Mad Max Review
By UNDED
Developed by Avalanche Studios, the great minds behind the Just Cause series, Mad Max is neither adapted from the film, nor is a standalone game. Mad Max straddles both worlds by taking cues from the universe as a whole more so than just the movies, and at the same time trying not to let that cannon dictate how the story plays out. It’s very odd but as a game to be enjoyed, Mad Max does its job, and does it well.
Mad Max follows Max, not Tom Hardy, not Charlize Theron, and sure as hell not Mel Gibson. Don’t get it twisted. It starts out with him getting stripped of his car, named the black on black. Meeting up with Chum Bucket, a freaky little creature of a man that’s quite the gear head, Max is quickly convinced by Chum that he can be helped in making a new car to better survive the wasteland. The ‘you-scratch-my-back-I-scratch-yours’ theme follows heavily in this game with every ally you meet, including a dog you save from dying simply named Dog. From then on you are taken to Chums base of operations and start working on the Magnum Opus, a vehicle Chum has been saving which needs a lot of love. Chums compound is quickly overrun and destroyed by Scrotus. I’m not making that up, they are really named that. The game takes a couple hours to get started with you and Chum being ushered into the main map which has five large areas. These five areas are named after the raider who has the most influence, the first of which being Jeet. The scrotus terrorize the areas by command of Deep Friah, who resides in the main city, Gastown. Once in the main area, you must build the Magnum Opus using scrap metal found around the map. Scrap metal is used to build everything, even your skills so it is for all intents and purposes, the currency.
The story in Mad Max is probably the weakest part of this game. It’s blatantly obvious that what little bit is there is only meant to keep you exploring, fighting, and surviving. To continue on with upgrading the Magnum Opus, you must first find a new base of operations. That’s where Jeet comes in. In order to stay at Jeets compound, you must help him with the Scrotus occupancy in the area. All the areas have danger levels of 5, and you must liberate the territory by destroying enemy strongholds, tearing down towers meant to scare the locals called Scarecrows, and locating landmines using your new pal, simply named Dog. All while collecting scrap to upgrade you and your car.
I can honestly say that the gameplay of Mad Max was the biggest surprise for me and thankfully the best part of the game. There isn’t a whole lot of original ideas here, in fact the combat is ripped straight out of Arkham Asylum, destroying enemy strongholds is very reminiscent of Assassin’s Creed, and even scouting the areas is very much Far Cry-esque. The only thing about scouting the areas is that it is not automatic. You use a hot air balloon to raise yourself into the sky and you must use your binoculars to manually scout the area for dangers. This was a nice little touch that I greatly appreciated. It made me feel like I was actually looking out for enemies and after the third or fourth time scouting areas, I could drive to almost anywhere in Jeets territory without needing to set a way point. The combat isn’t bad but like Arkham Asylum and Shadow of Mordor, when you’re facing multiple enemies a Triangle/Y will flash above an enemy’s head who’s about to hit you. As with scouting the area the notification above enemies’ heads wasn’t an original idea, but I’m glad it was there because often times I would walk through a doorway and all I would see is that flashing light. I was hit in the face so many times because it genuinely surprised me, and I didn’t react. Unlike in most games, it wasn’t an unnecessary mechanic. In fact, it was used well. Because of the unpredictable flow of combat and not knowing when I was going to be ambushed, one of the first things I did in the game was scout out and defeat every one of the enemy strongholds. It was a genuine pleasure to drive up and not know what you were going to face. Most stronghold interactions would go like this; upon arriving I would be shot at by a sniper that I had to take out immediately, and then towers would fling fireballs at me, which I had to take down with a harpoon that was attached to my car. Sometimes the entrance to the stronghold would be blocked by a wall of fire so I had to attach the harpoon to the gas tank that was supplying this wall of fire and bring it down. Crashing through the gate, I may or may not be surrounded by enemies. If I had been my first priority would be to take down the War Crier, an enemy that was suspended in air from a crane that would scream and yell and get the enemy’s riled up. If I didn’t take him out with a shotgun blast in time, the enemies would be ‘buffed’ and it would be much harder for hand on hand combat. Even after I had upgraded my car and my melee skills, it was still a bit of a challenge to get through the strongholds. The driving in Mad Max was also really fun. You‘d think driving through a wasteland would be boring but the dips and hills and fragile rocks that you could drive through made traveling all the much more enjoyable. It was the kind of terrain I wish I could actually drive a buggy through. To help build up your strength when you have been injured you must either find pipes with spouts and fill up your canteen with water, or find cans of dog food lying around. The nastiest way to regain health is to find a dead body with maggots on it, and eat the maggot’s. Yum!!!
There is an undertone to Mad Max that I didn’t originally see, but the more I thought about it the more I enjoyed my time in the wasteland. There is no specific year for when this happens (not that it matters), but all you can tell about the time period, is the terrain. I didn’t notice it at first but a lot of the strongholds that you try to find scrap in, are actually old rusted ships. Some are the size of crab fishing boats, some look like they could have been cruise liners. I didn’t pay it no mind until I was driving through the terrain and I found myself enjoying smashing through very fragile rock formations. I also love to drive through patches of what looked like dried out vines because they would kick up huge clouds of black dust. There are pipes elevated above the ground, there are bridges that are broken and crumbled. I didn’t realize until way too late when I was NOT playing the game that the wasteland is actually the bottom of the ocean. This revelation blew my mind. It made sense now. The fragile rock formations that I love to drive through were coral reef, the pipes that I drove under were oil pipes, which means the main city Gastown is most likely a recycled oil rig. I had no idea and it was never once mentioned by anyone. The more time you spend in game the more you come across ‘relics’, old photographs from before the apocalypse. Again, the more I thought about it the more I realized that I only ever found these in old rusty ships. The thought that these photographs of families, of houses, of people’s lives were all inside luggage from sunken ships is astounding. Even the name of the currency used to upgrade your gear, “scrap”, is ironic. I would never kill someone for pieces of metal that don’t mean anything, but in this wasteland where resources are scarce it really drives home the idea that you are absolutely surviving by any means necessary. Like I said the more I thought about it, the darker this game seems. As action packed as the movie was, you never feel it sitting in that world for two and a half hours. Only in the medium of video games can you truly experience helplessness.
Summary