Sony PSVita Owners Get Refunds

Some Sony PS Vita owners will get refunds, according to the Federal Trade Commission (FTC). The FTC approved yesterday a final order for a settlement between the agency, Sony, and Deutsche LA.
Deutsche LA was the advertising agency Sony hired to advertise and market the PS Vita handheld device in 2011 and 2012 – both before and after Sony launched the device.
The FTC sued Sony and Deutsche LA in November of 2014, according to an FTC report.
The original complaint by the FTC alleged that both companies, Sony and Deutsche LA, violated numerous consumer protection laws by misleading consumers with false advertising.
The FTC also alleged that Deutsche LA violated the 2009 Guide for Disclosure and the updated Dot com Disclosure of 2013 by using deceptive product endorsements via undisclosed Twitter advertising campaigns.
According to Forbes, Sony and Deutsche started the $50 million advertising campaign in February of 2012.
The ads and endorsements ultimately led to consumers buying a product that did not do what Sony promised it would — and the companies did this knowingly, according to the FTC.
The final order, approved yesterday by a unanimous vote of 5–0, orders Sony to give eligible PS Vita owners “either a $25 cash or credit refund, or a $50 merchandise voucher” good for use on certain games or services, according to the FTC court filing.
Eligible purchasers can opt for a check, or if they have a PSN, a credit to their PSN account.
“‘Eligible Purchaser’ means any consumer who purchased the PlayStation Vita before June 1, 2012 and did not return it for a full refund.”
The FTC got wind of the false advertising and deceptive product reviews, investigated the claims, and ultimately sided with consumers, saying that the Sony PS Vita didn’t work as promised in November of 2014 by announcing the settlement.
The FTC flat out states that not only do the live gaming and multiplayer gaming features not exist, but that the cross play feature requires a separate purchase — a purchase Sony did not disclose in the ad.
Additionally, the remote playing feature Sony specifically advertised to work with Killzone 3 in the TV ad did not work either.
In fact, the FTC said, “Sony never enabled remote play on its ‘Killzone 3′ game title.”
Sony PS Vita Remote Play TV Ad
As for Deutsche LA, the FTC says the company got its employees to “review” and “advertise” the PS Vita from their personal accounts. The employees were told what to write and to append the hashtag ‪#‎gamechanger‬ to them, but it did not instruct them to disclose they worked for Deutsche LA.
In the final orders between the FTC, Sony, and Deutsche LA, each company respectively agreed to stop the false advertising.
In addition, Deutsche LA has to take the tweets down that don’t comply with the disclosure guidelines while Sony has to pay back PS Vita owners and set up a phone bank for owners with questions. Any non-compliance or violation of the order could result in fines.
source: inquisitr

Project Diva F 2nd DLC "Promise" and "Rosary Pale"

New DLC for Project Diva: F 2nd is here! This week’s songs are “Promise” by samfree sung by Hatsune Miku and Kagamine Rin, and “Rosary Pale” by Shinjou P sung by KAITO.  I was very excited for the songs this week. I haven’t played them before! Most of the DLC songs seem to be remade from Hatsune Miku: Project Diva and, to be honest, I played the pants off of that on the PSP. Since both songs this week are from the arcade (which I haven’t played before) the songs feel new to me.

“Rosary Pale” was not only a great song, but has great playability.  On extreme, “Rosary Pale” poses a challenge that I enjoy so much with Project Divagames.  I always get tripped up in the technical zones (gah!) but after a couple play throughs I was able to get through them (and get my points!). The video itself is beautiful, and has that emotional passion that I often enjoy about KAITO songs.  What I didn’t like, however, is how the Melody Icons moved so slow in the opening.  Maybe it’s time to use my points on the Overclocker challenge item?

“Promise” is another fun song to play.  The final technical zone, in my opinion, was the most fun. I’m a sucker for having to think fast with double targets, and target diversity in the game (rather than mashing circle a million times as fast as I can). Of course, Rin and Miku duos are also something I can’t complain about.  However, I didn’t like the music video.  I’m not as interested in the dancing-on-a-platform type videos.  On another note, did anyone else feel the video design felt somewhat similar to “Sekiranan Graffiti”?

Of course, my DLC purchase for Project Diva: F 2nd is well worth it! I love how Project Diva: F 2nd keeps me coming back to it even after I’ve beaten the game.  The only thing I hoped for this week was that there would be two KAITO songs, instead of one. Did anyone else feel the same way?

This Weeks Xbox Deals with Gold (March 31st – April 7th 2015)

This Weeks Deal of the Week For Xbox One!
Diablo III: Reaper of Souls Ultimate Evil Edition – $59.99 $30.00
Slender: The Arrival $9.99 $6.99
Lego Batman 3 $49.99 $29.99
Lego Batman 3 $74.00 $44.99
Lego Marvel Super Heroes $19.99 $5.00
Lego The Hobbit $29.99 $12.00
Lego The Movie $29.99 $9.90
Aprils Free Games with Gold
Pool Nation FX
Child of Light

Also Released Today

Geometry Wars 3 $14.99
R.B.I. Baseball 15 $19.99
Dungeons and Dragons Neverwinter $0.00
And Some More Sales!
Dragon Age Inquisition Deluxe Edition $69.99 $35.00
FIFA 15 Deluxe Edition $59.99 $30.00
Plants vs. Zombies Garden Warfare $39.99 $13.20
Peggle 2 Magical Masters Edition $14.99 $6.00
Battlefield 4 Ultimate Shortcut Bundle $49.99 $25.00
Battlefield 4 Soldier Shortcut Bundle $24.99 $12.50
Battlefield 4 Vehicle Shortcut Bundle $19.99 $10.00
Battlefield 4 Weapon Shortcut Bundle $14.99 $7.50
Battlefield 4 Air Vehicle Shortcut Kit $9.99 $5.00
Battlefield 4 Ground & Sea Vehicle Shortcut Kit $14.99 $7.50 
There is also a free demo for The Crew as well so be sure to check that out! 

