Tag Archives: Fighting Games

BlazBlue: Central Fiction receives digital pre-order demo on October 11 in North America

Starting October 11, players who pre-order BlazBlue: Central Fiction from the PlayStation Store in North America, will gain access to a special demo. The demo will include

Arcade Mode, VS Mode, Training Mode, as well as Network Mode’s Online Lobby.
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BlazBlue: Central Fiction will launch for PlayStation 4 and PlayStation 3 this Thursday, October 6 in Japan, on November 1 in North America.

Arc System Works shows off Blazblue: Central Fiction Opening Animation at TGS 2016

Over the weekend a lot of new videos were released during TGS 2016. One of the videos was not just gameplay but Arc System Works released the opening animation for Blazblue: Central Fiction, which I can say looks fantastic.

Blazblue: Central Fiction will release for Playstation 3, and Playstation 4 on October 6 in Japan, and this holiday season on NA.

Check out the opening video below.

Review: The Ronin Dojo (Mobile)

As part of the Fighting Game Community (FGC), it is nice to see when the community starts to build something new, and R24 Digital has done this by bringing The Ronin Dojo to IOS and Android. The Ronin Dojo is a ..”tool designed by the FGC for the FGC”as well as to help “improve your speed and reflexes even when not near your fight stick or pad.”

screen696x696Visuals

The Ronin Dojo is a phone app/game, which isn’t supposed to be flashy because it has a purpose, but  it still looks good for presentation wise. The colors are bright and sit on each other fairly well, which the app/game needs to rely on for the game play to work. Fonts are legible and menus work for how basic they are. Visually, this app does what it needs to and is nice to look at.

 Gameplay

When first being introduced to The Ronin Dojo, is presented to me as a tool to help your response time for fighting games. Well after playing it, I see the concept of how it is supposed to work. The game is set up like Simon Says style. The play screen will present one of the four random action highlighted in a vibrant color, “Punch”, “Kick”, “Block”, and “Throw”. Your job is to press the buttons colored to the corresponding action, which will be the four buttons on the bottom of the play screen. The only thing that makes this different from Simon Says is that you have to respond within the time frame or hit frame given, as you would for any fighting games. This unnamedmakes The Ronin Dojo addicting because you will notice how you start responding slightly faster each time and trying to beat your High Score. This element makes the game feel more like a rhythm game. You start to notice that the game throws the action in a steady beat which will sort of draw you away. This is one aspect I can see be tweaked later on while the game develops, but so far, I can’t wait to see the improvements on the game/app down the line.

I would recommend members of the FGC to try this out and keep a close eye on it. This is just the beginning of The Ronin Dojo’s life cycle, so their might be some nice improvements for the evolution of this game/app with updates down the line. Be sure to check the game out along with checking out the developer’s website. Let us know what your high score is!

EVO 2016 Photos

NCG had an awesome time at EVO 2016! One of the biggest years of EVO history, with over 5000 players from around the world signed up for Street Fighter V alone, we were thrilled to be part of the action.  Be sure to check out our photos and stay tuned for a video featuring the Harada-San, the developers of King of Fighters XIV, and more!

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