Category Archives: PC

Koihime Enbu Review

Review

It has been a very exciting last couple of years being a fighting game player thanks Valve’s digital distribution platform, Steam. If you wanted to play the latest efforts in the genre from places like China or Japan, you would have to bypass Sony’s PSN region lock by registering a PSN ID from the respective market where the game is able to be published at the moment, follow an online guide to navigate through the now foreign PSN store, activate the prepaid card you purchased from an import website,  AND THEN buy a game in which you still needed the same online guide brought up previously to be able find the training and versus modes in the main menu once you launch the game. Thankfully, Eastern publishers are starting to see the benefits on bringing over their catalog to Steam and it is now easier than ever to play games such as Koihime Enbu in the US market.

The UI is well organized and nice to look at!

Originally an arcade fighting game, Koihime Enbu was ported to consoles back in January, but only available in Japan. Thanks to publisher Degica Games, an English release is now available here in the West on PC. Now, what this means is that the game itself is mostly the same from its console counterpart. The original text has either been replaced or supplemented with smaller, English text. There’s not a lot of options when it comes to graphics: just an option to set the game either windowed or full-screen mode, plus an stretch filter to try to smooth out the graphics. Thankfully, you can use a separate key configuration tool to set up your DirectInput controllers or arcade sticks before launching the game. Even better if you have an XInput device, since the game supports them automatically which allows you to just plug in and play.

The Game Configuration Menu

Going back to the game itself, you have your standard game options you come to expect in most fighting games nowadays; a versus mode that allows you to play against someone next to you, a training mode to practice your execution, a story mode to continue the franchise’s overall story, and online play. There’s also Versus CPU, Replay, and even a gallery. There’s no tutorial mode, but it is to be expected. If you’re used to playing Japanese fighting games you know this comes with the territory. Other than that, the publisher was able to integrate Steam Community features such as trading cards, backgrounds and emoticons. A nice little upgrade from the console release to keep players interested.
[Note: There are websites such as Dustloop (http://dustloop.com) or the Mizuumi Fighting Game Wiki (http://wiki.mizuumi.net/w/Koihime_Enbu) that can assist you in learning the mechanics of this game.]

The Main Menu

The game play is similar to most anime fighting games currently available, it even features the same  A/B/C and special button layout. You’re able to choose over 13 different characters, but every one of them follow the same commands when it comes to execution. What this means is that the learning curve when learning a characters is much lower which can allow you to play more characters faster. Additionally, you are able to choose one of two assists that act more as a special move rather than a separate character, which changes the perspective of the game from a team based game to more of a traditional 1 on 1 setting in which you’re allowed to choose over two special move before a match. A major game play mechanic in this game is the Fatal Counter system, which gives you access to certain moves that have special properties when used correctly. This turns the game into more a Street Fighter type of fighting game, where you will need to mind your spacing and footsies, no need to worry about air-dashing here.

“Dat hitbox doe”

With its cute art style and surprisingly deep game play system, Koihime Enbu is a fine addition to Steam’s ever-growing list of fighting games options. Not a game to be recommended for the starting fighting game fan due to its confusing story and lack of information on how to learn the game, but one that any experienced player or fan of the Koihime Musou series should definitely check out. As a PC port, I believe it does the job well, no issues or bugs were to be found upon launching and playing the game. Do be aware that the online mode was not able to be tested for this review, so your mileage may vary once the game goes live. Koihime Enbu will be available on May 19th on Steam for $40 on release, let us know if you’ll pick it up (or if you already got a waifu selected).
 

Dreamhack Austin 2016 – FGC Turn out

Street Fighter V, Pokken, and Melee

This year Dreamhack came to the US, Austin TX for the first time ever. Mostly known for it’s intense PC Esport tournaments, DreamHack brought some new competitive games to the table.

Street Fighter V came in with the Capcom Cup, Super Smash Bros Melee staying strong, and the newest entry of Pokken Tournament; all with huge amounts of entries. With all players battling with their fullest potential, and bringing so much suspense to the crowds, from the blocks, parries, hit confirms and smash attacks, each competitor kept the crowd cheering them on.

Ending with a bang, top pro players made it to the top, EG|Justin Wong (SFV), C9|Mango (SSBM) and Bim? (PT) walked away as this years Dreamhack Champions. 

Some more top players that attended include Liquid|Hungrybox, , FOX|Julio, EG|PR Balrog, Liquid|NuckleDu, COG|Mew2King, PG|Filipino Champ, RB|Snake Eyez, Tempo|Westballz, EG|Ricki Ortiz, Brenttiscool, Tempo|Axe, CLG|SFAT, EG|K-Brad, PG|Wobbles, SPY|MacD, Lucky, Duck, GS|Gllty, BrolyLegs, MIOM|S2J, PG|Esam, COG|Wizzrobe, NO|Tampa Bison, Hsien Chang, SPY|Nintendude, Liquid|Ken, Dot|Danke, PxG|Ice, and many, many more.

Be sure to check out the brackets below along with the Dreamhack’s Stream channel links to see some of these crazy mash ups. 

