Tag Archives: Capcom

Review: Dead Rising 4 (Xbox One, PC)

Dead Rising 4 (DR4) came out Dec 6th and I was not first in line to get it. I’ve played every Dead Rising game out there and I was busy revisiting the land of Skyrim. I am very glad I waited because half way through the month there was a deal for the game, full price but with the season pass, I couldn’t pass it up. Now here I sit with the game 70% complete according to the game itself despite having beat it twice now in story mode, Frank is level 92, I have 1 more picture to take of graffiti, all the newspapers have been collected, as have the cellphones and blueprints. I have to wonder what more the game wants from me but I think I know the answer: it wants all the trials to be completed. I’m still having “fun” so I will give them a shot, but there are a few things getting on my nerves. Here is a review of the story, game play and what have you…..

Story: (No spoilers)

DR4 takes place almost 20 years after the first Dead Rising in the same location as the original Willamette Colorado -a made up place. The differences in location are that this time you can explore the entire town of Willamette and the mall was rebuilt as the largest mall in the country. At first, Frank was involved in trying to uncover a conspiracy happening in the small town, but later gets sucked into finding-out-what’s-going-on? mode because there’s a new outbreak happening -the world of Dead Rising cannot catch a break.

The story is 7 cases long, but it may as well have been 6 since the last 2 could have been a single case and they aren’t even cases, in my opinion. I enjoyed the story proper but was confused by a couple of things: 1) Why couldn’t he and his student work together? Why were they so against each other when in the end they were after the same thing. 2) Who started the outbreak? Maybe this gets answered in Dead Rising 5? If there is one…

Finally, the game has only one ending and I hate this. All the previous games had up to 4-5 endings; where are they here? Is the true ending hidden behind DLC? So far it looks that way since the title and description of one DLC pack is “Frank Rising”. In fact, some sites have already confirmed this. (I’m so glad I paid only 59.99 for both game and season pass.) Anyway, the story is easy enough to follow and can keep you entertained, but does have it’s flaws.

Game play:

DR4’s game play is the standard Dead Rising game play: grab anything and everything, and beat zombies over the head with those things. You can also shoot them, blow them up, burn them freeze them, melt them, and run them over. Like I said, standard Dead Rising game play. Not much has changed since the last game. Combo weapons can still be built on the fly instead of needing a work bench, you can carry more weapons at a time -up to 8 of each kind those being thrown weapons, melee weapons and ranged weapons.

A cool, but overall, disappointing addition is the exo-suits. They make you more powerful, give you more stamina and…that’s about it. They don’t seem to last long. They have 120 energy and once it reaches 0 it blows up off of you. They can be cool, though. Add an upgrade and it does some awesome stuff like creating freezing tornadoes and sucking them closer to explode them. Add military hardware and cause explosions left and right.  The worst one is the electricity upgrade, boring, but the most awesome one after you beat the game once is the Zero suit upgrade. The upgrades can be awesome but finding an upgrade after donning the suit is hard. Every time I was near a suit, I spent half the time looking for an upgrade and most of the time I failed and wasted the suit.

As you level up you get prestige points, or PP. Every once in a while you level up and get points to add to skill trees. This can net you more health, more ammo, more stamina, or whatever you want to add your points to. S
ome of these skills have to be bought or found out in the world, these are skill books and luckily unlike the first game you don’t have to carry the books around with you. Just like the other games you get events where you have to save people being attacked by zombies or being held hostage and new to DR4 is destroying a certain factions equipment, these like before get annoying.

One big disappointment for me this time around is the maniacs, those people who went nuts because of the outbreak, we used to get these awesome cut scenes that introduced these people and gave you a reason to either attack and kill or to defend yourself and kill. NOT in DR4 though! nope none of that, you run to the maniacs position, they sort of talk but its easily ignorable and you dont get a good grasp of why they are crazy, they have no character in my opinion. I can remember the ones from DR3, the glutton who got mad because you were eating her food, the gymrat who got mad cause you called her a sir, the crazy biker gang….the only reason I can remember these new ones is because i’m on my 3rd play through, but they aren’t as enjoyable/difficult as the ones in previous games.

