Ultra Street Fighter 4 Rule Set:
§ The Match is over when either player wins two out of three rounds
§ Double elimination rule; when you lose your first match you have a chance to enter the loser brackets. Two losses means you are eliminated
§ Once a player has won the required number of games, the winner of the match should report the result to the judge.
§ The player who won the last Game is requiredto keep the same characters, game modes, and order of characters for the next game.
§ The player who lost the last Game is allowed to choose whatever characters, game modes, or character order he desires.
§ Each round timer will be set to game default
§ Final rounds are 3 out of 5 matches
§ No macros or inputs (as long as the game allows)
§ Pauses means instant disqualification
§ Any tournament players that are not present when their match is called for pool or semi final matches, without giving staff a valid reason for not being present, will have a period of two (2) minutes to report, to their station with the required equipment. After the two minute period has expired, you will be forced to forfeit your Match.
§ Don’t be salty
§ Bragging rights are allowed
§ Have fun!
Smash Bros Wii U
1. Players select their characters. Either player may elect to do Double Blind Character Selection
2. Use Stage Striking to determine the first stage
3. The players play the first match of the set
4. Winning player of the preceding match bans a stage/stages
5. The losing player of the preceding match picks a stage for the next match
6. The winning player of the preceding match may choose to change characters.
7. The losing player of the preceding match may choose to change characters.
8. The next match is played.
9. Repeat Steps 4 through 8 for all subsequent matches until the set is complete.
A. Game Settings
Damage Ratio: 100%
All Characters Available
All sets are bestof3 except for the following matches of the final bracket which are best of 5 Winners Semifinals, Winners Finals, Losers Quarters, Losers Semifinals, Loser Finals, and Grand Finals
Stock and time are set to 2 stock and 6 minutes
Custom Fighters are set to off
Mii Fighters are legal. Each setup will have 1111 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A Mii). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup.
● Final Destination
● Castle Siege
● Delfino Plaza
● Duck Hunt
● Kongo Jungle 64 (Doubles only)
● Lylat Cruise
● Town & City
* Treated as Final Destination in banning phase. If Final Destination is banned, Omega Stages are banned and vice versa.
C. Additional Rules
●Stage striking: The player with port priority strikes one stage from the Starter Stage list. Then the other player strikes one stage and the remaining stage is used for the first match.
● Stage Clause: A player may not pick any stage they previously won on during the set.
●Stage Bans: During the stage ban phase, the player who won the previous game may ban 2 stages from either the Starter or Counterpick lists.
●Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the player that initiated the self-destruct move wins the match regardless of what the results screen states. Selfdestruct moves include only Ganondorf’s SideB, King Dedede’s NeutralB, Wario’s NeutralB, and Kirby’s NeutralB.
●Bowser Jr’s Clown Car Glitch: If the Bowser Jr.’s Clown Car Glitch happens, players are to pause the match and call a TO or a referee over to confirm the glitch has happened. Once confirmed, players will reset the match to the same stocks and get as close to the percent as they had when the Glitch took place. (The Bowser Jr. Clown Car Glitch happens when the car respawns after using Up B right before the player loses their stock. The character starts to teleport around, also hit boxes and animations for Bowser Jr. change.
●Double Blind Character Selection: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
●Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors or Game & Watch Judgment (the player who gets the higher number wins). Winner gets their port selection, loser selects any other port.
●Stalling is banned: The act of stalling is intentionally making the game unplayable. Stalling tactics include but are not limited to becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
●Time Outs / Ties: The winner of a match that goes to time (time out) will be determined by stocks and percentage. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with time limit equal to the regular time limit divided by the regular number of stocks, rounded up. Sudden Death is not to be played at all, and will not count. 7
●Warmups: Warmup periods, button checks, and “hand warmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.
●Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
●Controllers: Alternate or custom controllers/adapters are allowed. *** Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament. Players are responsible for setting up custom controllers in a timely manner.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen. Any malfunctions or errors associated with your controller are your responsibility, so make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of a controller problems.