Tokyo Twilight Ghost Hunters Daybreak: Special Gigs Review

Tokyo Twilight Ghost Hunters Daybreak: Special Gigs, or Tokyo Twilight: SG for short, is an Adventure game turn based strategy game about ghost hunting . This game is actually an updated version of another game which means this updated version of the game has extra features  the original version didn’t have. Unfortunately, I did not play that game so this review comes from a new-to-the-series perspective.

Unlike other Story/Adventure games Tokyo Twilight: SG has moving sprites of the characters. It’s something I’m not used to and was odd at first, but as I got used to it, I felt that they were actually pretty neat. The backgrounds, though, are a different matter. They aren’t interactive; it’s just a background. Finally, the turn based part of the game is nothing to look at its just tiles and symbols which, admittedly, was kinda of confusing to look at.


The story opens with the protagonist transferring to a new school and running into the class president, her friend, the to-be CEO of Gatekeepers (the Ghost hunters), and one of the employees who happens to be a classmate. After a tour with the class president, things quickly escalate into you helping exercise a ghost! Quite a quick move towards the action. So as not to spoil too much, thats all I will say on the story, but overall it was very enjoyable it is definitely the strong point of Tokyo Twilight: GS.


I was not very impressed with the audio of this game. If you stay on a “page” or battle for too long, the music just gets repetitive, but that’s OK  because you can always turn it down; you won’t miss out on anything. The only time I didn’t have the game on silent was when I got to a new area just to hear the new music that might be playing.



The game play was actually pretty hard when it came down to the turn based part of the game. I feel like the battle system was not explained too well and when I was finally given the reigns I found myself really confused. All the game told me was, “Try to anticipate the ghost’s movements.” Really helpful, game! Once I got used to it, I was able to play a little better, but it only really got harder. Outside of battle was even more confusing. There was no explanation, at all, about what the choice wheels meant or did. I had to guess a lot at first and learn from there. There are 2 wheels. The first wheel had an emotion: Love, Friendship, Anger, Sadness, Anxiety. The second wheel had a sense: Taste, Hearing, Touch, Smell, Sight. Combining these resulted in odd reactions from people. For example, the first thing I did was choose touch and love, which just resulted in me trying to touch a character I hardly knew much to that characters disgust. I had no idea what I was doing at first, it could have been explained a little at least, rather than not at all.


Despite its short comings I really enjoyed Tokyo Twilight: SG, the story had me hooked even if the battles were so hard that I had to do some of them more than once. If you have not played Tokyo Twilight then I say play the 2016 version instead, unless you want to find out what the differences are between that one and Special Gigs.

Think you will try it? Let us know in the comments!

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