Lastly, the timers of previous games are near to none existent in DR4, take your time getting from point A to point 5 or whatever who cares you’re not timed and this has me split, I like completing some games at 100% and having all the time in the world to complete missions allows me to do that, but Dead Rising started out with timers, this added to the difficulty of the game, this one just feels off.

Graphics:

The graphics in most games, to me at least, are getting indistinguishable from previous incarnations. DR4 may have better graphics than DR3 but I couldn’t tell you were they are better, maybe its the zombie faces, they do seem a little more detailed, a little more scary but other than that…meh. As soon as you start wailing on the zombies they start to bleed and they bleed a lot so much so that they turn red as they are covered in stuff, I don’t remember this happening in the previous games, its so unnecessary, I got over it eventually but I still feel that its dumb but I guess true to life. If I beat up zombies with a bladed baseball bat I would expect lots of blood and to end up covered in blood, so I can forgive the game for doing this. The amount of zombies on screen is huge, huge to the point of being annoying to get passed and on to your next goal, I like beating up zombies but on consecutive play throughs though, they are are very annoying.

If you don’t like how Frank looks through out the game, feel free to change his clothes, there are many suits and many combinations of stuff to wear, some silly, some dumb, and some that just shouldnt be…ugh take a look

DLC:

As I alluded to earlier, I am not very happy with the DLC prospects for DR4, the ending is in the DLC? come on, just keep it in the actual game! don’t make it DLC just because you cant think of a better DLC package! The other 2 DLC packs are not much better, who cares about different skins for your weapons? Christmas is a theme in the game already, why did they not include the use of Christmas lights to make a bladed bat? Why didnt they already include a raindeer to combine with a motorcycle? come on, this is not worth 5 bucks alone. The other DLC is…..mini golf *Facepalm* oh wait, its SUPER ULTRA dead rising 4 mini gold? still not convinced myself, SUPER ULTRA DEAD RISING 3 looked cooler. None of this DLC is worth the price, in fact if I hadnt bought the bundle I would not have bought the DLC at all. Do yourself a favor and watch the true ending on Youtube or something, everything else the DLC offers is just not worth it.

So far we have only seen 1 DLC pack released lebeled as

Verdict:

Overall I enjoyed playing DR4, if I didn’t I don’t think id have played it so much, despite its short comings I definitely recommend people play this if they are fans of the franchise, if youre new to it but it catches your attention, give a try too but if you like it don’t expect the previous games to be the same.

Street Fighter V Season 2 Update will take up 7.66GB on your Hardrive

Street Fighter V’s Season 2 is here, with a pretty big update. The update went live as of today, and will take up 7.66GB on your PS4 or PC.

The update will be bringing Akuma, his story, with Premium Battle and Nostalgia costumes, as well as the Holiday DLC, and Ryu’s B-Boy and Chun-Li’s B-Girl costumes. You can get all of the holiday content as a bundle for a discounted price,  until January 17, 2017 through the PlayStation Store for $19.99.

As you can see in the below patch notes for today’s Street Fighter V update, Capcom updated the Rage Quit System, made numerous character adjustments, and more. To see all 90+ pages of character-specific changes in the update, click on this link to download the PDF


Background Music Select

In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.

Fighter Profile Radar Charts

Additional updates and fixes have been implemented into Fighter Profiles.

Updated Rage Quit System

The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:

  • Matchmaking Update – Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
  • Player Profile Icons – The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
  • League Points Deduction – Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.

Character Changes

Overall

  • Many adjustments have been made to invincible moves that don’t use meter. Since there was a big difference between characters who had invincible moves and those who didn’t, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
  • Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
  • Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.

Ryu

  • Ryu’s Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the moveset that can be used during footsies.

Ken

  • Ken’s airborne Tatsumaki Senpukyaku parameters have been adjusted as the attack was quite strong. Although that may have weakened him in the air slightly, we made it so the Lion Breaker can be cancelled into his V-Skill, allowing Ken the ability to land high damage on the ground depending on the situation.

Chun-Li

  • Chun-Li’s special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.

M. Bison

  • Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.