Pokken Tournament Top 16 
Super Smash Bros Melee Top 64
Street Fighter V Top 64

Dawn of War 3 Officially Announced

Dawn of War is Back

“Dawn of War III immerses players in the escalating brutality of galactic warfare, where they will lead elite hero units and colossal armies to victory, or oblivion. Powerful super-walkers will tower over the front lines as screen-shaking assaults blister the battlefield in an all-out, over-the-top spectacle worthy of the iconic Games Workshop® Warhammer 40,000 universe.

Building on 12 years of explosive gameplay, Dawn of War III combines the epic scale of Dawn of War, with the customization and elite heroes of Dawn of War II. The result is a best-in-class edition giving players the rich strategic experience, stunning visuals, and catastrophic surprises that they’ve come to expect as Relic brings the franchise into the modern era.”
Be sure to check out the Trailer below

Epocylipse: The Afterfall

Epocylipse: The Afterfall
By Darklaharl
 
Making  a game is no easy task, and even after all the effort there are no promises of success. Take Epocylipse, for example. It is pretty hard to say if this game just started development or if it has been in development for a while. I can say one thing for sure, it looks like it will be an interesting story.
             
The game takes place in the year 2196, possibly. The people themselves are not quite sure because they have had no reason to keep track. Year 60 (or 60 years prior?) is the year the “tellers”  say things fell out of the sky and made the world the way it is; toxic and dangerous. I like this start to the story. I haven’t run into a post apocalypse game taking place after a meteor strike since Advanced Wars: Days of Ruin. 
This game seems to be taking shape into an MMORPG, but it’s too early to say since there is very little information out there. What I can tell you with certainty is that there are 6 playable factions and a pretty interesting world to explore filled with large bugs and a toxic landscape. The 6 factions are The Cartel which deals in being neutral and trade. The Patriots who want to rebuild the old world. The Confed who want everything done their way, Steppe Tribes who want to explore and tradition, The Texas Star which is basically Texas, The Freedom Fighters who sound just like the Patriots except they also believe in family, and The Desert Rats who basically only care about themselves and the world as it is now.
The title and leaked information about the game strikes my interest but only time will tell if this game will be any good. The MMO market is a tough one to get into; many MMO’s do not even make it past the development phase. I am  interested in seeing where this one goes though; you can be sure I will follow it.

Corpse Party: Review

The horrors of Corpse Party make their way to the PC.  Originally a Japan only release, the original version of Corpse Party hit North America April 25th, 2016 for the very reasonable price of $14.99.

Story
After the school festival Kisargi Academy’s class 2-9 must say goodbye to their cherished classmate who is transferring schools.  To always stay together -in spirit, anyway- they perform the Sachiko Ever After charm.  Unfortunately, the charm is a ritual that transports the eight students and their teacher to the separate nirvana of Heavenly Host Elementary school: a school that looks like, well, a corpse party. As you play through the game you experience horrors that have taken place in Heavenly Host Elementary School and hope your characters make it out alive. Descriptive passages and complex puzzles make the game a horrifying, yet challenging experience.  Through the game, you must discover the mysteries and events that occurred within the walls of the Heavenly Host in an attempt to make your escape.

Graphics

Graphics are presented in 2D sprite graphics and 16-bit style, with top down game play and hand drawn anime-style portraits. Unlike the remastered PSP version, character design does not look fully finessed and you don’t get those extra creepy shots that make your skin crawl.  Sorry, there also aren’t any fan service shots either. The gore also isn’t overly visually represented.  Most of the text guides you through the grotesque so the graphic simplicity works well with the visual novel style of storytelling.

Audio/Music
Corpse Party includes the original sound track and voice acting.  For those who have played Corpse Party: Blood Covered on the PSP you’ll note some subtle differences with voice portrayal and characteristics, some original voices are better (Morishige), and some make you appreciate Blood Covered (Ayumi). Background music fits the tone of the story, and when you get those horrible moments of silence you can’t help but wish for the background music to kick back in.  Floors creak, ghosts echo ominously through the building; tension is built very well throughout the game. Even as an experienced Corpse Party player myself, the music still gets my heart racing. The best way to play this game is with a set of headphones in dark room… if you dare.

Replay ValueWhat I love the most about Corpse Party games is that they are not easy.  One wrong move and it’s a horrific end for your character.  Even after having played the game before, I still managed to get a wrong end! For the completionist, you’ll find yourself trying to obtain all the endings; wrong or right. And trust me, there are 20 different endings to experience. For those new to the franchise; good luck! You’ll be more than satisfied knowing you made your way to the end after all those horrible, horrible wrong endings.

Verdict
The original PC version of the game is the best choice for players not interested in the overly extensive back story and character development. Even without the creepy anime portrait cut scenes, the dialogue and description is so well done, your imagination fills in the gaps for you. Essentially, you get the game without all the filler which is nice when you just, you know, want to play the game.

Are you brave enough to face the ghosts and horrors or Heavenly Host Elementary School? Let us know what you think!