for the soundtrack, it was uplifting at points in the main base and during battles the music had me ready to get the Chimera infection out of my way.  Honestly, the music was my favorite part of the JRPG as a whole, as it will have players fall into the nostalgic style of JRPG soundtracks with original background music. As for the sound effects, they got rather dull and repetitive through out my battles.  You can only hear the same attack sounds for each character so many times until you ask yourself, WHY!Untitled-6.png

Graphics

The graphics of Dark Rose Valkyrie look dated, or that they should be on a portable for what it presents. They were very blocky and reminded me of the early PS3 or even PS2 era. I would have liked to see a little more work on the models, but they stood up to what the story and anime-look the game gave out. As for the particle effects from the battles though, they were flashy, and what to expect from any JRPG.Dark Rose Valkyrie_20170517190218

New players will probably be turned off from this, but for JRPG fans, graphics aren’t everything. They never turned me off from what was going on. One thing to point out though, is that the level design and model designs were a perfect fight for the game, as you spend most of your time in maps exploring from point A to B to unfold the story.Dark Rose Valkyrie_20170807182930.png

Gameplay

Dark Rose Valkyrie’s play style differs from most JRPG’s. When first entering a battle players might think this title is a traditional turn base battle system, which it sort of is, but with a combo system. Each character has a specific weapon and moves sets that you can combine with other character attacks. This was one of the best parts of Dark Rose Valkyrie, but it eventually falls flat and becomes very repetitive.

Each attack is set to each button on the dualshock 4, and depending on which attack is used, it will cost a different amount of time for that character to be able to attack on the next turn. This is where the combo system takes place. While you pick an attack you have to strategize which attack to use to get rid of the infected, and take them out with ease. I say “ease” because for a while you will feel over-powered, until you make your way further in the game where it actually gets a bit harder, but you will still be doing the same attacks throughout the game.Dark Rose Valkyrie_20170517185124

The maps are another part that lacks in the title, as they feel empty most of the time. Players will find themselves running through maps with no enemies for the most part, and will be wondering why. The main maps look awesome but then you hit the overworld, where the game looks very old graphically, and even more empty.

Verdict

Dark Rose Valkyrie isn’t for newcomers, but rather JRPG veterans. Veterans can look past most of the graphics, and find enjoyment out of this title, but it won’t leave a lasting impression. As for me, I enjoyed the title, but would recommend it as a pick up in between bigger JRPG’s. It made me really sad as I had high hopes for the title after I first saw it in action during the Idea Factory press event. The most enjoyment is mainly the story and the audio out of everything.

Score

 

I Am Setsuna Dev’s announce a new title called, Lost Sphear

Square-Enix and developer Tokyo RPG Fatory, the company behind I Am Setsuna, has announced a new title, Lost Sphear coming to Nintendo Switch, Playstation 4 and PC (Steam). Lost Spear will release this fall in Japan, and early 2018 in North America for $49.99.

You can check out the trailer, screenshots and a quick overview below.


The adventure of Lost Sphear begins in a remote town where a young boy, Kanata, awakens from a devastating dream to find his hometown disappearing. To stop the world from being lost forever, Kanata and his comrades set out to rebuild the world around them with the power of Memory by manifesting thoughts into matter.

Expanding upon the beloved features from their debut title, I Am Setsuna, Lost Sphear features an enhanced gameplay system with a revamped ATB battle system where players can strategize and freely adjust their placement mid-fight, seamless environments, and various locations to explore.