Nash

  • Moves that were used frequently during footsies have been adjusted. Advantages on Side Knee Attack and Sonic Boom have been adjusted and a new target combo that includes Bullet Clear has been added to give him the ability to go on the offensive while in close range.

Karin

  • Parameters for most of Karin’s general attack have been revised. As Karin’s primary weakness was her lack of anti-airs, an airborne target combo has been added to strengthen her anti-air abilities.

Cammy

  • With the revision to Cammy’s Cannon Spike, her defense has weakened a little. However, offsetting this is the addition of new combo possibilities and positive changes to her advantage after certain attacks have landed.

Birdie

  • Birdie’s attacks have been adjusted to match the general changes to the game. The advantage after certain attacks have increased, including the ability to follow Standing HK to Standing MP and Crouching HP to H Hanging Chain.

Necalli

  • Parameters for all of Necalli’s main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.

Vega

  • Parameters for some of Vega’s normal attacks have been revised. As Vega’s damage output was generally questionable, Aurora Spin Edge and Crimson Terror have been strengthened, increasing the return when they land.

Rashid

  • Rashid’s attack options have been increased by making it easier to do combos that include V-trigger and CA. Additionally, his jumping MP has been adjusted so that it can combo into Airborne Eagle Spike, increasing his anti-air abilities.

R. Mika

  • R. Mika’s properties for Passion Press and Passion Rope Throw have been revised so that she can no longer mix up the opponent anywhere, anytime. She also now has an airborne target combo, increasing her anti-air abilities.

Zangief

  • The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.

Dhalsim

  • Dhalsim’s special and normal moves used frequently during footsies have been strengthened, resulting in an increase in his ability to control range.

F.A.N.G

  • F.A.N.G’s attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.

Laura

  • Laura’s attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it’s easier for her to continue offense.

Alex

  • To match the changes in the game, Alex’s mid-range attacks have become a little slower. However, Alex’s close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.

Guile

  • Adjustments have been made to Guile’s unique attacks, such as decreasing the hurtbox around his feet during the Rolling Sobat and increasing the advantage on his Knee Bazooka and Reverse Spin Kick. By increasing the strength of these attacks, there should be an increase in the amount of unique moves used during footsies.

Ibuki

  • Ibuki’s dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.

Balrog

  • Balrog now has more ways to break through the opponent’s guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.

Juri

  • Attack properties of Juri’s normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.

Urien

  • Some of Urien’s normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.

Megaman is coming to Mobile Devices

Capcom has announced that they will be bringing the six original 8-bit Mega Man games to iOS and Android devices in early January. This is the first time all six of the original 8-bit Mega Man games have been made available on smart devices, 29 years since Mega Man first exploded onto the console scene.
Each game will be available separately for $1.99.
6dcd546e5343db6ebd4cf172a15d4c74


The Games Releasing Include:

  •  Mega Man® Mobile – The evil Dr. Wily must be stopped in this classic action platformer, the original Mega Man!
  • Mega Man® 2 Mobile– Dr. Wily resurfaces to threaten the world again! Only Mega Man can stand in his way.
  • Mega Man® 3 Mobile – Fight berserk robots on uncharted planets. Mega Man must set a course for space to resolve this mysterious crisis.
  • Mega Man® 4 Mobile – A year has passed since Mega Man’s battle in space. A new enemy appears – Dr. Cossack.
  • Mega Man® 5 Mobile – Manic robots cause chaos in the city. How is Proto Man involved? Only Mega Man can find out!
  • Mega Man® 6 Mobile – The Global Robot Alliance is formed, but this newfound peace is threatened by a new foe – the enigmatic Mr. X!

Everything about Marvel vs Capcom Infinite

Here is everything we know about Marvel vs Capcom Infinite and it will be releasing for Xbox One, Playstation 4, and PC in 2017.


Capcom, a leading worldwide developer and publisher of video games, today announced MARVEL VS. CAPCOM: INFINITE, the return of the highly revered action-fighting game series. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat. MARVEL VS. CAPCOM: INFINITE is currently in development and will simultaneously release on the PlayStation®4 computer entertainment system, Xbox One®, and Windows PC worldwide in late 2017.