Dying Light Review

            Developed by Polish studio Techland, Dying Light isn’t a huge departure from their 2011 release Dead Island, or its sequel Riptide. As much as I hate monotony, that is a good thing. Dead Island was a nice break from the horror games available at the time by introducing breakable weapons, and an RPG style leveling system. Dying Light continues this trend of zombie slaying, and now adds free running.

The game starts you off as Kyle Crane, a man who working for a government agency. You are literally air-dropped into the city of Harran to find special files the government wants back. Smell like cover-up, anyone? You’re ambushed by zombies in a scuffle gone wrong with some locals and you wake up in a compound of refugees trying to stay alive in this hellhole of a city. The RPG elements show themselves in your three skill trees. Survivor, Power, and Agility. Survivor focuses on ways to help you get the most out of your supplies, and making it possible for you to set traps and such. Emphasis on your Power tree will make you better at combat, allowing you to hit harder, and opens up different abilities to help you with the undead menace. The Agility tree will probably help you the most, making you a faster sprinter and faster climber. It even includes some abilities that help with knocking enemies down for a faster get away.

Zombies in games have always been a bit of a cliché. Whether it’s a gun or a machete, you aim for the head and hope they go down the first time. The free running mechanic allows you a creative means to escape if the situation ever gets too heavy. Depending on how you spend your skill points, you can even vault over enemies only a few hours into the game. That makes combat a little more satisfying. I was having way too much fun vaulting over enemies, just to turn around and kick them into a spiked barrel. Free running becomes the most useful at night, when Volatiles come out. Volatiles are especially fast and aggressive zombies that can climb up ledges, jump across roofs, and just give you an all-around run for your life. Full disclosure, for one of my saves I took advantage of a glitch (it has since been patched) that allowed me to max out my Survivor tree. With that, I was able to wield guns and high level melee weapons quite early in the game. Even with a katana that could do 1300 damage, the Volatiles still took me down with ease. They hunt in packs so you’ll be hard pressed to find yourself being chased by a single one.
If you’re at all familiar with Dead Island, you’ll have an idea of what the story has to offer. By far the weakest part of the game, the story isn’t more than a reason for you to get yourself in extremely one sided situations. One mission had me in a fenced-in compound surrounded by waves of zombies trying to navigate a gauntlet of electrified gates. I have no recollection of why I was there. They genuinely try to get you to care about the story in one moment near the beginning of the game that saw you trashing a cooler of medicine, medicine that can help families trying to survive. It all just falls flat when you don’t actually see the benefits of these risky situation. Is it too much to ask for a thank you letter from a sick girl to pop up in my inventory unexpectedly?

            Dying Light isn’t the best looking game, but it definitely holds its own as a current gen contender. If there’s anything Dying Light is best at, it’s the genuinely freaky atmosphere. More than a few times I have run into a shaded alley, only to be greeted by a handful of zombies that I didn’t see when the sun was in my eyes. The bodily details on dead people feels accurate (considering I’ve never seen a dead body), the sun shines bright and clear making it easy to generally know how much daytime you have left, and nothing has grossed me out more in a game then smashing a zombies head and watching blood, brains, and teeth spray onto the pavement.

            It took me about half an hour of failing at free running before I decided to try one of the other control schemes. After I had switched to something more comfortable for me, free running and combat felt much more intuitive. Free running in particular became fluid and easy. The first few hours into the game I was using the terrain to hop over roof gaps, climb up poles, and jump 30ft down to the roof of a car; rolling off to get away. Before long I was outrunning Volatiles with ease, and with every Agility level increase I just got faster. Combat with melee weapons is crude, but fun. Later in the game when I had guns available I kept one on me as a ‘just in case’ for human enemies, but always used my melee weapons for standard zombie slaying.

            Unfortunately I only had a few hours to spend with the multiplayer thanks to a friend, but this is definitely THE reason to play Dying Light. Nothing feels more surreal than getting your friends together to run down the street smashing everything that moves, liberate a safe house from human enemies, or take down a giant zombie brute slugging around a massive hammer. I was caught out at night once with a friend when we were spotted by a pack of Volatiles. He wasn’t as good at free running as he thought, and was quite pist when I left him behind. Survival of the fittest. Yeah, we haven’t played together since.


Dying Light aims for the head and swings; missing the neck but sticking you wholeheartedly in the face. From the graphics, to the combat, to the free running, to the eerie music that keeps you unsettled, Dying Light needs to be experienced. If narrative is what you’re looking for this isn’t the game for you, but as an exceptional, zombie slaying, multiplayer hoorah to fill out an empty night, nothing is more perfect.