GAMEPLAY OVERVIEW

The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite, the next era of the highly revered action – fighting game series . Marvel  and Capcom universes collide like never before as iconic characters team up for action – packed player – versus – player combat. Marvel vs. Capcom: Infinite is  currently in development and will simultaneously release on the PlayStation 4  computer entertainment system, Xbox One, and Windows PC worldwide in late  2017. Imagined and created through a shared vision between the two companies,  Marvel vs. Capcom: Infinite will feature a variety of exciting and accessible single  player modes  and r ich  multi – player  content  for new  players and  longtime  fans alike.  In  addition  to  single player  Arcade, Training and  Mission  modes, a  visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a  sinister  new threat. Marvel vs.Capcom: Infinite  is being built to highlight a combination of iconic locations and fan favorite characters from both universes, including Capt ain  Marvel and Iron Man  from the Marvel side, and Ryu and Mega Man X from Capcom

Features

  • Reborn Rivalries: Universes collide once again in this all-new crossover clash for the ages, where players select their favorite Marvel and Capcom characters and engage in accessible and action-packed 2v2 partner battles.
  • Infinite Power: Pulled from classic Marvel lore, unique and game-changing Infinity Stones can be implemented into players’ strategies as a way to influence the outcome of battle. Each Infinity Stone provides a unique advantage to the player and represents a different aspect of the universe: power, space, time, reality, soul, and mind.
  • Iconic Heroes: Choose from a diverse roster of fan favorite characters pulled from Marvel and Capcom universes, including Iron Man and Captain America from the Marvel side, and Ryu and Mega Man X from Capcom. Many more playable characters will be revealed in the future.
  • Cinematic Story: Heroes and villains battle for supremacy in a timeless struggle set in the Marvel and Capcom universes. The original storyline answers the questions regarding the new clash and lets players step into the shoes of classic characters from both sides as they wage war against powerful forces in an attempt to defeat a new villain.
  • Accessible Single Player Content: In addition to the cinematic story experience, players can hone their skills in a variety of accessible single player modes, including Training, Mission and Arcade modes.
  • Vast Multiplayer Features: Robust online modes and content including ranked and casual matches, global leaderboards, and online lobbies with spectator mode deepen the overall experience.
  • Graphics: Unreal Engine 4 technology pushes the cinematic visuals and next-gen realism into a new era.

MARVEL VS. CAPCOM: INFINITE is being built to highlight a combination of iconic and fan favorite characters and stages from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom. More characters, stages, modes and features will be revealed in the coming months.

Tune in to ESPN2 on Sunday at 5:30PM PST, December 4 during the Capcom Cup 2016 broadcast to see an exclusive first look of an extended gameplay trailer from MARVEL VS. CAPCOM: INFINITE.

Marvel vs Capcom Infinite Preview, and UMVC3 port Out for Playstation 4

Yes the rumors were real, Ultimate Marvel vs Capcom 3 and Marvel vs Capcom 4, Titled Marvel vs Capcom Infinite are coming to Playstation 4.

Ultimate Marvel vs Capcom 3 will be available tonight, and the first gameplay video of Marvel vs Capcom Infinite will be shown after the Capcom Cup.

Marvel vs Capcom Infinity will be available 2017 for Playstation 4, Xbox One, and PC.

You can check out the screenshots of the trailer, and the overview below.


MARVEL VS. CAPCOM: INFINITE is being built to highlight a combination of iconic and fan favorite characters and stages from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom. More characters, stages, modes and features will be revealed in the coming months. Tune in to ESPN2 on Sunday at 5:30PM PST, December 4 during the Capcom Cup 2016 broadcast to see an exclusive first look of an extended gameplay trailer from MARVEL VS. CAPCOM: INFINITE.

In anticipation of the new game, Ultimate Marvel vs. Capcom 3 is being re-released for current generation systems; with the “PlayStation 4” digital download version available today and the Xbox One® and Windows PC versions coming in March 2017. Ultimate Marvel vs. Capcom 3 for current-gen systems includes a new gallery mode, is packed with all previous DLC, and features an improved 1080p resolution at 60 frames per second. The re-release of Ultimate Marvel vs. Capcom 3 is being offered as an individual download title on all systems for $24.99.